Akugaranwa Itachi wrote: ↑
Tue Mar 24, 2020 12:37 am
If Arthur employs his Bankai for a certain amount of time
This is the charge time, correct?
@XIII I feel that for Kishin just like what the others do by using bullets to describe what a single ability can do.....The necessary effects you see in Kishin are what the ability offers. E.g
In my reviews, no. I’m strict about how these types of things work. The bullets need to be variations of a core concept or, otherwise modify one particular aspect of an ability. If not, explaining extra details.
Active [Release] / Passive [Charging]
Solus' Shadows exist as extensions of his being and are connected to his reiraku by the effects of this power . Using this link, the shadows are able to draw power from him at any point from anywhere. Using the power drawn from the vast wealth of Solus' spiritual energy, the shadows may then release the stored power in one of three forms.
In essence, the core of this ability is “charge energy, and release it”. The manners in which that energy gets released is very specific, as are the properties surrounding those variations. Something like this is acceptable, and it’s a common theme in all of my release type abilities.
Something where you have two or more wildly varying effects, such as: “Shoots lasers from eyes & creates portals to another dimension”, is unacceptable.
Your ability, fell into the latter category, where Increases Stats & Turns you into lightning and gives enhanced lightning control, allows you discharge said energy, etc.
In this case I would call for the ability to be broken up.
Bloated abilities like that are too strong and get away with too much for a single ability slot. An ability needs to focus on one thing, and if so desired, strictly varying up that one thing. I get what you were going for, but it’s a balance issue. That’s it.
However that point gets negated by several other factors. Primarily the fact that you’re beyond the stat increase cap, given that your speed is currently maxed out. Also the fact that you might not have had enough ability slots for the stat increase. Also the extent of the increase was completely left out, and that’s kinda against the rules. So those factors combined with the other listed effects made it utterly impossible to approve.
Aside from that the abilities are mostly fine. The increases to perception I’m hesitant to allow as part of this ability. However as it’s not a stat (yet) it’s fine temporarily, thiugh this may need to be evaluated later.
It’s also likely that the entire approach to stat boosting needs to be evaluated as well, but that’s actually a massively complicated issue that requires an extreme degree of finesse....
Approved pending the response to my fist question, however.
Edit: Neglected to mention that the way your abilities are composed is really weird, honestly. It’s a minor point, but your flavor text (aka the stuff outside the spoilers) kinda does a poor job of explaining the core mechanics of your abilities. At least for Tenbatsu. The “workings” part would serve better as the basic description while the stuff outside could be broken up into smaller bullet points explaining the deeper mechanics. It’s... not really an issue, but I do suggest maybe consider revising how you structured your description.
Feel free to use my abilities as examples. I’ve kinda refined the technique over the many years. You can tell the basics of how my abilities work without ever having to look at the spoilers (generally speaking). Like you look at the description and it’s easy to go “oh, that’s what it does”.