Zanpakutou Workshop

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Aegis Raiu
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Re: Zanpakutou Workshop

#521

Post by Aegis Raiu » Thu Jun 13, 2019 12:42 am

PhoenixDayne wrote:
Wed Jun 12, 2019 11:32 pm
Akugaranwa Itachi wrote:
Wed Jun 12, 2019 5:59 am
Enishi’s Final Epithet ability

Absolute boundary: This Basically works in such away that a shield made out from bended space appears to be constantly active or can be summoned by Enishi, any form of attack, whether it’s projectiles, physical, psychic, is deflected back at the user. Or it’s completely cancelled out by his barrier:/shield. it’s always active, consciously or subconsciously.

Other workings: his absolute boundary gives him the ability to cut through space, so he can slice anything even if it’s from a long distance (30 metres, etc).

Enishi can increase the number of shield or barrier at will and can summon it anywhere.
• Enishi’s barrier can block and reflect attacks equal to the strength of Kido 80s

• The Number of Barrier would require more cost of Reiatsu to create more
> Since, it's a shield that repulses things aback, it cannot be constantly active.
> Cutting space and reflecting are two dissimilar abilities, break them up please.
> Weaker attacks are basically useless.
> No drain at all for constantly active.
> It lacks any limitations.
> How many number of shields are up?
> How wide does a shield span?
Etcetera.

For now, Denied


Bro you skipped mine. :D
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Re: Zanpakutou Workshop

#522

Post by Aegis Raiu » Thu Jun 13, 2019 12:43 am

Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 3 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than that of the target. While opponents of equal Reiatsu can somewhat mitigate the effect up to 20% and those one level higher can negate this effect by 40% less, opponents of 2 reiatsu levels higher can completely negate the effect.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.
*Transfer of damage to his doppelganger can occur only once per spar.

Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and 4% reiatsu per subsequent post to sustain its existence.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
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Re: Zanpakutou Workshop

#523

Post by Akugaranwa Itachi » Thu Jun 13, 2019 1:18 am

Since, it's a shield that repulses things aback, it cannot be constantly active.
Noted
> Cutting space and reflecting are two dissimilar abilities, break them up please.
Since it is made out of space manipulation, his boundary allows him to literarily cut space.... so no am keeping it that way.


> Weaker attacks are basically useless.
> No drain at all for constantly active.
Already said I should remove it as a constantly active ability no?
> It lacks any limitations.
I will make that clear.
> How many number of shields are up?
Dude, this question his unnecessary but I will answer anyway. Like in the post, the number of Shield present will depend on Enishi’s choice. If he decides to block a certain amount of attack would require 2 or 3 shields that is what will appear
> How wide does a shield span?
Dude really?
Etcetera.
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Re: Zanpakutou Workshop

#524

Post by Akugaranwa Itachi » Thu Jun 13, 2019 1:28 am

Enishi’s Final Epithet ability

Absolute boundary: This Basically works in such away that a shield made out from bended space which is rectangular in shape and as wide as a door appears to be summoned by Enishi, any form of attack, whether it’s projectiles, physical, psychic, is deflected back at the user. Or it’s completely cancelled out by his barrier/shield.

Other workings: his absolute boundary gives him the ability to cut through space, so he can slice anything even if it’s from a long distance using his arrows (30 metres, etc).
• Enishi can increase the number of shield or barrier at will and can summon it anywhere.

• Enishi’s barrier can block and reflect attacks equal to the strength of Kido 80s

• The amount of Reiatsu required to block an attack is equal to the amount of Reiatsu needed to cast a Kido 80s each time the shield is summoned.

• The Number of Barrier would require more cost of Reiatsu to create more.
Last edited by Akugaranwa Itachi on Thu Jun 13, 2019 1:29 am, edited 1 time in total. word count: 168
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Re: Zanpakutou Workshop

#525

Post by PhoenixDayne » Thu Jun 13, 2019 12:07 pm

Aegis Raiu wrote:
Thu Jun 13, 2019 12:43 am
Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 3 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than that of the target. While opponents of equal Reiatsu can somewhat mitigate the effect up to 20% and those one level higher can negate this effect by 40% less, opponents of 2 reiatsu levels higher can completely negate the effect.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.
*Transfer of damage to his doppelganger can occur only once per spar.
Cool.
Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and 4% reiatsu per subsequent post to sustain its existence.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
I just can't imagine this, tbh.
Fighting two powerful characters as one? This is a hella powerful summoning, that's not it. They share a visual link.
> It's as fast, strong, durable. Like wow! Insane! Let's be frank, you'd have to tone down this summonings' overall qualities unless you've another idea in mind.
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Re: Zanpakutou Workshop

#526

Post by PhoenixDayne » Thu Jun 13, 2019 12:15 pm

Akugaranwa Itachi wrote:
Thu Jun 13, 2019 1:18 am


Since it is made out of space manipulation, his boundary allows him to literarily cut space.... so no am keeping it that way.
It isn't a negotiation or up for debate per se, they are too dissimilar, my friend.
The original idea of your ability is to defend and repulse attacks -which I honestly find quite hard to accept already?
And the sub is something entirely different? That cuts space apart? Lol. Please, break them apart.



Already said I should remove it as a constantly active ability no?
You'd still need to maintain them even after summoned. They aren't just for one time use correct? They repel and erase attacks, correct? After summoning, it'd feed off your reiatsu for as long as they exist.


Dude, this question his unnecessary but I will answer anyway. Like in the post, the number of Shield present will depend on Enishi’s choice. If he decides to block a certain amount of attack would require 2 or 3 shields that is what will appear
It isn't an unnecessary question.
Each piece can repulse an attack with an estimated potency of Kido 80 and you'd summon 5 under the condition they deduct singly?
Please, carefully explain things.
Each piece should deduct their own reiatsu, seeing how powerful it is, it'd be quite high.
Maintaining cost as well.
All these are to be considered.
Last edited by PhoenixDayne on Thu Jun 13, 2019 12:16 pm, edited 1 time in total. word count: 245

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Re: Zanpakutou Workshop

#527

Post by Aegis Raiu » Thu Jun 13, 2019 2:30 pm

PhoenixDayne wrote:
Thu Jun 13, 2019 12:07 pm

Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and 4% reiatsu per subsequent post to sustain its existence.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
I just can't imagine this, tbh.
Fighting two powerful characters as one? This is a hella powerful summoning, that's not it. They share a visual link.
> It's as fast, strong, durable. Like wow! Insane! Let's be frank, you'd have to tone down this summonings' overall qualities unless you've another idea in mind.
Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and 4% reiatsu per subsequent post to sustain its existence.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°In terms of physical conditioning and skills, the second Crimson possesses one level lesser stats than the original.
Last edited by Aegis Raiu on Wed Jun 19, 2019 4:34 pm, edited 1 time in total. word count: 254
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Re: Zanpakutou Workshop

#528

Post by Akugaranwa Itachi » Thu Jun 13, 2019 9:34 pm

PhoenixDayne wrote:
Thu Jun 13, 2019 12:15 pm
Akugaranwa Itachi wrote:
Thu Jun 13, 2019 1:18 am


Since it is made out of space manipulation, his boundary allows him to literarily cut space.... so no am keeping it that way.
It isn't a negotiation or up for debate per se, they are too dissimilar, my friend.
The original idea of your ability is to defend and repulse attacks -which I honestly find quite hard to accept already?
And the sub is something entirely different? That cuts space apart? Lol. Please, break them apart.



Already said I should remove it as a constantly active ability no?
You'd still need to maintain them even after summoned. They aren't just for one time use correct? They repel and erase attacks, correct? After summoning, it'd feed off your reiatsu for as long as they exist.


Dude, this question his unnecessary but I will answer anyway. Like in the post, the number of Shield present will depend on Enishi’s choice. If he decides to block a certain amount of attack would require 2 or 3 shields that is what will appear
It isn't an unnecessary question.
Each piece can repulse an attack with an estimated potency of Kido 80 and you'd summon 5 under the condition they deduct singly?
Please, carefully explain things.
Each piece should deduct their own reiatsu, seeing how powerful it is, it'd be quite high.
Maintaining cost as well.
All these are to be considered.

Okay Enough i’ll Have someone else handle the review. Thanks for your input.
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Re: Zanpakutou Workshop

#529

Post by PhoenixDayne » Fri Jun 14, 2019 12:16 am

Akugaranwa Itachi wrote:
Thu Jun 13, 2019 9:34 pm



Okay Enough i’ll Have someone else handle the review. Thanks for your input.
Please, do as I've asked.
I'm asking you what links together spatial-barriers and spatial-cutting.
I don't think I've made any mistake telling you to split them apart.
"Just because it's under space manipulation as you said" shouldn't be any justification.
If not, I'd, Aegis' would've, the rest would've meshed up several abilities into one.
Thank you.


@XIII
Please, I asking you to either approve or decline my review since he only listens to you.
Thanks.
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Re: Zanpakutou Workshop

#530

Post by XIII » Fri Jun 14, 2019 1:28 am

 ! Moderator Message from: XIII
I’m still fairly busy. There’s been parts of the forum that haven’t been working properly and I’m still trying to fix them. It’s gonna have to wait.
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Re: Zanpakutou Workshop

#531

Post by Fluxarc » Fri Jun 14, 2019 5:36 am



OKAAAA-YYYYY. So, I've made more changes to two abilities, Malleus (formerly God Hammer), and Kaal's Scythe. For Malleus, I wasn't sold on her internally detonating people. I mean, guts and meat all over the place? Yuck. So I scratched that. For Kaal's Scythe ... well, I'll explain after its description...

Malleus (Active)
The core mechanic of Kara's Malleus (Latin for 'Hammer') ability is very simple. By using concentrated psionic energy, Kara is able to augment her melee attacks with devastating destructive force using highly concentrated psionic energy. This concentrated psionic energy can be used in one of two ways: by detonating it on impact, or by forcing it into a body and detonating it from within, the latter producing a more devastating effect.
While Malleus draws an unusually low amount of spirit power, it exacts a greater mental toll, leading to a drop in physical abilities such as speed and strength.
When Malleus is activated at a striking point (fist, hand, feet etc), it glows white. This glow is brighter the higher the level of Malleus used, being near invisible at Malleus' lowest level, and blinding at its most powerful.

--Technical Details
I. Reiatsu Cost - 0.25% for destructive power equal to lvl 1 kido; (0.25)x2 for destructive power equal to lvl 2 kido, etc.
II. Mental Energy Cost - 0.50% for destructive power equal to lvl 1 Kido; (0.50)x2 for destructive power equal to lvl 2 kido, etc.
(The % Mental Cost causes a similar % loss in speed and strength)
III. Forcing the psionic energy into a body doubles the destructive power and mental cost; the spiritual energy required remains the same.
IV. Lost speed and strength is regained by 1% per 2 posts the ability is not used. Spent reiatsu is recovered at universal rate.
V. Internal detonation of psionic energy cannot be performed on sentient organic lifeforms.



Kaal's Scythe

With Godsworn's Scryer ability active, Kara is able to create quantum state clones of herself. These clones can only be created during a zero energy state- a moment in time when Kara's internal energies are completely inactive (which just means that she isn't moving a muscle). This zero energy state can last for any amount of time. Once a 'zero clone' is created, it can be maintained in that position for a time, and, at any moment before it expires, Kara can return herself to that zero clone's quantum state, effectively restoring herself, body and spirit. This allows her to reverse physical damage, and quickly restore spirit energy.

When Kaal's Scythe is activated, Kara's pupil-rings and irises turn from silver to gold, and remain that way until Khaal's Scythe is deactivated. Zero clones are invisible to all but Kara.

Once she developed the ability, Kara named it after the Sanskrit word for time, a nod of respect to the monks who raised her.

-- Technical Details
I. Activating Khaal's Scythe triples (x3) the costs of it's parent ability, Scryer, until deactivation. (See Scryer)
II. No more than 5 clones may be active at once.
III. Switching to a zero clone (which Kara calls 'phasing') occurs at the speed of thought. Kara's speed, strength and endurance drop by 10% every post for five (5) posts after phasing, after which they are restored at the same rate so long as the ability is inactive.

@ Pheonixy - LOL. Believe me, I shared your bewilderment when I first put this ability together. It's a tricky one, because- at least at first glance- it's almost Godmode powerful. Like Kara could just restore her spirit energy and make injuries vanish at a whim. ROFL. But ... take a closer look at the conditions... :p. Kaal's Scythe requires Scryer to work, and once Kaal's Scythe is active, Scryer's costs are TRIPLED. :p. In other words, where Scryer reduced speed and strength by 0.5% per post of usage, with Kaal's Scythe active, it would now reduce speed and strength by 1.5% per post. This is in addition to the 10% drop in Kara's speed and strength AND endurance once per post over five posts once she's teleported to a clone. In battle, that's HUGE. Which is why neither Scryer nor Kaal's Scythe are abilities Kara can use willy-nilly. She'd have to use it very carefully, and only when absolutely necessary. Kind of like Sasuke's advanced Sharingan techniques from the Naruto series.
So, in short, powerful ability, major costs.


Last edited by Fluxarc on Fri Jun 14, 2019 5:36 am, edited 1 time in total. word count: 765
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Re: Zanpakutou Workshop

#532

Post by Akugaranwa Itachi » Sat Jun 15, 2019 11:35 pm

Please, do as I've asked.
I'm asking you what links together spatial-barriers and spatial-cutting.
I don't think I've made any mistake telling you to split them apart.
Yes you did, that barrier allows it so that Enishi has the ability to split or cut through space...., now if I remove that, then the reason for having that ability will be no more.
"Just because it's under space manipulation as you said" shouldn't be any justification.
If not, I'd, Aegis' would've, the rest would've meshed up several abilities into one.
Thank you.

Please do not take this personal I asked for a different reviewer so as to avoid arguments.....
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