Zanpakutou Workshop

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Re: Zanpakutou Workshop

#161

Post by Shinoda » Thu Jan 03, 2019 3:16 pm

EVERYONE:
Please consider posting the basic ability of your Zanpakuto (i.e., Ice Manipulation, Telekinesis, whatever) when you are asking for individual techniques to be reviewed. It makes it a lot easier to do a review when we know that the ability and the technique are tied together.
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Re: Zanpakutou Workshop

#162

Post by XIII » Thu Jan 03, 2019 3:27 pm

Shinoda brings up a great point... I mean... a revised version of my Bankai. Shouldn’t be anything problematic in the writeuo, and I was carful with the fine tuning on everything but ya never know. Anyway...


Bankai:

Name: Tenka Reijin (天下霊刃, Peerless Spirit Blade).
Appearance: Tenka Reijin takes the form of an old rusted version of its Shikai appearance, until Soul Harmonization takes effect. In which case case the Katana is restored to peak condition. Furthermore Emi’s attire transforms to match the status and renown of the Souls she harmonizes with. Finally, Emi adorns a neckless holding any number of ceremonial coins around her point.

Bankai Description: After assuming it’s Bankai form, Tenka Reijin becomes a blade of paying respects to the dead. In this form, any collected Sen now become coins which are used to pay tribute to those who’ve passed. In return, Emi is possessed by the spirits to whom respects were paid and is imbued with the strength of their soul. Upon possession, Emi adopts the philosophies of those souls, which not only fundamentally alters her approach to battle, but also the principles behind each and every one of her attacks.

In total there are four souls: Shininobi, Daimyou, Shogun, and Emperor. Each soul has its own unique combat personality and mindset on the battle field, as well as the tools best suited for it. This allows for incredible versatility that is grounded in fundamental blade work, holding true to Reijin’s beliefs surrounding tradition.

Despite the change Tenka Reijin is still bound by some of the same use of Sen in order to draw out its true potential as Shikai is. However, the form Sen takes is now vastly different. Instead of appearing as sigils upon the blade, Sen now takes the form of old ceremonial coins. These coins must be offered in order to make use of any of Tenka Reijin’s abilities. When there is no payment left to offer, Tenka Reijin sealed once more.
  • Upon entering assuming Bankai form, any Sen left unused from Shikai becomes triple its amount in coins. Ex: If there are 2 Sen, there will be 6 coins upon entering Bankai.
  • There is one exception to this. Should Bankai be awakened with all 3 Sen remaining, and if “Bushi no Haiku” was not used at all prior to awakening, the amount of Sen coins the Bankai will receive is 10.
  • All associated Sen costs are paid once per activation of an ability (unless stated otherwise), after which the associated effects are permanent until Bankai is canceled or stated otherwise.
  • If all Sen are spent, Tenka Reijin will be sealed and cannot be reawakened for the remainder of the battle.

Ability: Soul Harmonize I: Shinobi’s Soul
Type: Active/Passive
Element: Dark
Sen Cost: 2
Description: As a result of paying tribute to Fujibayashi Nagato, Emi becomes possessed by the great shinobi. With this soul Harmonization in effect Emi’s focus becomes that of pure deception and “attacks from the unseen.” Using the blessings of Nagato, Emi becomes able to follow-up each (physical) attack of her choosing with up to four other identical attacks that can originate from almost anywhere and any angle within a 10m radius.
  • Follow-up attacks cannot originate any closer than 1m away from spiritually aware beings.
  • Being identical copies of the original attacks, follow-up attacks maintain the same speed and strength as the original.
  • Emi can delay the follow-up of each attack by up to one post.
    • However if Blade Curse is active, the follow-up attacks can be delayed indefinitely.
    • All Blade Curse effects apply as normal even with the follow-up attacks.
  • Use of this ability cancels the effects of any other active Soul Harmonize.
Ability: Soul Harmonize II: Blade Curse
Type: Active/Passive
Element: Dark
Sen Cost:1
Description: By paying tribute to malevolent spirits, Tenka Reijin becomes cursed by their ill will. As a result Tenka Reijin transforms into a youtou, (妖刀, "cursed katana"), and gains the ability to employ that powerful curse in battle. Whenever and wherever Tenkai Reijin strikes, that area becomes “haunted” as a result. This curse allows the effects of that strike, slash, or whatever else to be delayed for as long as Emi desires.
  • Anything cursed will take on a purple glow, clearly indicating that some sort of effect has occurred.
  • All delayed effects will happen as they would normally, however they can occur at a much later time. Ex: An attack that could slice a tree down would still slice that tree down, however Emi could decide for that not to occur until two posts later.
  • When striking the air, an unusual effect occurs where the “slash” becomes stuck and will remain that way until touched or if another area becomes cursed. Anything to touch this “slash” will be cut just as it would normally.
  • Excluding the air, any number of locations can be cursed simultaneously. However cursing anything after the air will result in the air curse being removed.
  • Areas will remain haunted indefinitely until Bankai is sealed, however anything cursed after 5 posts will cost 1 additional Sen for each 5 posts that it remains cursed.
    • Multiple objects will of course cost multiple Sen in order to maintain the curse after 5 posts.
  • This ability can only remain active for 5 posts before payment must be offered again.
    • However, each time this ability is activated, the cost is tripled as a result of the curse becoming harder to maintain.
  • If this ability is activated a 3rd time, on the 4th post after its activation the curse becomes too great and will cause a tremendous backlash.
    • This backlash will cause all previously delayed effects to befall the user.
    • This will however not kill them (if severe enough), instead it will render them completely unable to battle from that point onward, regardless of their fitness prior to this moment.

Ability: Soul Harmonize III: Daimyou’s Soul
Type: Active/Passive
Element: None
Sen Cost: 4
Description: By paying tribute to Oda Nobunaga, Emi becomes possessed by the great Daimyou. With this soul Harmonization in effect Emi’s focus becomes that of pure overwhelming force and “attacks that seek to subjugate all resistance.” Using the blessings of Nobunaga, Emi becomes able to effortlessly and precisely channel the full extent of her strength with each (physical) attack of her choosing. This results in wide reaching destructive swings.
  • The destructive force can either be spread out over a wide area, or condensed into a single point.
    • Spreading out the force over a wide area will not reduce the power below that of what Emi is naturally capable.
    • Condensing that force into smaller areas however will drastically intensify the destructive capabilities associated.
      • However condensing an attack comes at the cost of 5 Sen per swing.
      • A second condensed swing will always seal Emi’s Bankai.
  • The range and destructive power in each swing is directly tied to Emi’s strength stat, becoming drastically more destructive as her strength grows.
    • The initial range is 25m.
    • Range at B+ strength is 30m
    • Range at A strength is 35m
    • Range at A+ strength 40m
    • Range at S strength is 45m
    • Range at S+ strength is 50m
  • This can ability be used with Blade Curse.
    • When slashing the air, massive walls of destructive force are left behind.
    • These walls will remain in place indefinitely, or until the curse can no longer be maintained, until they come into contact with something, or Emi is otherwise unable to sustain her Bankai.
  • This destructive force can only be transferred into any given area other than the air (excluding opponents) once.
    • Subsequent strikes generate too much destructive force and will pulverize whatever is struck into a harmless cloud of dust when the effects are allowed to manifest.
  • Use of this ability cancels the effects of any other active Soul Harmonize.

Ability: Soul Harmonize IV: Shogun’s Soul
Type: Active/Passive
Element: None
Sen Cost: 5
Description: By paying tribute to Ieyasu Tokugawa, Tenka Reijin becomes possessed by the great Shogun. With this soul Harmonization in effect Emi’s focus becomes that of patience, focus, and “attacks that express the blade’s potential.” Using the blessings of Tokugawa, Tenka Reijin‘s reach and sharpness transcend beyond that of normal blades. This results in a blade where no natural material can resist its edge, and Emi being able to slash foes over extended distances (up to 60m), by projecting her spiritual energy through the blade. However, the blade must be used with extra care when this Harmonization is in effect. As such, it must be sheathed and can only be drawn in order to make an attack.
  • With this Soul Harmonization in effect Emi becomes unable to use the Zanpakutou in any capacity until she attacks. This means the blade cannot even be used for defense.
    • The limitation on being able to use the blade defensively can be waived at the cost of forfeiting 3 Sen.
  • This ability can be used with Blade Curse
  • Use of this ability cancels the effects of any other active Soul Harmonize.

Ability: Soul Harmonize V: Emperor’s Soul
Type: Active/Passive
Element: Dark
Sen Cost: 10
Description: By paying tribute to the legendary Jimmu-Tennou, Emi and Tenka Reijin both become possessed by the great founding Emperor. With this Ultimate Soul Harmonization in effect Emi’s focus becomes that of shaping tremendous change and “commanding the power that forged a nation.” Using the blessings of Jimmu, Tenka Reijin and Emi are able to Harmonize with all other souls simultaneously for a short time.
  • This ability lasts for three posts.
  • All of the effects and rules of previous Soul Harmonize abilities apply here. However there are exceptions.
    • The first is that Tenka Reijin can remain unsheathed with this Harmonization in effect.
    • The second is that that the strength condensing effect from Soul Harmonize III no longer requires Sen. Instead, the duration of this Soul Harmonize is shortened by one post each time the effect is used.
  • As this ability requires all possible Sen this is considered the true and ultimate form of Emi’s Bankai.
Last edited by XIII on Thu Jan 03, 2019 3:30 pm, edited 1 time in total. word count: 1695

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#163

Post by Shinoda » Thu Jan 03, 2019 3:38 pm

Akugaranwa Itachi wrote:
Thu Jan 03, 2019 5:07 am
Shinoda

Bankai

Tenbatsu(Heaven's Wrath): If Arthur employs his Shikai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.

Kishin(demon god): This ability converts all of Arthur’s body into a store of massive volume of highly condensed lightning energy that appears constant in a cloaked form on his person, Increasing his manipulation of lightning to vast lengths. A side effect is the even more excited state of his body cells at their most basic level, causing further increase to his innate speed and reflexes to be awakened in him. With this ability, he can channel and concentrate large of said energy into any part of his body or objects he is in contact with, either for defensive or offensive purposes, and it includes been able to fire off amounts and superior interactions with external electric fields, the conveyance extends to great distances.
(1) Big issue with Tenbatsu - but over a small point. You're saying that using the Shikai for a certain amount of time charges the particles in the clouds above him to be charged with certain amount of charge (Y) which you can use to draw electricity from, like a reservoir of energy. (Correct me if this is wrong).

The issue is that if I'm reading this right, the energy you use in Shikai (Z) is sent into the air as dissipated electricity after use (scientifically accurate, so good idea there). The issue is that there's no explicit mention of energy lost in the dissipation. So if Y = 500watts (or whatever the right electric charge unit is) and Z is 500reiatsu/watts(we can see reiatsu and electricity as synonymous as your ability is electric energy manipulation):

Z=Y
500 = 500

In other words, you're using your energy twice for no cost. There needs to be a conversion rate of energy lost so that Tenbatsu isn't using energy without cost. I would recommend Tenbatsu only gives you the ability to retain 30% of the energy from Shikai in the form of the charged particles. So instead, the math would be

Z= 500reiatsu/watts
Y = ?

Z(.3) = Y
500(.3) = Y
150 = Y

So instead of 500 reiatsu watts, you'd have 150 left over in the form of the Tenbatsu energy reservoir. Does this make sense?

If you accept this conversion rate, your ability is Conditionally Approved. If you don't agree with the 30% figure, reply with your proposed conversion rate and reasoning. Overall, this is a smart ability - I wish I'd used it in previous lightning-type Zanpakuto of my own!

(2) Kishin seems straightforward enough, but a few questions. Is your body actually turning into electricity energy, meaning you don't have a human body of flesh and blood anymore? Or is it just an energy cloak/shroud over your whole body?

(3) You gain an amplified ability to manipulate electricity. By what factor does your power increase? For example, Bankai increases the user's power by 5-10 times its original level. And at what cost? Is your body weak against certain types of attacks, or can this ability only be used once?

As a follow-up, how much does your physical ability increase? Also, does this make sense if you don't have a physical body? A body made purely of electricity is not subject to ordinary physical limits.

(4) If you can increase your range of interaction with external energy fields, what's the maximum range? This ought to cost you more energy the further away the field is.

Overall, the ability makes sense. Please answer these specific points. Your ability is Conditionally Approved.
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Re: Zanpakutou Workshop

#164

Post by Shinoda » Thu Jan 03, 2019 3:54 pm

Indra wrote:
Thu Jan 03, 2019 11:11 am
Due to the fact that lightning and fire element users flooded the terrain..I decided to change for something different


Shikai Abilities:

Name: Sansei unmei (酸性運命, Acid fate)
Element(s): Acid and Vapour Manipulation
Command: "Melt off" (溶かす, Tokasu)
Description: In its Shikai, Sansei unmei's blade liquefies into a large pool of highly corrosive acid in molten form, capable melting almost anything (except Zanpakutoū) that it makes contact with, which deliquesce off from the hilt, leaving only the sword's handle in Promethazine's hand. The pool of acid initially drops to the ground, take form of a 'Hydra' (water snake), and then briefly swarm around Promethazine's body like a whirlwind before taking a restive motion. By swinging Sansei unmei's hilt or through hand gestures, Promethazine can control/manipulate the pool of acid in whatever way he sees fit, allowing him mold or structure it into any desired shape, weapons, barriers, projectiles, or blasts that emanate or move at a level lower than Promethazine's base speed which in turn cannot go beyond a distance of 40m. Sansei unmei can also be used for defensive purposes, as they can protect Promethazine from incoming attacks or projectiles in order to protect him from harm. Since Sansei unmei is one with Promethazine, he is ultimately immune to his Zanpakutoū's corrosive effects, as such, cannot be affected by acid element. Additionally, as long as Promenthazine's Shikai is active, Sansei unmei passively erects around Promenthazine's entirety, an unarguably condense ash fog made from vapour not more than 90cm of Promenthazine, which tends to obscure him from view of onlookers, thereby making it difficult to see physical movements done by Promenthazine in the fog.

Name: Saisho no unmei (最初の運命, First fate)
Element: Acid and Vapour Manipulation
Type: Active ability II
Command: Tōzakeru (遠ざける, Keep off)
Description: As soon as the command is triggered, the hilt of Sansei unmei will instantaneously magnetize all existenting molten acid towards Promenthazine's body to form some sort of cocoon around him, and then two processes will take place. Firstly, the vapour in form of condensed fog will fuse with the molten acid thereby turning it into a highly corrosive mist. Secondly, the acidic mist will begin to spread in an ominidirectional manner, gradually covering a radius of 45m in length, and 25 feet in height. Saisho no unmei is lethal technique as it not only makes it hard to see Promethazine's location but can as well destroy anything in it's part using it's pronounced caustic prowess.it lasts for 3 posts, after that it requires a 2 post charge time before it can be activate again.


Name: Tsugi no unmei (次の運命, Second fate)
Element: Acid Manipulation
Type: Active ability III
Command: Kyūjōshō (急上昇, Soar)
Description: By placing both hands on the ground before saying the word of command, Promethazine can infuse a great amount of reiatsu through his hands into the earth while tracking the location of his target with his eyes, doing so, he can channel a wave of his molten acid from underground which moves at a speed one level below his base speed towards his target to cause a ravaging outburst of several acidic walls/pillars from beneath the earth's crust intertwining within a radius of 15m of the target as long it (the target) is within 35m of Promethazine's location. Tsugi no unmei is reiatsu demanding as it requires great amount of his reiatsu for each use.

I respect your devotion to originality, Indra!

[1] Is Sansei Unmei in a "molten" form or a "liquid" form? Molten implies heat, which means your acid would burn thermally as well as chemically. I expect you just meant liquid, but please clarify.
[2] What color is the vapour? This is important if it can obscure you from view. Just something to mention for completeness' sake.
[2.1] I think you might want to just say your Zanpakuto converts into an acidic liquid whose physical state of matter (liquid, gas, or solid) you could change selectively at will. You use the terms mist and fog when they kind of mean the same thing except in the context of weather and water vapour.

[3] I think you should delete the bolded portion of Saisho no Unmei - it confuses the meaning. Magnetization means you need an electrical field, which you don't have the ability to generate.
[4] A small point, but either use feet or meters - confusing units can confuse the reader.
[5] Can I just blow this mist away?

[6] Tsugi no Unmei seems to use a lot of acid - how much acid is there? Can you put a number on that? For example, "While in a liquid state, the acid would be enough to fill a 7-liter jug."

There's a lot of questions I asked, so for right now this Zanpakuto is Not Approved.
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Re: Zanpakutou Workshop

#165

Post by Shinoda » Thu Jan 03, 2019 4:06 pm

PhoenixDayne wrote:
Thu Dec 27, 2018 1:23 am
PhoenixDayne
Shinoda wrote:
Fri Dec 28, 2018 11:11 pm
Thank you for your excellent analysis. This Zanpakuto was still very much in-process, an idea halfway between a combination of motifs, and I appreciate your critiques. The Zanpakuto has changed fairly significantly as a result. I have reworked it for your review. Anything that is the same or that you approved has been omitted.
「 Hisho」
[...]

Power: Plasma generation and plasmokinesis

[...]

Shikai Ability: Upon release, Hisho begins to convert reiryoku directly into heat at the will of the user, releasing massive amounts of thermal energy from the spearhead. This in turn generates red plasma in the form of a "blood aurora" around the generation point. The plasma generation itself costs little energy, as it is only converts reiryoku into heat, an efficient process. Hisho also grants the ability to telekinetically manipulate the plasma in various applications as long as the wielder is holding it. The plasmokinesis is what places energy drains of consequence on the user. If the wielder loses contact with Hisho, the plasma generation and plasmokinetic control will cease until contact resumes. Akira is not harmed by her own plasma or Zanpakuto, generally speaking, with a few noted exceptions.

Shirai (突衝, Piercing Lightning)
Description: The blade fires destructive red plasma bolts charged with golden lightning.
Mechanics: The movement of the plasma bolt generates electricity as a by-product from the excited electrons. The size, density, speed, and rate of fire of the bolts are directly proportionate to how much reiatsu is invested. Akira can fire individual bolts or a continuous beam, which drains energy akin to a rapid sequence of bolts. She can also control the trajectory of the bolts after firing after mastery. It requires a variable reiatsu cost but starts a with a standard bolt equivalent to a Level 30 Kido. Bolts can be weakened or strengthened, all dependent on the user's skill and reiryoku stores.[list][*][/list]
Juugeki Shirai (重撃突衝, Heavy-Strike Piercing Lightning): A variant of Shirai. With moderate skill, the wielder can "charge" the blade of Hisho, sheathing it in plasma that drastically increases its cutting and penetrating power. The density of the energy continues to generate electricity.

Yawarakou (柔光, Tender Light)
Description: The user generates a protective plasma barrier in the form of a pentagonal tile about a half-meter wide from the spear, which can block energy or physical attacks.
Mechanics: As long as the spear touches the barrier, any energy depleted from the barrier can be recharged and the barrier itself moved. The original pentagonal tile can be left in place where it was first cast, but the energy used to cast it will remain finite if the spear is not contacting it to recharge. If the user wishes to expand the barrier, it will do so in the form of additional pentagonal tiles, which can create planar or three-dimensional constructs. As pentagons do not tessellate with one another, other shapes, such as hexagons, squares, or triangles, will fill the space accordingly. The strength of the barrier tile(s) is dependent on the user's will and as a result, the cost is variable. A standard barrier tile will be equivalent to a Level 30 Kido.

Bankai
True Name: Akegata no Toshi (明け方の闘士, Champion of the Dawn)

Bankai Appearance: In Bankai, Akegata no Toshi becomes a jumonji yari, a variant of the traditional Japanese spear with two smaller blades flanking the base of the main spearhead and curving upwards. The size of the auxiliary blades is smaller than a conventional jumonji yari, more similar to the lugs of a Viking winged spear in size.

As the auxiliary blades form, a blood aurora erupts from the blade of Akegata no Toshi into the sky. The size of the aurora is proportional to Akira's remaining reiryoku. While Akira is under the aurora, her plasma generation and plasmokinesis can both be cast from her body and occur even if she is separated from her weapon. All of her previous Shikai techniques continue to be available. The aurora's maximum area of effect diameter with the use of a standard Captain-level reiatsu, is ten kilometers. The minimum diameter under the use of any level of Bankai-capable reiatsu is two kilometers.

Nisshoku (日食, Eclipse):
Description: A massive torrent of plasma bolts similar to those produced by Shirai pours from the aurora overhead.
Mechanics: Nisshoku can target a single or multiple targets. The strength of the torrent cast at a standard level is equivalent a Level 80 Kido. If the user wishes, the torrent can be strengthened for a proportionate reiatsu cost. This is a moderate-to-high reiatsu cost technique.

Akahipo (赤日歩, Red Sun Step):
Description:Akira's feet are covered in prism-shaped red plasma boots. By plasmokinetically moving the boots, Akira can move at speeds comparable to that of her own capabilities in Shunpo.
Mechanics: It be used in conjunction with Hoho, effectively doubling the user's high-speed movement speed. It does not raise the user's perception. Accelerating the body beyond the user's level of perception can cause tunnel vision and other related consequences without compensatory measures. The reiatsu cost is slightly above the cost of what the same movement would cost using Shunpo.

Benikoka (紅光花, Crimson Light Flower):
Description: Plasma covers the body in the form of tessellated pentagons, with the tiles becmes progressivly smaller. After a few moments, the tessellations form an exoskeleton of plasma nanofibers which can be moved plasmokinetically.
Mechanics: Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. If used while the user is unimpeded, it can augment the user's physical strength and agility, being able to double it at full mastery. It requires a high degree of mastery of the Bankai. This is a moderate reiatsu cost technique.

Sotenpi (双天日, Twin Suns):
Description: Through manipulation of plasma, Akira can create a clone of herself.
Mechanics: The clone is composed of plasma, but through skillful manipulation of the energy, she can give it the mass and visual appearance of herself. It can fight like she does, bleed, and even speak. However, Akira controls it, so it can only react to things and change appearance if Akira wills it to. Therefore, if the clone is around, Akira is not far behind. The clone does not smell or taste like her. Nor is it capable of using Shunpo or Kido. Akira can only use this technique two times per Bankai release, given the complexity of creating a clone. It is a high reiatsu cost technique.

Amaterasu no Ya (天照の矢 Amaterasu's Arrow)
Description: A red plasma bow forms, with the spear of Akegata no Toshi as its arrow. Akira's reiatsu pours into the technique at a shocking rate, producing an incredibly dense amount of plasma around the spear, focused at the tip. Upon firing, the arrow will automatically seek out its target so long as it is under the the blood aurora with speed comparable to a Heilif Pfeil fired by a comparable user.
Mechanics: This is the strongest technique of Akegata no Toshi, with its reiatsu cost equivalent to whatever Akira can give to the technique at the time without dying. It takes only four seconds to form, charge, and fire. After four seconds, serious damage is imminent to the user's hands because of the sheer density and heat generated in so short a time by this technique. This requires full mastery of the Bankai and a Captain-level reiatsu to fire. At a minimum level, it is equivalent to a Level 90 Kido and requires that amount of reiryoku to fire.

I still need a review of this please D:
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Re: Zanpakutou Workshop

#166

Post by XIII » Thu Jan 03, 2019 5:14 pm

Shinoda wrote:
Thu Jan 03, 2019 4:06 pm
PhoenixDayne wrote:
Thu Dec 27, 2018 1:23 am
PhoenixDayne
Shinoda wrote:
Fri Dec 28, 2018 11:11 pm
Thank you for your excellent analysis. This Zanpakuto was still very much in-process, an idea halfway between a combination of motifs, and I appreciate your critiques. The Zanpakuto has changed fairly significantly as a result. I have reworked it for your review. Anything that is the same or that you approved has been omitted.
「 Hisho」
[...]

Power: Plasma generation and plasmokinesis

[...]

Shikai Ability: Upon release, Hisho begins to convert reiryoku directly into heat at the will of the user, releasing massive amounts of thermal energy from the spearhead. This in turn generates red plasma in the form of a "blood aurora" around the generation point. The plasma generation itself costs little energy, as it is only converts reiryoku into heat, an efficient process. Hisho also grants the ability to telekinetically manipulate the plasma in various applications as long as the wielder is holding it. The plasmokinesis is what places energy drains of consequence on the user. If the wielder loses contact with Hisho, the plasma generation and plasmokinetic control will cease until contact resumes. Akira is not harmed by her own plasma or Zanpakuto, generally speaking, with a few noted exceptions.

Shirai (突衝, Piercing Lightning)
Description: The blade fires destructive red plasma bolts charged with golden lightning.
Mechanics: The movement of the plasma bolt generates electricity as a by-product from the excited electrons. The size, density, speed, and rate of fire of the bolts are directly proportionate to how much reiatsu is invested. Akira can fire individual bolts or a continuous beam, which drains energy akin to a rapid sequence of bolts. She can also control the trajectory of the bolts after firing after mastery. It requires a variable reiatsu cost but starts a with a standard bolt equivalent to a Level 30 Kido. Bolts can be weakened or strengthened, all dependent on the user's skill and reiryoku stores.[list][*][/list]
Juugeki Shirai (重撃突衝, Heavy-Strike Piercing Lightning): A variant of Shirai. With moderate skill, the wielder can "charge" the blade of Hisho, sheathing it in plasma that drastically increases its cutting and penetrating power. The density of the energy continues to generate electricity.

Yawarakou (柔光, Tender Light)
Description: The user generates a protective plasma barrier in the form of a pentagonal tile about a half-meter wide from the spear, which can block energy or physical attacks.
Mechanics: As long as the spear touches the barrier, any energy depleted from the barrier can be recharged and the barrier itself moved. The original pentagonal tile can be left in place where it was first cast, but the energy used to cast it will remain finite if the spear is not contacting it to recharge. If the user wishes to expand the barrier, it will do so in the form of additional pentagonal tiles, which can create planar or three-dimensional constructs. As pentagons do not tessellate with one another, other shapes, such as hexagons, squares, or triangles, will fill the space accordingly. The strength of the barrier tile(s) is dependent on the user's will and as a result, the cost is variable. A standard barrier tile will be equivalent to a Level 30 Kido.

Bankai
True Name: Akegata no Toshi (明け方の闘士, Champion of the Dawn)

Bankai Appearance: In Bankai, Akegata no Toshi becomes a jumonji yari, a variant of the traditional Japanese spear with two smaller blades flanking the base of the main spearhead and curving upwards. The size of the auxiliary blades is smaller than a conventional jumonji yari, more similar to the lugs of a Viking winged spear in size.

As the auxiliary blades form, a blood aurora erupts from the blade of Akegata no Toshi into the sky. The size of the aurora is proportional to Akira's remaining reiryoku. While Akira is under the aurora, her plasma generation and plasmokinesis can both be cast from her body and occur even if she is separated from her weapon. All of her previous Shikai techniques continue to be available. The aurora's maximum area of effect diameter with the use of a standard Captain-level reiatsu, is ten kilometers. The minimum diameter under the use of any level of Bankai-capable reiatsu is two kilometers.

Nisshoku (日食, Eclipse):
Description: A massive torrent of plasma bolts similar to those produced by Shirai pours from the aurora overhead.
Mechanics: Nisshoku can target a single or multiple targets. The strength of the torrent cast at a standard level is equivalent a Level 80 Kido. If the user wishes, the torrent can be strengthened for a proportionate reiatsu cost. This is a moderate-to-high reiatsu cost technique.

Akahipo (赤日歩, Red Sun Step):
Description:Akira's feet are covered in prism-shaped red plasma boots. By plasmokinetically moving the boots, Akira can move at speeds comparable to that of her own capabilities in Shunpo.
Mechanics: It be used in conjunction with Hoho, effectively doubling the user's high-speed movement speed. It does not raise the user's perception. Accelerating the body beyond the user's level of perception can cause tunnel vision and other related consequences without compensatory measures. The reiatsu cost is slightly above the cost of what the same movement would cost using Shunpo.

Benikoka (紅光花, Crimson Light Flower):
Description: Plasma covers the body in the form of tessellated pentagons, with the tiles becmes progressivly smaller. After a few moments, the tessellations form an exoskeleton of plasma nanofibers which can be moved plasmokinetically.
Mechanics: Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. If used while the user is unimpeded, it can augment the user's physical strength and agility, being able to double it at full mastery. It requires a high degree of mastery of the Bankai. This is a moderate reiatsu cost technique.

Sotenpi (双天日, Twin Suns):
Description: Through manipulation of plasma, Akira can create a clone of herself.
Mechanics: The clone is composed of plasma, but through skillful manipulation of the energy, she can give it the mass and visual appearance of herself. It can fight like she does, bleed, and even speak. However, Akira controls it, so it can only react to things and change appearance if Akira wills it to. Therefore, if the clone is around, Akira is not far behind. The clone does not smell or taste like her. Nor is it capable of using Shunpo or Kido. Akira can only use this technique two times per Bankai release, given the complexity of creating a clone. It is a high reiatsu cost technique.

Amaterasu no Ya (天照の矢 Amaterasu's Arrow)
Description: A red plasma bow forms, with the spear of Akegata no Toshi as its arrow. Akira's reiatsu pours into the technique at a shocking rate, producing an incredibly dense amount of plasma around the spear, focused at the tip. Upon firing, the arrow will automatically seek out its target so long as it is under the the blood aurora with speed comparable to a Heilif Pfeil fired by a comparable user.
Mechanics: This is the strongest technique of Akegata no Toshi, with its reiatsu cost equivalent to whatever Akira can give to the technique at the time without dying. It takes only four seconds to form, charge, and fire. After four seconds, serious damage is imminent to the user's hands because of the sheer density and heat generated in so short a time by this technique. This requires full mastery of the Bankai and a Captain-level reiatsu to fire. At a minimum level, it is equivalent to a Level 90 Kido and requires that amount of reiryoku to fire.

I still need a review of this please D:
No need, I’ll take this one.

A standard barrier tile will be equivalent to a Level 30 Kido.
This could lead to a very expensive ability on the upper end. I’d suggest making this a bit more flexible in terms of the Kidou comparison. Multiple titles at the level 30 point would get costly at point. Though higher levels of reiatsu control would make this negligible, you’d have to create numerous tiles to account for the much higher offensive capabilities of similarly capable opponents (though I couldn’t break though this at s.level 30ish power.). At level 30 per tile, the shields individually wouldn’t amount for much and you’d have to throw out a lot to make this work effective outside of really clever deployment and niche situations.

Not so much an issue as much as it is something to be mindful of.
Akahipo (赤日歩, Red Sun Step): 
Description:Akira's feet are covered in prism-shaped red plasma boots. By plasmokinetically moving the boots, Akira can move at speeds comparable to that of her own capabilities in Shunpo. 
Mechanics: It be used in conjunction with Hoho, effectively doubling the user's high-speed movement speed. It does not raise the user's perception. Accelerating the body beyond the user's level of perception can cause tunnel vision and other related consequences without compensatory measures. The reiatsu cost is slightly above the cost of what the same movement would cost using Shunpo.
This is a tough one...actually no, it’s not too far off of something I’ve done before but through different means. It’s not specifically a stat boost so much as it is an enhancement to a rather specific technique, and given the lack of increased perception and everything else negative I’m thinking of... yeah I would say this is fine but I will throw a caution flag round how you depict this ability, and when you use this in battle. It may not always be safe to employ this power.
Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. If used while the user is unimpeded, it can augment the user's physical strength and agility, being able to double it at full mastery. It requires a high degree of mastery of the Bankai. This is a moderate reiatsu cost technique.
Ahh, the first actual red flag. This would fall into stat boost territory, which A) needs to be better defined and B) needs to adhere to the rules regarding these types of abilities [link] (I’d link them but apparently there’s a bug with them I need to investigate. Sooo sit tight).

But the short of it is that you wouldn’t be able to potentially double your capabilities. Even with a high level of mastery and reiatsu cost.

Aside from that the warning I give will all abilities of this nature is the fact that moving after sustaining certain types of injuries is not a wise idea, in fact this could serve to make injuries worse. Be mindful of this reality and the nature of the wounds you’re dealing with.

As a side note here: I’m curious about how you’d use Sotenpi in battle.

[Denied] though I must say this is one of the more well crafted zans I’ve seen in my time. Rather curious certain elements and how you’d apply them in battle... I may even have to test them out...personally.
Last edited by XIII on Thu Jan 03, 2019 5:38 pm, edited 1 time in total. word count: 1912
Reason: wasn't a bug, it was admin oversight... link added

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Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#167

Post by PhoenixDayne » Thu Jan 03, 2019 9:25 pm

Shinoda wrote:
Thu Jan 03, 2019 3:14 pm
PhoenixDayne wrote:
Thu Jan 03, 2019 4:05 am
Shinoda wrote:
Wed Jan 02, 2019 8:47 pm


Just a few more points I noticed.
(1) Your use of the word "part:" I won't ask you to change it, but saying something like "any matter which makes contact with the blade's edge will be "cut" by being teleported into the Dreamland. It sounds like the entire object isn't transported based on our previous conversation, just the parts that are "cut."
(2) Is it just the Zanpakuto that can do this? You don't mention the fists in the Feats Achievable section. If the fists too can do this, does the effect stop if you have an open hand? You might want to put some sort of armored gauntlet on your hands. This is a simple fix, so it's Conditionally Approved. Just make this distinction more clear.
(3) This "skill," meaning the teleportation ability, can be extended to "any or all" skills in your arsenal? I read that and what I understand you to be saying is, "I can imbue my Hakuda, Zanjutsu, and Kido with this ability." Is that what you're saying? If so, that has to be described as a second variant of the Dreamland technique, along with the Envelope variant. Not Approved.
1. Wow, lol. How're you reading this? I clearly stated the entire matter can't be warped into the dreamland, only the parts cut. My introduction for the volume thingy was to determine how deep I can cut and how much reiatsu it'd cost to warp those parts cut.
2. Alright, thanks for that observation.
3. A variant, huh? Alright, I'll do that.
(1) I think I understand your confusion. The word "part" could be vague because they might understand it like the "Amor" ability of Zommari the Espada. When he cuts an arm, he doesn't gain control of just the "part" of the skin that his sword touched; he gains control of the whole "body" part. Again, I'm not asking you to change it because it's a matter of semantics at this point. The main point I'm trying to make clear is that, as the saying goes, the difference between the right word and the almost right word is the difference between the lightning and a lightning bug.

3) I would ask that you post that variant please. It's a significant evolution of the technique if how I described it is indeed how it's working. You'd be able to expand the area of effect far, far beyond what it was normally. Imagine being able to imbue a Raikoho or a Kurohitsugi with the dimensional teleportation ability you describe. Far different from simply being able to make physical contact. Changes it into a long-range ability rather than a short-range one.
1.Arrrrrghhh.. I'm screaming!! Okay, the part that made contact with the blade or my fist, better? It is like your spatial technique.

3.Transcend : Requiring not just his zanpakuto or fist to acr as a pathway to the dreamland, his hado or any other arsenal becomes imbued with this skill, capable of transporting only the part of matter it made contact with.
[Not really on my best effort]
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Re: Zanpakutou Workshop

#168

Post by Shinoda » Thu Jan 03, 2019 9:30 pm

PhoenixDayne wrote:
Thu Jan 03, 2019 9:25 pm
Shinoda wrote:
Thu Jan 03, 2019 3:14 pm
PhoenixDayne wrote:
Thu Jan 03, 2019 4:05 am


1. Wow, lol. How're you reading this? I clearly stated the entire matter can't be warped into the dreamland, only the parts cut. My introduction for the volume thingy was to determine how deep I can cut and how much reiatsu it'd cost to warp those parts cut.
2. Alright, thanks for that observation.
3. A variant, huh? Alright, I'll do that.
(1) I think I understand your confusion. The word "part" could be vague because they might understand it like the "Amor" ability of Zommari the Espada. When he cuts an arm, he doesn't gain control of just the "part" of the skin that his sword touched; he gains control of the whole "body" part. Again, I'm not asking you to change it because it's a matter of semantics at this point. The main point I'm trying to make clear is that, as the saying goes, the difference between the right word and the almost right word is the difference between the lightning and a lightning bug.

3) I would ask that you post that variant please. It's a significant evolution of the technique if how I described it is indeed how it's working. You'd be able to expand the area of effect far, far beyond what it was normally. Imagine being able to imbue a Raikoho or a Kurohitsugi with the dimensional teleportation ability you describe. Far different from simply being able to make physical contact. Changes it into a long-range ability rather than a short-range one.
1.Arrrrrghhh.. I'm screaming!! Okay, the part that made contact with the blade or my fist, better? It is like your spatial technique.

3.Transcend : Requiring not just his zanpakuto or fist to acr as a pathway to the dreamland, his hado or any other arsenal becomes imbued with this skill, capable of transporting only the part of matter it made contact with.
[Not really on my best effort]
Approved, I think at this point it's really just a matter of finding the right wording for the rest of it.
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Re: Zanpakutou Workshop

#169

Post by PhoenixDayne » Thu Jan 03, 2019 9:32 pm

Shinoda wrote:
Thu Jan 03, 2019 9:30 pm
PhoenixDayne wrote:
Thu Jan 03, 2019 9:25 pm
Shinoda wrote:
Thu Jan 03, 2019 3:14 pm

(1) I think I understand your confusion. The word "part" could be vague because they might understand it like the "Amor" ability of Zommari the Espada. When he cuts an arm, he doesn't gain control of just the "part" of the skin that his sword touched; he gains control of the whole "body" part. Again, I'm not asking you to change it because it's a matter of semantics at this point. The main point I'm trying to make clear is that, as the saying goes, the difference between the right word and the almost right word is the difference between the lightning and a lightning bug.

3) I would ask that you post that variant please. It's a significant evolution of the technique if how I described it is indeed how it's working. You'd be able to expand the area of effect far, far beyond what it was normally. Imagine being able to imbue a Raikoho or a Kurohitsugi with the dimensional teleportation ability you describe. Far different from simply being able to make physical contact. Changes it into a long-range ability rather than a short-range one.
1.Arrrrrghhh.. I'm screaming!! Okay, the part that made contact with the blade or my fist, better? It is like your spatial technique.

3.Transcend : Requiring not just his zanpakuto or fist to acr as a pathway to the dreamland, his hado or any other arsenal becomes imbued with this skill, capable of transporting only the part of matter it made contact with.
[Not really on my best effort]
Approved, I think at this point it's really just a matter of finding the right wording for the rest of it.
Gimme the right word, then, please.
So as to avoid confusion.
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Re: Zanpakutou Workshop

#170

Post by PhoenixDayne » Thu Jan 03, 2019 10:00 pm

SlimJellal wrote:
Thu Dec 27, 2018 9:05 am

Resurrection: Tsukane let's go of his blade while uttering the words Get Em after which Hielo pequeño proceeds to evaporate into thin air and reveal a pair of extremely durable, dragon like wings attached to his back, that tends to get stronger and repair itself if broken through reiatsu channelling, a 2m tail is now attached to his body, which he can use as though it was a limb.In this activated State every physical or energy based ability employed by Tsukane retains the property of coldness, an example is if a Cero or Bala is fired and hits a target it has an extra effect of freezing up the target

  Ability 1: Armadura Imperial

This is the first ability of Frías manos de la muerte which provides Tsukane with an armor of extremely durable Ice constituting extreme cold
with 80% of the cold concentrated within 3 meters of his person which makes everything within this range completely freeze over and sentient beings are completely frozen in place if they offer no resistance making it almost impossible to make contact with Tsukane
The armor can repair itself in the presence of cold or water in any form be it liquid, Vapor in the atmosphere or ice itself but reiatsu has to be expended to carry out this process depending on how much damage
Energy can be affected by the cold(Kido, cero and things created by energy)
The armor completely destroyed can only be donned twice again before the release form is forcefully deactivated and has to be reactivated
All fire attacks or heat related attacks are nullified up to 50% for those of lower reiatsu, 30% for equal reiatsu and 15% for those of higher reiatsu
The drop in temperature allows Tsukane detect others around a 50m radius through the heat their bodies generate internally
Due to the constant and extreme temperature changes of being around Tsukane, the sudden and heavy pressure drop in temperature can cause people to become sick, dizzy, disoriented and/or weak. In the presence of extreme cold, victims feel numb, their senses dulled and reaction times delayed unless required resistance is provided.
Hmm. It should be; Should the opponent possess reiatsu three or more levels lower than the user's, fire/heat based attacks gets nullified by up to 50%. Two levels gets nullified up to 40%. A level gets nullified up to 30%. Equal level of reiatsu gets nullified up to 20% unless t. A level higher gets nullified up to 10%. 2 levels and above are completely unaffected. They can partially or totally bypass this if they pay an additional reiatsu cost .
Fix that in, I'd approve unless you have a better scaling to use because 50% of opponent's heat based attack is quite much given that you could freeze what is left of it without strain.
Ability 2: Reducción de talla: This is a simple ability that allows Tsukane alter the size of the entirety of his body at will.
This ability allows Tsukane reduce his body size at a nigh instantaneous rate, any size between an inch and his normal height of 3 feet is achievable
For Objects to fall under the effects of this spell, physical contact is needed to channel the reiatsu
Tsukane retains his physical attributes such as speed, durability etc notwithstanding any size he's in excluding his strength which drops by a level
This ability can also be employed on energy based techniques but only that of Tsukane himself
An inch is simply too much. What are you? Antman? Lol. The nigh instantaneous process is another big issue since I'd clearly view how it'd be crucial during a fight where you just shrink down and evade an attack.
He's able to alter his size to be as tall as 10 ft or as small as 1ft. Of course, he becomes slower as he grows bigger and physically weaker as he becomes shorter
Being about to shrink should be linked with your hoho speed for balance. Well, it is hax. Imagine creating a very large cero, it'd cover wider distances and its blast radius will be wider than normal, lol. Just fit in a better reduction or increment rate

Ability 3: Objetos Fríos:

This ability provides Tsukane with the dexterity to form his Ice into constructs of Various shapes and sizes instantly and at will from any part of his body .

Constructs can be remotely manipulated with simple hand or body gestures or mentally across a distance of 30 meters in any direction

Object weight cannot exceed 100kg in total, from hundreds of tiny ice shards to large blocks of ice, the limited weight cannot exceed 100kg

Durability of objects are proportional to amount of reiatsu invested

Objects manifest and move at two levels of speed lower than that of Tsukane for a single construct and 3 levels for multiple constructs

Only simple constructs like walls, hammers etc are achievable

Accepted.




And sorry, I unintentionally edited your post thinking it was the reply editor.
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Re: Zanpakutou Workshop

#171

Post by Shinoda » Thu Jan 03, 2019 10:08 pm

XIII wrote:
Thu Jan 03, 2019 5:14 pm
Shinoda wrote:
Thu Jan 03, 2019 4:06 pm
PhoenixDayne wrote:
Thu Dec 27, 2018 1:23 am
PhoenixDayne
Shinoda wrote:
Fri Dec 28, 2018 11:11 pm
Thank you for your excellent analysis. This Zanpakuto was still very much in-process, an idea halfway between a combination of motifs, and I appreciate your critiques. The Zanpakuto has changed fairly significantly as a result. I have reworked it for your review. Anything that is the same or that you approved has been omitted.
「 Hisho」
[...]

Power: Plasma generation and plasmokinesis

[...]

Shikai Ability: Upon release, Hisho begins to convert reiryoku directly into heat at the will of the user, releasing massive amounts of thermal energy from the spearhead. This in turn generates red plasma in the form of a "blood aurora" around the generation point. The plasma generation itself costs little energy, as it is only converts reiryoku into heat, an efficient process. Hisho also grants the ability to telekinetically manipulate the plasma in various applications as long as the wielder is holding it. The plasmokinesis is what places energy drains of consequence on the user. If the wielder loses contact with Hisho, the plasma generation and plasmokinetic control will cease until contact resumes. Akira is not harmed by her own plasma or Zanpakuto, generally speaking, with a few noted exceptions.

Shirai (突衝, Piercing Lightning)
Description: The blade fires destructive red plasma bolts charged with golden lightning.
Mechanics: The movement of the plasma bolt generates electricity as a by-product from the excited electrons. The size, density, speed, and rate of fire of the bolts are directly proportionate to how much reiatsu is invested. Akira can fire individual bolts or a continuous beam, which drains energy akin to a rapid sequence of bolts. She can also control the trajectory of the bolts after firing after mastery. It requires a variable reiatsu cost but starts a with a standard bolt equivalent to a Level 30 Kido. Bolts can be weakened or strengthened, all dependent on the user's skill and reiryoku stores.[list][*][/list]
Juugeki Shirai (重撃突衝, Heavy-Strike Piercing Lightning): A variant of Shirai. With moderate skill, the wielder can "charge" the blade of Hisho, sheathing it in plasma that drastically increases its cutting and penetrating power. The density of the energy continues to generate electricity.

Yawarakou (柔光, Tender Light)
Description: The user generates a protective plasma barrier in the form of a pentagonal tile about a half-meter wide from the spear, which can block energy or physical attacks.
Mechanics: As long as the spear touches the barrier, any energy depleted from the barrier can be recharged and the barrier itself moved. The original pentagonal tile can be left in place where it was first cast, but the energy used to cast it will remain finite if the spear is not contacting it to recharge. If the user wishes to expand the barrier, it will do so in the form of additional pentagonal tiles, which can create planar or three-dimensional constructs. As pentagons do not tessellate with one another, other shapes, such as hexagons, squares, or triangles, will fill the space accordingly. The strength of the barrier tile(s) is dependent on the user's will and as a result, the cost is variable. A standard barrier tile will be equivalent to a Level 30 Kido.

Bankai
True Name: Akegata no Toshi (明け方の闘士, Champion of the Dawn)

Bankai Appearance: In Bankai, Akegata no Toshi becomes a jumonji yari, a variant of the traditional Japanese spear with two smaller blades flanking the base of the main spearhead and curving upwards. The size of the auxiliary blades is smaller than a conventional jumonji yari, more similar to the lugs of a Viking winged spear in size.

As the auxiliary blades form, a blood aurora erupts from the blade of Akegata no Toshi into the sky. The size of the aurora is proportional to Akira's remaining reiryoku. While Akira is under the aurora, her plasma generation and plasmokinesis can both be cast from her body and occur even if she is separated from her weapon. All of her previous Shikai techniques continue to be available. The aurora's maximum area of effect diameter with the use of a standard Captain-level reiatsu, is ten kilometers. The minimum diameter under the use of any level of Bankai-capable reiatsu is two kilometers.

Nisshoku (日食, Eclipse):
Description: A massive torrent of plasma bolts similar to those produced by Shirai pours from the aurora overhead.
Mechanics: Nisshoku can target a single or multiple targets. The strength of the torrent cast at a standard level is equivalent a Level 80 Kido. If the user wishes, the torrent can be strengthened for a proportionate reiatsu cost. This is a moderate-to-high reiatsu cost technique.

Akahipo (赤日歩, Red Sun Step):
Description:Akira's feet are covered in prism-shaped red plasma boots. By plasmokinetically moving the boots, Akira can move at speeds comparable to that of her own capabilities in Shunpo.
Mechanics: It be used in conjunction with Hoho, effectively doubling the user's high-speed movement speed. It does not raise the user's perception. Accelerating the body beyond the user's level of perception can cause tunnel vision and other related consequences without compensatory measures. The reiatsu cost is slightly above the cost of what the same movement would cost using Shunpo.

Benikoka (紅光花, Crimson Light Flower):
Description: Plasma covers the body in the form of tessellated pentagons, with the tiles becmes progressivly smaller. After a few moments, the tessellations form an exoskeleton of plasma nanofibers which can be moved plasmokinetically.
Mechanics: Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. If used while the user is unimpeded, it can augment the user's physical strength and agility, being able to double it at full mastery. It requires a high degree of mastery of the Bankai. This is a moderate reiatsu cost technique.

Sotenpi (双天日, Twin Suns):
Description: Through manipulation of plasma, Akira can create a clone of herself.
Mechanics: The clone is composed of plasma, but through skillful manipulation of the energy, she can give it the mass and visual appearance of herself. It can fight like she does, bleed, and even speak. However, Akira controls it, so it can only react to things and change appearance if Akira wills it to. Therefore, if the clone is around, Akira is not far behind. The clone does not smell or taste like her. Nor is it capable of using Shunpo or Kido. Akira can only use this technique two times per Bankai release, given the complexity of creating a clone. It is a high reiatsu cost technique.

Amaterasu no Ya (天照の矢 Amaterasu's Arrow)
Description: A red plasma bow forms, with the spear of Akegata no Toshi as its arrow. Akira's reiatsu pours into the technique at a shocking rate, producing an incredibly dense amount of plasma around the spear, focused at the tip. Upon firing, the arrow will automatically seek out its target so long as it is under the the blood aurora with speed comparable to a Heilif Pfeil fired by a comparable user.
Mechanics: This is the strongest technique of Akegata no Toshi, with its reiatsu cost equivalent to whatever Akira can give to the technique at the time without dying. It takes only four seconds to form, charge, and fire. After four seconds, serious damage is imminent to the user's hands because of the sheer density and heat generated in so short a time by this technique. This requires full mastery of the Bankai and a Captain-level reiatsu to fire. At a minimum level, it is equivalent to a Level 90 Kido and requires that amount of reiryoku to fire.

I still need a review of this please D:
No need, I’ll take this one.

A standard barrier tile will be equivalent to a Level 30 Kido.
This could lead to a very expensive ability on the upper end. I’d suggest making this a bit more flexible in terms of the Kidou comparison. Multiple titles at the level 30 point would get costly at point. Though higher levels of reiatsu control would make this negligible, you’d have to create numerous tiles to account for the much higher offensive capabilities of similarly capable opponents (though I couldn’t break though this at s.level 30ish power.). At level 30 per tile, the shields individually wouldn’t amount for much and you’d have to throw out a lot to make this work effective outside of really clever deployment and niche situations.

Not so much an issue as much as it is something to be mindful of.
Akahipo (赤日歩, Red Sun Step): 
Description:Akira's feet are covered in prism-shaped red plasma boots. By plasmokinetically moving the boots, Akira can move at speeds comparable to that of her own capabilities in Shunpo. 
Mechanics: It be used in conjunction with Hoho, effectively doubling the user's high-speed movement speed. It does not raise the user's perception. Accelerating the body beyond the user's level of perception can cause tunnel vision and other related consequences without compensatory measures. The reiatsu cost is slightly above the cost of what the same movement would cost using Shunpo.
This is a tough one...actually no, it’s not too far off of something I’ve done before but through different means. It’s not specifically a stat boost so much as it is an enhancement to a rather specific technique, and given the lack of increased perception and everything else negative I’m thinking of... yeah I would say this is fine but I will throw a caution flag round how you depict this ability, and when you use this in battle. It may not always be safe to employ this power.
Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. If used while the user is unimpeded, it can augment the user's physical strength and agility, being able to double it at full mastery. It requires a high degree of mastery of the Bankai. This is a moderate reiatsu cost technique.
Ahh, the first actual red flag. This would fall into stat boost territory, which A) needs to be better defined and B) needs to adhere to the rules regarding these types of abilities [link] (I’d link them but apparently there’s a bug with them I need to investigate. Sooo sit tight).

But the short of it is that you wouldn’t be able to potentially double your capabilities. Even with a high level of mastery and reiatsu cost.

Aside from that the warning I give will all abilities of this nature is the fact that moving after sustaining certain types of injuries is not a wise idea, in fact this could serve to make injuries worse. Be mindful of this reality and the nature of the wounds you’re dealing with.

As a side note here: I’m curious about how you’d use Sotenpi in battle.

[Denied] though I must say this is one of the more well crafted zans I’ve seen in my time. Rather curious certain elements and how you’d apply them in battle... I may even have to test them out...personally.
Re: Yawarakou
I understand your point on the amount of energy and I did consider that. I felt that a half-meter wide tile would service most of my needs. Adding tiles was something I would do sparing since I can move the barrier; a defense of last resort would employ more tiles. However, that would be an uncommon application.

Re: Akahipo
The upper limit of the ability is something I equate to Hatake Kakashi's use of the Chidori before he acquired a Sharingan that made it safe for him to use. The mechanic of the ability is that Akira's moving the boots plasmokinetically. Something I've forgotten to include is that these boots would enable is levitation. This is why it could enable a sort of High-Speed Movement technqiue - I imagined it as similar to Ishida's version of Hirenyaku which he used to fly or his gathering of reishi below his feet in the Garganta, just with plasma instead of reishi.

Re: Sotenpi
This ability is honestly a carbon copy of Ransotengai, even down to the wording. The only reason I included the augmentation to 200% component of the ability is that the thought occurred to me that Ransotengai is usually used to help users who have difficulties moving their muscles, bones, and tendons/ligaments. In the series, we see Ishida use it to continue movng. I re-watched that part and have made this revision to the technique. Essentially, Sotenpi could only raise my physical capabilities by half their normal level. I've made it a more costly ability to emphasize the "last resort measure" aspect of the technique. It's not meant to be used frequently in combat.
Benikoka (紅光花, Crimson Light Flower):
Description: Plasma covers the body in the form of tessellated pentagons, with the tiles becmes progressivly smaller. After a few moments, the tessellations form an exoskeleton of plasma nanofibers which can be moved plasmokinetically.
Mechanics: Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. However, this can only restore the user's physical strength, speed, and agility to half of its normal level. If used while the user is unimpeded, it would can augment the user's physical strength and agility, being able to raise it to 150% at full mastery. It requires a high degree of mastery of the Bankai. This is a high reiatsu cost technique.
word count: 2338
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Re: Zanpakutou Workshop

#172

Post by XIII » Fri Jan 04, 2019 12:08 am

Shinoda wrote:
Thu Jan 03, 2019 10:08 pm
Re: Yawarakou
I understand your point on the amount of energy and I did consider that. I felt that a half-meter wide tile would service most of my needs. Adding tiles was something I would do sparing since I can move the barrier; a defense of last resort would employ more tiles. However, that would be an uncommon application. [/quote{

I expected as much. Just giving ya a heads up.
Re: Akahipo
The upper limit of the ability is something I equate to Hatake Kakashi's use of the Chidori before he acquired a Sharingan that made it safe for him to use. The mechanic of the ability is that Akira's moving the boots plasmokinetically. Something I've forgotten to include is that these boots would enable is levitation. This is why it could enable a sort of High-Speed Movement technqiue - I imagined it as similar to Ishida's version of Hirenyaku which he used to fly or his gathering of reishi below his feet in the Garganta, just with plasma instead of reishi.
The writeup needs to be revised to make this much clear. Though even at the concept level I’m okay with it. Even the bit you have written already, just talking through my thoughts. Though if you want to include the levitation aspect you will have to write that out.
Re: Sotenpi


Wrong ability!

This ability is honestly a carbon copy of Ransotengai, even down to the wording. The only reason I included the augmentation to 200% component of the ability is that the thought occurred to me that Ransotengai is usually used to help users who have difficulties moving their muscles, bones, and tendons/ligaments. In the series, we see Ishida use it to continue movng. I re-watched that part and have made this revision to the technique. Essentially, Sotenpi could only raise my physical capabilities by half their normal level. I've made it a more costly ability to emphasize the "last resort measure" aspect of the technique. It's not meant to be used frequently in combat.
Oooooh trust me I know. I’ve seen a fair handful of ransotengai-like abilities over the years (it’s been a decade now). But as per usual, the warning is something I’ll remind people of. It’s a bit of a gamble usually. Better as a counter for paralysis and disabling abilities. Buuuut that’s just me.

[quote{
Benikoka (紅光花, Crimson Light Flower):
Description: Plasma covers the body in the form of tessellated pentagons, with the tiles becmes progressivly smaller. After a few moments, the tessellations form an exoskeleton of plasma nanofibers which can be moved plasmokinetically.
Mechanics: Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. However, this can only restore the user's physical strength, speed, and agility to half of its normal level. If used while the user is unimpeded, it would can augment the user's physical strength and agility, being able to raise it to 150% at full mastery. It requires a high degree of mastery of the Bankai. This is a high reiatsu cost technique.

Unfortunate the last part will never be able to pass, also the part where restoring the user’s capabilities to 50% is largely unnecessary. That’s actually something I care very little about in the end. You may revert that much to how it was before. And to be clear the problem isn’t so much the movement itself, so much as people tending to not be aware of the risks associated with said movement. Medically speaking, there’s reasons why it’s advised not to removing objects that may have impaled people. That object may be suppressing the bleeding, and removing it would cause them to bleed out and die much faster than they would have if left alone.

Moving after sustaining significant enough injure follows similar risks, and thus the logic caries over. You could actual exacerbate the injuries, causing wounds to open further. Broken bones can shift around and puncture organs, blood vessels and cause internal bleeding, etc. things like that. So it much more a warning in regards to quality RP. In the fact that, someone like me would kill your grade for how you acted with this ability following a pretty serious injury, especially one that would not only be made worse by you continuing to fight but one that would only serve to put you down faster rather than it would have otherwise.


The rest however... There’s a reason why the rules regarding stat enhancements are written so particularly (and strictly). Let’s break it down.

Rules for reference:
Only a single stat can be increased by one ability.
A single ability cannot raise a single stat more than one level. (e.g. B > A is unacceptable).
A single ability cannot raise the stat beyond an A+ grade.
A stat can be raised beyond A+ to S at the cost of requiring 2 ability slots.
A stat can be raised beyond S to S+ at the cost of requiring 3 ability slots.
Now let’s look at the S+ strength description for the CBS
Truly terrifying. If but to keep things simple, that would be the only way to describe my power as it is now. Feats like breaking down mountains, picking up giants, destroying sections of cities seems paltry now. I've gained so much strength that even meteors would crumble before me. I could reshape a landscape with a single punch, and would be questionable if any but the strongest could resist such terrifying might. Throwing something as heavy as the Antonov An-225 could be effective in combat, though almost hilariously easy.
At the fullest exent of your ability, the absolute highest potential possible you’d be able to accomplish 1.5x this, and for speed as well plus the normal effects . Being able to accomplish all that is problematic even superficially. It’s simply way too powerful, or at least it it when scaling is considered (and I will always do this).

But let’s go further. The problem is that level of power wouldn’t be attainable without relying on stat enhancing abilities, which by default puts you at an advantage over those that don’t have it, both in physical strength and speed. Sure one can RP their way around a lot of this, or simply rely on your poor (hypothetically speaking) RP to compensate. But let’s assume you’re pretty decent, that becomes much hard to accomplish, and now you’re 50% stronger and faster than anyone could be, even at the absolute peak of power. While some may argue slippery slope, I have a suspicion that alone would influence similar abilities or specific counter built around that ability just to compensate (though I have experience where this exact type of situation has happened before, and often... which was why it took as long as I did to even entertain stat boosting the first time I did say back when.). But, for the sake of being absolute here, let’s discount that point entirely. Instead let’s look somewhere else nearby.

First and foremost this breaks the “cap” set by the CBS and almost for free. Sure you use a lot of reiatsu, but keep in mind that you’re gaining a massive boost in potential that equates to free CBS levels, which only gets worse as you start scaling it with increases to your character’s strength and speed. This, by the rules is forbidden. Not particularly a fan of abilities that circumvent certain systems, the CBS being one of them. As system where you’ll have to invest in your power, something that’s translating into free levels just won’t do.

Now I’m not strictly against going beyond that “cap”; however, I draw the line at abilities that simply allow for these types of things rather than these types of effects being accomplished through smart RP, which trust me, there are numerous of better ways to accomplish similar effects. I’ve used some myself in the not so distant past. I’m fact a lot of Solus’ approach to fighting revolves around these types of augmentations, though I do try to keep things within reason.

I’ve literally, through use of other zanpakutou technique and Kidou have accomplished the effects of Akahipo (where I did something that can be simply explained as “rocket boots” with my Shikai) and this ability where boosted the power of a punch with a certain spell (among the hundreds of other things I’ve done by now). However I’ve only done so to the point of going a bit behind Solus’ personal limits, and even then only by a reasonable margin. Pushing 50% total is a bit much... also doesn’t help when it’s two seperate statistical areas agnthr same time.

Then the issue of the reiatsu cost. Unfortunately the write up doesn’t account for the scaling factor, and the fact that high reiatsu cost is vague. As is, upper levels of the CBS allow for high level techniques to be used liberally without too much of an impact up to an extent. So even if this ability costs high I haven’t much of a way of really knowing what exactly that means, both for your character as they are now, as they will be as they grow stronger, and overall. It’s kinda vague to be honest.

But for the sake of sparing you the essay I already feel myself getting to write about this one idea.... I’ll cut things off there. The rest is just extra, but simply saying the augmentation aspect of the ability, as it’s currently written is agains the rules. That should suffice enough as reasoning alone. You would have to rewrite the ability so that it would conform to the rules, where A) the amount of power / speed your gaining is more specific in the fact that it directly confirms to the CBS (increasing from one grade to the next step up, or higher depending on how you arrange things), and B) it remains mindful of the limits of the power one can gain through abilities (and the costs associated), as well as the very hard limit of nothing behind S+ level power period (for now, not opposed to something later on provided enough balancing support around that).

But for now, we’re acting under the assumption that S+ anything is the highest possible whatever that’s achievable in terms of canon standards, and thus should serve as a hard line for what is and isn’t possible (again, for now).
word count: 1815

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#173

Post by Shinoda » Fri Jan 04, 2019 9:53 am

XIII wrote:
Fri Jan 04, 2019 12:08 am
Shinoda wrote:
Thu Jan 03, 2019 10:08 pm
Re: Yawarakou
I understand your point on the amount of energy and I did consider that. I felt that a half-meter wide tile would service most of my needs. Adding tiles was something I would do sparing since I can move the barrier; a defense of last resort would employ more tiles. However, that would be an uncommon application. [/quote{

I expected as much. Just giving ya a heads up.
Re: Akahipo
The upper limit of the ability is something I equate to Hatake Kakashi's use of the Chidori before he acquired a Sharingan that made it safe for him to use. The mechanic of the ability is that Akira's moving the boots plasmokinetically. Something I've forgotten to include is that these boots would enable is levitation. This is why it could enable a sort of High-Speed Movement technqiue - I imagined it as similar to Ishida's version of Hirenyaku which he used to fly or his gathering of reishi below his feet in the Garganta, just with plasma instead of reishi.
The writeup needs to be revised to make this much clear. Though even at the concept level I’m okay with it. Even the bit you have written already, just talking through my thoughts. Though if you want to include the levitation aspect you will have to write that out.
Re: Sotenpi


Wrong ability!

This ability is honestly a carbon copy of Ransotengai, even down to the wording. The only reason I included the augmentation to 200% component of the ability is that the thought occurred to me that Ransotengai is usually used to help users who have difficulties moving their muscles, bones, and tendons/ligaments. In the series, we see Ishida use it to continue movng. I re-watched that part and have made this revision to the technique. Essentially, Sotenpi could only raise my physical capabilities by half their normal level. I've made it a more costly ability to emphasize the "last resort measure" aspect of the technique. It's not meant to be used frequently in combat.
Oooooh trust me I know. I’ve seen a fair handful of ransotengai-like abilities over the years (it’s been a decade now). But as per usual, the warning is something I’ll remind people of. It’s a bit of a gamble usually. Better as a counter for paralysis and disabling abilities. Buuuut that’s just me.

[quote{
Benikoka (紅光花, Crimson Light Flower):
Description: Plasma covers the body in the form of tessellated pentagons, with the tiles becmes progressivly smaller. After a few moments, the tessellations form an exoskeleton of plasma nanofibers which can be moved plasmokinetically.
Mechanics: Using this technique, Akira can control her body like a marionette, allowing her to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. However, this can only restore the user's physical strength, speed, and agility to half of its normal level. If used while the user is unimpeded, it would can augment the user's physical strength and agility, being able to raise it to 150% at full mastery. It requires a high degree of mastery of the Bankai. This is a high reiatsu cost technique.

Unfortunate the last part will never be able to pass, also the part where restoring the user’s capabilities to 50% is largely unnecessary. That’s actually something I care very little about in the end. You may revert that much to how it was before. And to be clear the problem isn’t so much the movement itself, so much as people tending to not be aware of the risks associated with said movement. Medically speaking, there’s reasons why it’s advised not to removing objects that may have impaled people. That object may be suppressing the bleeding, and removing it would cause them to bleed out and die much faster than they would have if left alone.

Moving after sustaining significant enough injure follows similar risks, and thus the logic caries over. You could actual exacerbate the injuries, causing wounds to open further. Broken bones can shift around and puncture organs, blood vessels and cause internal bleeding, etc. things like that. So it much more a warning in regards to quality RP. In the fact that, someone like me would kill your grade for how you acted with this ability following a pretty serious injury, especially one that would not only be made worse by you continuing to fight but one that would only serve to put you down faster rather than it would have otherwise.


The rest however... There’s a reason why the rules regarding stat enhancements are written so particularly (and strictly). Let’s break it down.

Rules for reference:
Only a single stat can be increased by one ability.
A single ability cannot raise a single stat more than one level. (e.g. B > A is unacceptable).
A single ability cannot raise the stat beyond an A+ grade.
A stat can be raised beyond A+ to S at the cost of requiring 2 ability slots.
A stat can be raised beyond S to S+ at the cost of requiring 3 ability slots.
Now let’s look at the S+ strength description for the CBS
Truly terrifying. If but to keep things simple, that would be the only way to describe my power as it is now. Feats like breaking down mountains, picking up giants, destroying sections of cities seems paltry now. I've gained so much strength that even meteors would crumble before me. I could reshape a landscape with a single punch, and would be questionable if any but the strongest could resist such terrifying might. Throwing something as heavy as the Antonov An-225 could be effective in combat, though almost hilariously easy.
At the fullest exent of your ability, the absolute highest potential possible you’d be able to accomplish 1.5x this, and for speed as well plus the normal effects . Being able to accomplish all that is problematic even superficially. It’s simply way too powerful, or at least it it when scaling is considered (and I will always do this).

But let’s go further. The problem is that level of power wouldn’t be attainable without relying on stat enhancing abilities, which by default puts you at an advantage over those that don’t have it, both in physical strength and speed. Sure one can RP their way around a lot of this, or simply rely on your poor (hypothetically speaking) RP to compensate. But let’s assume you’re pretty decent, that becomes much hard to accomplish, and now you’re 50% stronger and faster than anyone could be, even at the absolute peak of power. While some may argue slippery slope, I have a suspicion that alone would influence similar abilities or specific counter built around that ability just to compensate (though I have experience where this exact type of situation has happened before, and often... which was why it took as long as I did to even entertain stat boosting the first time I did say back when.). But, for the sake of being absolute here, let’s discount that point entirely. Instead let’s look somewhere else nearby.

First and foremost this breaks the “cap” set by the CBS and almost for free. Sure you use a lot of reiatsu, but keep in mind that you’re gaining a massive boost in potential that equates to free CBS levels, which only gets worse as you start scaling it with increases to your character’s strength and speed. This, by the rules is forbidden. Not particularly a fan of abilities that circumvent certain systems, the CBS being one of them. As system where you’ll have to invest in your power, something that’s translating into free levels just won’t do.

Now I’m not strictly against going beyond that “cap”; however, I draw the line at abilities that simply allow for these types of things rather than these types of effects being accomplished through smart RP, which trust me, there are numerous of better ways to accomplish similar effects. I’ve used some myself in the not so distant past. I’m fact a lot of Solus’ approach to fighting revolves around these types of augmentations, though I do try to keep things within reason.

I’ve literally, through use of other zanpakutou technique and Kidou have accomplished the effects of Akahipo (where I did something that can be simply explained as “rocket boots” with my Shikai) and this ability where boosted the power of a punch with a certain spell (among the hundreds of other things I’ve done by now). However I’ve only done so to the point of going a bit behind Solus’ personal limits, and even then only by a reasonable margin. Pushing 50% total is a bit much... also doesn’t help when it’s two seperate statistical areas agnthr same time.

Then the issue of the reiatsu cost. Unfortunately the write up doesn’t account for the scaling factor, and the fact that high reiatsu cost is vague. As is, upper levels of the CBS allow for high level techniques to be used liberally without too much of an impact up to an extent. So even if this ability costs high I haven’t much of a way of really knowing what exactly that means, both for your character as they are now, as they will be as they grow stronger, and overall. It’s kinda vague to be honest.

But for the sake of sparing you the essay I already feel myself getting to write about this one idea.... I’ll cut things off there. The rest is just extra, but simply saying the augmentation aspect of the ability, as it’s currently written is agains the rules. That should suffice enough as reasoning alone. You would have to rewrite the ability so that it would conform to the rules, where A) the amount of power / speed your gaining is more specific in the fact that it directly confirms to the CBS (increasing from one grade to the next step up, or higher depending on how you arrange things), and B) it remains mindful of the limits of the power one can gain through abilities (and the costs associated), as well as the very hard limit of nothing behind S+ level power period (for now, not opposed to something later on provided enough balancing support around that).

But for now, we’re acting under the assumption that S+ anything is the highest possible whatever that’s achievable in terms of canon standards, and thus should serve as a hard line for what is and isn’t possible (again, for now).
Before going forward, was Akahipo approved?

I think I'm going to axe that version of Benikoka and put forward this new one. This one would be a Shikai ability.

Benikoka (紅光花, Crimson Light Flower):
Description: By pointing the blade of Akegata no Toshi at a target, ranging from physical targets to even thin air, Akira can create a trap. Plasma creates a net in the form of tessellated pentagons. After a few moments, the tessellations form an exoskeleton of plasma nanofibers invisible to the naked eye. Upon activation by Akira, the net becomes visible and surrounds the target, restraining it for a period of time which she defines.

Mechanics: When a trap is initially set and invisible, it is in Standby mode. While on Standby, it costs very little energy to maintain. It can be detected by its slightly increased heat signature, though this would require refined senses or something like infrared vision. Upon activation, the plasma and reiatsu level rises dramatically, to match the level of reiatsu, resistance, and size of the target. The maximum level beyond which the technique will break is that of a Level 30 Bakudo. A target must be in contact with or within 5cm of the Benikoka trap to be activated. The first is if Akira realizes the intended target can be trapped - then she consciously activates it. If someone manages to detect and destroy the trap, Akira will be aware of the disappearance of her reiatsu.

Chikoka (血光花, Blood Light Flower): A variant of Benikoka which is identical in every way. However, if at any point in the battle, the blades of Akegata no Toshi have contacted the target's reiatsu signature via its blood, she can leave a specific Chikoka trap programmed to respond automatically to a target's reiatsu signature, even if Akira is not aware the target is there. She will become aware of a Chikoka trap activating.

word count: 2141
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Re: Zanpakutou Workshop

#174

Post by Akugaranwa Itachi » Fri Jan 04, 2019 10:58 am

Shinoda wrote:
Thu Jan 03, 2019 3:38 pm
Akugaranwa Itachi wrote:
Thu Jan 03, 2019 5:07 am
Shinoda

Bankai

Tenbatsu(Heaven's Wrath): If Arthur employs his Shikai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.

Kishin(demon god): This ability converts all of Arthur’s body into a store of massive volume of highly condensed lightning energy that appears constant in a cloaked form on his person, Increasing his manipulation of lightning to vast lengths. A side effect is the even more excited state of his body cells at their most basic level, causing further increase to his innate speed and reflexes to be awakened in him. With this ability, he can channel and concentrate large of said energy into any part of his body or objects he is in contact with, either for defensive or offensive purposes, and it includes been able to fire off amounts and superior interactions with external electric fields, the conveyance extends to great distances.
(1) Big issue with Tenbatsu - but over a small point. You're saying that using the Shikai for a certain amount of time charges the particles in the clouds above him to be charged with certain amount of charge (Y) which you can use to draw electricity from, like a reservoir of energy. (Correct me if this is wrong).

The issue is that if I'm reading this right, the energy you use in Shikai (Z) is sent into the air as dissipated electricity after use (scientifically accurate, so good idea there). The issue is that there's no explicit mention of energy lost in the dissipation. So if Y = 500watts (or whatever the right electric charge unit is) and Z is 500reiatsu/watts(we can see reiatsu and electricity as synonymous as your ability is electric energy manipulation):

Z=Y
500 = 500

In other words, you're using your energy twice for no cost. There needs to be a conversion rate of energy lost so that Tenbatsu isn't using energy without cost. I would recommend Tenbatsu only gives you the ability to retain 30% of the energy from Shikai in the form of the charged particles. So instead, the math would be

Z= 500reiatsu/watts
Y = ?

Z(.3) = Y
500(.3) = Y
150 = Y

So instead of 500 reiatsu watts, you'd have 150 left over in the form of the Tenbatsu energy reservoir. Does this make sense?

If you accept this conversion rate, your ability is Conditionally Approved. If you don't agree with the 30% figure, reply with your proposed conversion rate and reasoning. Overall, this is a smart ability - I wish I'd used it in previous lightning-type Zanpakuto of my own!

(2) Kishin seems straightforward enough, but a few questions. Is your body actually turning into electricity energy, meaning you don't have a human body of flesh and blood anymore? Or is it just an energy cloak/shroud over your whole body?

(3) You gain an amplified ability to manipulate electricity. By what factor does your power increase? For example, Bankai increases the user's power by 5-10 times its original level. And at what cost? Is your body weak against certain types of attacks, or can this ability only be used once?

As a follow-up, how much does your physical ability increase? Also, does this make sense if you don't have a physical body? A body made purely of electricity is not subject to ordinary physical limits.

(4) If you can increase your range of interaction with external energy fields, what's the maximum range? This ought to cost you more energy the further away the field is.

Overall, the ability makes sense. Please answer these specific points. Your ability is Conditionally Approved.
Ah a big thanks to you for pointing out a mistake I had overlooked while thinking it was already as I made it. A typographical error turned Bankai into Shikai and the correct Tenbatsu is as you see below.


Tenbatsu(Heaven's Wrath): If Arthur employs his Bankai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.


Since your questions was based on the idea that Arthur charges Tenbatsu with his Shikai That was a huge mistake on my part(I apologize). So If you're basing all these on the Shikai, then allow me to correct that impression. My Shikai has nothing to do with Tenbatsu. Shikai is too weak to power Tenbatsu. It explicitly says that the charge of the atmosphere is based entirely on Bankai.

As for the concept, it's a based off my Shikai release command; Tokkan (Charge). The true nature of my zanpakutō is the ability to charge a neutral particle and from the moment Bankai is released, an approximate 2/5 of my reiatsu reserves automatically begins the charging (regardless of if I want to use Tenbatsu or not).

This is the reason why unlike regular condensation-type Bankai that last longer than big-ass Bankai, my Shikou Raijin, which is a condensation-type, lasts as if it is a big-ass Bankai.

It is one reason why I invested in reiatsu to mitigate this self-imposed drawbacks of Tenbatsu.

Thus, when I do use Tenbatsu, while it might appear as if only a bit of my reiatsu is utilised, in reality, almost half of the reserves have already been consumed by the ability.

2)No Arthur’s form does not change he retains his human body when using Kishin, Kishin is otherwise seen on Arthur as a cloaked form covering every part of his body.

3) Originally I wanted to increase Arthur’s speed level by 1, however since his speed stats is already at its limit(S+) it would be unwise to do that. But do know that with his superior interaction with the surrounding electricity he gains enhanced perception Narturally.

4) The maximum limit to his external electric fields to which Arthur interacts should not be more than 50meters with the required reiatsu cost for its use.
Last edited by Akugaranwa Itachi on Fri Jan 04, 2019 1:45 pm, edited 6 times in total. word count: 1148
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Re: Zanpakutou Workshop

#175

Post by Shinoda » Fri Jan 04, 2019 6:10 pm

Akugaranwa Itachi wrote:
Fri Jan 04, 2019 10:58 am
Shinoda wrote:
Thu Jan 03, 2019 3:38 pm
Akugaranwa Itachi wrote:
Thu Jan 03, 2019 5:07 am
Shinoda

Bankai

Tenbatsu(Heaven's Wrath): If Arthur employs his Shikai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.

Kishin(demon god): This ability converts all of Arthur’s body into a store of massive volume of highly condensed lightning energy that appears constant in a cloaked form on his person, Increasing his manipulation of lightning to vast lengths. A side effect is the even more excited state of his body cells at their most basic level, causing further increase to his innate speed and reflexes to be awakened in him. With this ability, he can channel and concentrate large of said energy into any part of his body or objects he is in contact with, either for defensive or offensive purposes, and it includes been able to fire off amounts and superior interactions with external electric fields, the conveyance extends to great distances.
(1) Big issue with Tenbatsu - but over a small point. You're saying that using the Shikai for a certain amount of time charges the particles in the clouds above him to be charged with certain amount of charge (Y) which you can use to draw electricity from, like a reservoir of energy. (Correct me if this is wrong).

The issue is that if I'm reading this right, the energy you use in Shikai (Z) is sent into the air as dissipated electricity after use (scientifically accurate, so good idea there). The issue is that there's no explicit mention of energy lost in the dissipation. So if Y = 500watts (or whatever the right electric charge unit is) and Z is 500reiatsu/watts(we can see reiatsu and electricity as synonymous as your ability is electric energy manipulation):

Z=Y
500 = 500

In other words, you're using your energy twice for no cost. There needs to be a conversion rate of energy lost so that Tenbatsu isn't using energy without cost. I would recommend Tenbatsu only gives you the ability to retain 30% of the energy from Shikai in the form of the charged particles. So instead, the math would be

Z= 500reiatsu/watts
Y = ?

Z(.3) = Y
500(.3) = Y
150 = Y

So instead of 500 reiatsu watts, you'd have 150 left over in the form of the Tenbatsu energy reservoir. Does this make sense?

If you accept this conversion rate, your ability is Conditionally Approved. If you don't agree with the 30% figure, reply with your proposed conversion rate and reasoning. Overall, this is a smart ability - I wish I'd used it in previous lightning-type Zanpakuto of my own!

(2) Kishin seems straightforward enough, but a few questions. Is your body actually turning into electricity energy, meaning you don't have a human body of flesh and blood anymore? Or is it just an energy cloak/shroud over your whole body?

(3) You gain an amplified ability to manipulate electricity. By what factor does your power increase? For example, Bankai increases the user's power by 5-10 times its original level. And at what cost? Is your body weak against certain types of attacks, or can this ability only be used once?

As a follow-up, how much does your physical ability increase? Also, does this make sense if you don't have a physical body? A body made purely of electricity is not subject to ordinary physical limits.

(4) If you can increase your range of interaction with external energy fields, what's the maximum range? This ought to cost you more energy the further away the field is.

Overall, the ability makes sense. Please answer these specific points. Your ability is Conditionally Approved.
Ah a big thanks to you for pointing out a mistake I had overlooked while thinking it was already as I made it. A typographical error turned Bankai into Shikai and the correct Tenbatsu is as you see below.


Tenbatsu(Heaven's Wrath): If Arthur employs his Bankai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.


Since your questions was based on the idea that Arthur charges Tenbatsu with his Shikai That was a huge mistake on my part(I apologize). So If you're basing all these on the Shikai, then allow me to correct that impression. My Shikai has nothing to do with Tenbatsu. Shikai is too weak to power Tenbatsu. It explicitly says that the charge of the atmosphere is based entirely on Bankai.

As for the concept, it's a based off my Shikai release command; Tokkan (Charge). The true nature of my zanpakutō is the ability to charge a neutral particle and from the moment Bankai is released, an approximate 2/5 of my reiatsu reserves automatically begins the charging (regardless of if I want to use Tenbatsu or not).

This is the reason why unlike regular condensation-type Bankai that last longer than big-ass Bankai, my Shikou Raijin, which is a condensation-type, lasts as if it is a big-ass Bankai.

It is one reason why I invested in reiatsu to mitigate this self-imposed drawbacks of Tenbatsu.

Thus, when I do use Tenbatsu, while it might appear as if only a bit of my reiatsu is utilised, in reality, almost half of the reserves have already been consumed by the ability.

2)No Arthur’s form does not change he retains his human body when using Kishin, Kishin is otherwise seen on Arthur as a cloaked form covering every part of his body.

3) Originally I wanted to increase Arthur’s speed level by 1, however since his speed stats is already at its limit(S+) it would be unwise to do that. But do know that with his superior interaction with the surrounding electricity he gains enhanced perception Narturally.

4) The maximum limit to his external electric fields to which Arthur interacts should not be more than 50meters with the required reiatsu cost for its use.
(1) So you're saying that as soon as you begin use of your Bankai, 25ths or 40% of your reiatsu is automatically invested into the Tenbatsu reservoir? And you cannot reverse this? And that 40% is the only amount, no more and no less, that is invested into Tenbatsu?

(1.2) Reading your explanation of Tenbatsu and the re-written version raises a question. Charging the clouds with this electric reiatsu is "effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with..." So are you implying you get other privileges over these particles/space BESIDES just using it as an energy reservoir? Those are two different things so a Yes-or-No answer is important.

2) OK, then just change the word "converts" so the reader realizes your body is not changing. Converts implies a transformation. Approved.

3) I think it would be best to augment your perception. Conditionally Approved.

4) Sounds good, range Approved.
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Re: Zanpakutou Workshop

#176

Post by XIII » Fri Jan 04, 2019 6:18 pm

Shinoda wrote:
Fri Jan 04, 2019 9:53 am
Before going forward, was Akahipo approved?
Ahhhh yeah. I actually didn’t have any issues with any abilities until Benikoka, so Akahipo is perfectly fine. Just be sure to include the levitating bit if you want that in there.
I think I'm going to axe that version of Benikoka and put forward this new one. This one would be a Shikai ability [

Benikoka (紅光花, Crimson Light Flower):
Description: By pointing the blade of Akegata no Toshi at a target, ranging from physical targets to even thin air, Akira can create a trap. Plasma creates a net in the form of tessellated pentagons. After a few moments, the tessellations form an exoskeleton of plasma nanofibers invisible to the naked eye. Upon activation by Akira, the net becomes visible and surrounds the target, restraining it for a period of time which she defines.

Mechanics: When a trap is initially set and invisible, it is in Standby mode. While on Standby, it costs very little energy to maintain. It can be detected by its slightly increased heat signature, though this would require refined senses or something like infrared vision. Upon activation, the plasma and reiatsu level rises dramatically, to match the level of reiatsu, resistance, and size of the target. The maximum level beyond which the technique will break is that of a Level 30 Bakudo. A target must be in contact with or within 5cm of the Benikoka trap to be activated. The first is if Akira realizes the intended target can be trapped - then she consciously activates it. If someone manages to detect and destroy the trap, Akira will be aware of the disappearance of her reiatsu.
While aside from the power boosting aspect, I hadn’t much issue with the last version... I have to admit this is a significantly superior idea. You don’t have to restrain it’s power so hard though. Let the amount of power you put into it be flexible (look at Solus’ Zanpakutou ability Theravada for reference). You’ll find that really specific fine-tuning of the power output of this ability will serve you far better.

Chikoka (血光花, Blood Light Flower): A variant of Benikoka which is identical in every way. However, if at any point in the battle, the blades of Akegata no Toshi have contacted the target's reiatsu signature via its blood, she can leave a specific Chikoka trap programmed to respond automatically to a target's reiatsu signature, even if Akira is not aware the target is there. She will become aware of a Chikoka trap activating.


Another interesting concept. The potential of this plus the former ability is quite significant. If you make the slight adjustment as per my suggestion, this would actually be very threatening. One of the few abilities I’ve encounter after a point where I haven’t instantly thought of a solution to dealing with it... let that speak to how troublesome this ability could be.
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Re: Zanpakutou Workshop

#177

Post by Shinoda » Fri Jan 04, 2019 8:17 pm

XIII wrote:
Thu Jan 03, 2019 3:27 pm

Bankai:

Name: Tenka Reijin (天下霊刃, Peerless Spirit Blade).
Appearance: Tenka Reijin takes the form of an old rusted version of its Shikai appearance, until Soul Harmonization takes effect. In which case case the Katana is restored to peak condition. Furthermore Emi’s attire transforms to match the status and renown of the Souls she harmonizes with. Finally, Emi adorns a neckless holding any number of ceremonial coins around her point.

Bankai Description: After assuming it’s Bankai form, Tenka Reijin becomes a blade of paying respects to the dead. In this form, any collected Sen now become coins which are used to pay tribute to those who’ve passed. In return, Emi is possessed by the spirits to whom respects were paid and is imbued with the strength of their soul. Upon possession, Emi adopts the philosophies of those souls, which not only fundamentally alters her approach to battle, but also the principles behind each and every one of her attacks.
(1) I'm confused and maybe the answer is simple. Where do the Sen come from and how are they gathered (i.e., what determines their number)? I read the full Zanpakuto profile and wasn't sure - maybe you could help me out. I see solid limitations on the Zanpakuto abilities through these Sen coins, but those might be insubstantial if you have more coins than Blackbeard's treasure horde.
XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize I: Shinobi’s Soul
Type: Active/Passive
Element: Dark
Sen Cost: 2
Description: As a result of paying tribute to Fujibayashi Nagato, Emi becomes possessed by the great shinobi. With this soul Harmonization in effect Emi’s focus becomes that of pure deception and “attacks from the unseen.” Using the blessings of Nagato, Emi becomes able to follow-up each (physical) attack of her choosing with up to four other identical attacks that can originate from almost anywhere and any angle within a 10m radius.

  • Follow-up attacks cannot originate any closer than 1m away from spiritually aware beings.
  • Being identical copies of the original attacks, follow-up attacks maintain the same speed and strength as the original.
  • Emi can delay the follow-up of each attack by up to one post.
    • However if Blade Curse is active, the follow-up attacks can be delayed indefinitely.
    • All Blade Curse effects apply as normal even with the follow-up attacks.
  • Use of this ability cancels the effects of any other active Soul Harmonize.
(2) I see no issue here. I assume the four new attacks come in the form of like, a ethereal fist, sword, foot, etc,.? Approved.
XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize II: Blade Curse
Type: Active/Passive
Element: Dark
Sen Cost:1
Description: By paying tribute to malevolent spirits, Tenka Reijin becomes cursed by their ill will. As a result Tenka Reijin transforms into a youtou, (妖刀, "cursed katana"), and gains the ability to employ that powerful curse in battle. Whenever and wherever Tenkai Reijin strikes, that area becomes “haunted” as a result. This curse allows the effects of that strike, slash, or whatever else to be delayed for as long as Emi desires.
  • Anything cursed will take on a purple glow, clearly indicating that some sort of effect has occurred.
  • All delayed effects will happen as they would normally, however they can occur at a much later time. Ex: An attack that could slice a tree down would still slice that tree down, however Emi could decide for that not to occur until two posts later.
  • When striking the air, an unusual effect occurs where the “slash” becomes stuck and will remain that way until touched or if another area becomes cursed. Anything to touch this “slash” will be cut just as it would normally.
  • Excluding the air, any number of locations can be cursed simultaneously. However cursing anything after the air will result in the air curse being removed.
  • Areas will remain haunted indefinitely until Bankai is sealed, however anything cursed after 5 posts will cost 1 additional Sen for each 5 posts that it remains cursed.
    • Multiple objects will of course cost multiple Sen in order to maintain the curse after 5 posts.
  • This ability can only remain active for 5 posts before payment must be offered again.
    • However, each time this ability is activated, the cost is tripled as a result of the curse becoming harder to maintain.
  • If this ability is activated a 3rd time, on the 4th post after its activation the curse becomes too great and will cause a tremendous backlash.
    • This backlash will cause all previously delayed effects to befall the user.
    • This will however not kill them (if severe enough), instead it will render them completely unable to battle from that point onward, regardless of their fitness prior to this moment.
(3) I actually really like this one, seems good to me. Approved.

XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize III: Daimyou’s Soul
Type: Active/Passive
Element: None
Sen Cost: 4
Description: By paying tribute to Oda Nobunaga, Emi becomes possessed by the great Daimyou. With this soul Harmonization in effect Emi’s focus becomes that of pure overwhelming force and “attacks that seek to subjugate all resistance.” Using the blessings of Nobunaga, Emi becomes able to effortlessly and precisely channel the full extent of her strength with each (physical) attack of her choosing. This results in wide reaching destructive swings.
  • The destructive force can either be spread out over a wide area, or condensed into a single point.
    • Spreading out the force over a wide area will not reduce the power below that of what Emi is naturally capable.
    • Condensing that force into smaller areas however will drastically intensify the destructive capabilities associated.
      • However condensing an attack comes at the cost of 5 Sen per swing.
      • A second condensed swing will always seal Emi’s Bankai.
  • The range and destructive power in each swing is directly tied to Emi’s strength stat, becoming drastically more destructive as her strength grows.
    • The initial range is 25m.
    • Range at B+ strength is 30m
    • Range at A strength is 35m
    • Range at A+ strength 40m
    • Range at S strength is 45m
    • Range at S+ strength is 50m
  • This can ability be used with Blade Curse.
    • When slashing the air, massive walls of destructive force are left behind.
    • These walls will remain in place indefinitely, or until the curse can no longer be maintained, until they come into contact with something, or Emi is otherwise unable to sustain her Bankai.
  • This destructive force can only be transferred into any given area other than the air (excluding opponents) once.
    • Subsequent strikes generate too much destructive force and will pulverize whatever is struck into a harmless cloud of dust when the effects are allowed to manifest.
  • Use of this ability cancels the effects of any other active Soul Harmonize.
(4) I'm confused. The destructive force - should I understand this as just "destructive energy?" Additionally, what are these walls of destructive force made out of? Are they and the swings the same thing? I'm trying to envision the ability in action and its not quite coming to me. It doesn't sound like there's any glaring issues here but I want to make sure I understand what's happening so I don't miss a potential issue. [Not Approved]
XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize IV: Shogun’s Soul
Type: Active/Passive
Element: None
Sen Cost: 5
Description: By paying tribute to Ieyasu Tokugawa, Tenka Reijin becomes possessed by the great Shogun. With this soul Harmonization in effect Emi’s focus becomes that of patience, focus, and “attacks that express the blade’s potential.” Using the blessings of Tokugawa, Tenka Reijin‘s reach and sharpness transcend beyond that of normal blades. This results in a blade where no natural material can resist its edge, and Emi being able to slash foes over extended distances (up to 60m), by projecting her spiritual energy through the blade. However, the blade must be used with extra care when this Harmonization is in effect. As such, it must be sheathed and can only be drawn in order to make an attack.
  • With this Soul Harmonization in effect Emi becomes unable to use the Zanpakutou in any capacity until she attacks. This means the blade cannot even be used for defense.
    • The limitation on being able to use the blade defensively can be waived at the cost of forfeiting 3 Sen.
  • This ability can be used with Blade Curse
  • Use of this ability cancels the effects of any other active Soul Harmonize.
(5) Approved

XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize V: Emperor’s Soul
Type: Active/Passive
Element: Dark
Sen Cost: 10
Description: By paying tribute to the legendary Jimmu-Tennou, Emi and Tenka Reijin both become possessed by the great founding Emperor. With this Ultimate Soul Harmonization in effect Emi’s focus becomes that of shaping tremendous change and “commanding the power that forged a nation.” Using the blessings of Jimmu, Tenka Reijin and Emi are able to Harmonize with all other souls simultaneously for a short time.
  • This ability lasts for three posts.
  • All of the effects and rules of previous Soul Harmonize abilities apply here. However there are exceptions.
    • The first is that Tenka Reijin can remain unsheathed with this Harmonization in effect.
    • The second is that that the strength condensing effect from Soul Harmonize III no longer requires Sen. Instead, the duration of this Soul Harmonize is shortened by one post each time the effect is used.
  • As this ability requires all possible Sen this is considered the true and ultimate form of Emi’s Bankai.
(6) Approved
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Re: Zanpakutou Workshop

#178

Post by Shinoda » Fri Jan 04, 2019 8:30 pm

XIII wrote:
Fri Jan 04, 2019 6:18 pm
Benikoka (紅光花, Crimson Light Flower):
Description: By pointing the blade of Akegata no Toshi at a target, ranging from physical targets to even thin air, Akira can create a trap. Plasma creates a net in the form of tessellated pentagons. After a few moments, the tessellations form an exoskeleton of plasma nanofibers invisible to the naked eye. Upon activation by Akira, the net becomes visible and surrounds the target, restraining it for a period of time which she defines.

Mechanics: When a trap is initially set and invisible, it is in Standby mode. While on Standby, it costs very little energy to maintain. It can be detected by its slightly increased heat signature, though this would require refined senses or something like infrared vision. Upon activation, the plasma and reiatsu level rises dramatically, to match the level of reiatsu, resistance, and size of the target. The maximum level beyond which the technique will break is that of a Level 30 Bakudo. A target must be in contact with or within 5cm of the Benikoka trap to be activated. The first is if Akira realizes the intended target can be trapped - then she consciously activates it. If someone manages to detect and destroy the trap, Akira will be aware of the disappearance of her reiatsu.
While aside from the power boosting aspect, I hadn’t much issue with the last version... I have to admit this is a significantly superior idea. You don’t have to restrain it’s power so hard though. Let the amount of power you put into it be flexible (look at Solus’ Zanpakutou ability Theravada for reference). You’ll find that really specific fine-tuning of the power output of this ability will serve you far better.

Chikoka (血光花, Blood Light Flower): A variant of Benikoka which is identical in every way. However, if at any point in the battle, the blades of Akegata no Toshi have contacted the target's reiatsu signature via its blood, she can leave a specific Chikoka trap programmed to respond automatically to a target's reiatsu signature, even if Akira is not aware the target is there. She will become aware of a Chikoka trap activating.


Another interesting concept. The potential of this plus the former ability is quite significant. If you make the slight adjustment as per my suggestion, this would actually be very threatening. One of the few abilities I’ve encounter after a point where I haven’t instantly thought of a solution to dealing with it... let that speak to how troublesome this ability could be.
[/quote]
(1) I'll add a sentence that Akahipo enables levitation.

(2) I know that you didn't have a huge issue with Benikoka's original version, it's just that I was a bit confused by how it fit into my Zanpakuto's "toolset" as a useful addition. This seems more useful. Also, the name felt more aesthetically appropriate for this technique and I'm a stickler for things like that.

Let me revise the ability as shown below.

Benikoka (紅光花, Crimson Light Flower):
Description: By pointing the blade of Akegata no Toshi at a target, ranging from physical targets to even thin air, Akira can create a trap. Plasma creates a net in the form of tessellated pentagons. After a few moments, the tessellations form an exoskeleton of plasma nanofibers invisible to the naked eye. Upon activation by Akira, the net becomes visible and surrounds the target, restraining it for a period of time which she defines.

Mechanics: When a trap is initially set and invisible, it is in Standby mode. While on Standby, it costs very little energy to maintain. It can be detected by its slightly increased heat signature, though this would require refined senses or something like infrared vision. Upon activation, the plasma and reiatsu level rises dramatically, to match the level of reiatsu, resistance, and size of the target; i.e., a large, powerful foe will cost more to restrain than a small, weak one. The maximum level beyond which the technique will break is that of a Level [f(x)=.8x] Bakudo, where (x) is the highest Kido Akira is capable of casting.

A target must be in contact with or within 5cm of the Benikoka trap to be activated. The first is if Akira realizes the intended target can be trapped - then she consciously activates it. If someone manages to detect and destroy the trap, Akira will be aware of the disappearance of her reiatsu. She can also completely deactivate any of her traps at any point by ceasing to give them the energy needed to sustain function.

(3) Would any of your critiques change if the released form of the Zanpakuto, currently a yari-style spear, was changed to a pair of katars? The two blades would be equally capable of casting any of these techniques if the other was destroyed. In other words, I would only need one to cast techniques.
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Re: Zanpakutou Workshop

#179

Post by XIII » Fri Jan 04, 2019 8:33 pm

Shinoda wrote:
Fri Jan 04, 2019 8:17 pm
(1) I'm confused and maybe the answer is simple. Where do the Sen come from and how are they gathered (i.e., what determines their number)? I read the full Zanpakuto profile and wasn't sure - maybe you could help me out. I see solid limitations on the Zanpakuto abilities through these Sen coins, but those might be insubstantial if you have more coins than Blackbeard's treasure horde.
Shikai Description: Reijin is an old spirit with an incredible fondness for tradition and fundamentals. The old spirit of the blade holds such discipline in high reverence. This discipline comes in the form of three stances called Shisei. When techniques are executed from either stance, Reijin's power resonates and forms harmony with the soul of Blademaster and allows the full potential of the the blade to be realized. When blade resonance occurs, one of three uniques mark known as Sen (閃, flash) appear on the blade.
Only one of each Sen, up to a total of three, can exist at any given point in time.
Despite the change Tenka Reijin is still bound by some of the same use of Sen in order to draw out its true potential as Shikai is. However, the form Sen takes is now vastly different. Instead of appearing as sigils upon the blade, Sen now takes the form of old ceremonial coins. These coins must be offered in order to make use of any of Tenka Reijin’s abilities. When there is no payment left to offer, Tenka Reijin sealed once more.
It’s all there. Though I left as much out of the Bankai for brevity purposes. It’s already quite word dense as is, ya know? Edit: Forgot to say that I thought I was pretty clear that the Sen limit for Bankai was 10, assuming the requisite conditions for receiving that many was met.

Also sidenote: This is the same Shikai/Bankai balance I’ve done for Solus’s zanpakutou where sacrificing my Shikai’s arguably best ability for a better Bankai, or using the Shikai’s best ability for a weaker Bankai. A nice dynamic in my opinion.
(2) I see no issue here. I assume the four new attacks come in the form of like, a ethereal fist, sword, foot, etc,.? Approved.
so long as it remains purely physical.

(3) I actually really like this one, seems good to me. Approved.
You’ll find that I’m actually not all that creative. This was an idea I used once before as a old Hollow Character I had, Nazo Tsugimori back on BAM. I had a Cero ability that worked the similarly. Allowed the cero to “stick” to whatever it hit, allowing for remote detonation at a later time. This ability was a slight evolution of that.

XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize III: Daimyou’s Soul
Type: Active/Passive
Element: None
Sen Cost: 4
Description: By paying tribute to Oda Nobunaga, Emi becomes possessed by the great Daimyou. With this soul Harmonization in effect Emi’s focus becomes that of pure overwhelming force and “attacks that seek to subjugate all resistance.” Using the blessings of Nobunaga, Emi becomes able to effortlessly and precisely channel the full extent of her strength with each (physical) attack of her choosing. This results in wide reaching destructive swings.
(4) I'm confused. The destructive force - should I understand this as just "destructive energy?" Additionally, what are these walls of destructive force made out of? Are they and the swings the same thing? I'm trying to envision the ability in action and its not quite coming to me. It doesn't sound like there's any glaring issues here but I want to make sure I understand what's happening so I don't miss a potential issue.
The sheer force of her strength. Was pretty sure I was real direct about that aside from straight up reprinting the strength descriptions as part of the ability. But as it should have gone without saying emi is strong enough to create shockwaves of some level of destructive potential just by exerting her strength. When suspended in the air via the combination of this and blade curse it would form a wall... though it would do so already, just... not as “permanently”. I’ll clarify as per your suggestions if necessary.
Last edited by XIII on Fri Jan 04, 2019 8:38 pm, edited 2 times in total. word count: 740

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#180

Post by Shinoda » Fri Jan 04, 2019 8:38 pm

XIII wrote:
Fri Jan 04, 2019 8:33 pm
Shinoda wrote:
Fri Jan 04, 2019 8:17 pm
(1) I'm confused and maybe the answer is simple. Where do the Sen come from and how are they gathered (i.e., what determines their number)? I read the full Zanpakuto profile and wasn't sure - maybe you could help me out. I see solid limitations on the Zanpakuto abilities through these Sen coins, but those might be insubstantial if you have more coins than Blackbeard's treasure horde.
Shikai Description: Reijin is an old spirit with an incredible fondness for tradition and fundamentals. The old spirit of the blade holds such discipline in high reverence. This discipline comes in the form of three stances called Shisei. When techniques are executed from either stance, Reijin's power resonates and forms harmony with the soul of Blademaster and allows the full potential of the the blade to be realized. When blade resonance occurs, one of three uniques mark known as Sen (閃, flash) appear on the blade.
Only one of each Sen, up to a total of three, can exist at any given point in time.
Despite the change Tenka Reijin is still bound by some of the same use of Sen in order to draw out its true potential as Shikai is. However, the form Sen takes is now vastly different. Instead of appearing as sigils upon the blade, Sen now takes the form of old ceremonial coins. These coins must be offered in order to make use of any of Tenka Reijin’s abilities. When there is no payment left to offer, Tenka Reijin sealed once more.
It’s all there. Though I left as much out of the Bankai for brevity purposes. It’s already quite word dense as is, ya know? Edit: Forgot to say that I thought I was pretty clear that the Sen limit for Bankai was 10, assuming the requisite conditions for receiving that many was met.

Also sidenote: This is the same Shikai/Bankai balance I’ve done for Solus’s zanpakutou where sacrificing my Shikai’s arguably best ability for a better Bankai, or using the Shikai’s best ability for a weaker Bankai. A nice dynamic in my opinion.
(2) I see no issue here. I assume the four new attacks come in the form of like, a ethereal fist, sword, foot, etc,.? Approved.
so long as it remains purely physical.

(3) I actually really like this one, seems good to me. Approved.
You’ll find that I’m actually not all that creative. This was an idea I used once before as a old Hollow Character I had, Nazo Tsugimori back on BAM. I had a Cero ability that worked the similarly. Allowed the cero to “stick” to whatever it hit, allowing for remote detonation at a later time. This ability was a slight evolution of that.

XIII wrote:
Thu Jan 03, 2019 3:27 pm
Ability: Soul Harmonize III: Daimyou’s Soul
Type: Active/Passive
Element: None
Sen Cost: 4
Description: By paying tribute to Oda Nobunaga, Emi becomes possessed by the great Daimyou. With this soul Harmonization in effect Emi’s focus becomes that of pure overwhelming force and “attacks that seek to subjugate all resistance.” Using the blessings of Nobunaga, Emi becomes able to effortlessly and precisely channel the full extent of her strength with each (physical) attack of her choosing. This results in wide reaching destructive swings.
(4) I'm confused. The destructive force - should I understand this as just "destructive energy?" Additionally, what are these walls of destructive force made out of? Are they and the swings the same thing? I'm trying to envision the ability in action and its not quite coming to me. It doesn't sound like there's any glaring issues here but I want to make sure I understand what's happening so I don't miss a potential issue.
The sheer force of her strength. Was pretty sure I was real direct about that aside from straight up reprinting the strength descriptions as part of the ability. But as it should have gone without saying emi is strong enough to create shockwaves of some level of destructive potential just by exerting her strength. When suspended in the air via the combination of this and blade curse it would form a wall... though it would do so already, just... not as “permanently”. I’ll clarify as per your suggestions if necessary.
Everything is Approved. I apologize for my confusion on certain points - I'm just a bit tired at the moment. I think I would use the word "shockwave" in your Daimyou's Soul profile though, I think it best illustrates the meaning you're expressing here.
word count: 795
Tetsuya Sajin | Raizo Shinoda | Akira Shinoda
Fmr. Tenth Division Captain| Privaron 306
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