Fluxarc wrote: ↑
Sat Jun 08, 2019 3:24 am
Kara Masters is a Prime Potential- otherwise known as an Aegean- which means that her lifeforce is linked inextricably to a preeminent cosmic entity known as Ambrosia. This link is called the Ambrosia Aspect, and is the source of Kara's extraordinary abilities, allowing her to manipulate two energies- quantum and psionic.
Thanks to her Ambrosial Aspect, Kara's spiritual awareness is virtually unmatched, as she can detect even the most minute shift in the flow of spiritual energies both around her and within beings or objects, potentially even over vast distances. Ironically, Kara's own spiritual power and energy are completely undetectable, except for those at the highest levels of spiritual power, who- even then- can only detect extremely faint traces of Kara's reiryoku. Kara is also insusceptible to aggressive spiritual pressures, or reiatsu intimidation/crush.
Woohoo! Does that mean it'd be abnormally hard to detect you? I've seen that better, not like it's a problem.
And you're insusceptible to reiatsu crush? Despite the differences in reiatsu?
Despite its many advantages, Kara's Ambrosial Aspect robs her entirely of the ability to use demon magic/kido. She is also unable to 'mold' her spirit energy, which prevents her from using it to walk on air or water. The one exception to this is Shunpo, which Kara is able to perform as well as any other shinigami. It has been theorized by some that Kara's inability to mold her energy while still being able to use high-speed movement skills has to do with the fact high-speed movement techniques involve 'bursts' of energy, whereas techniques such as air-stepping require a sustained reiatsu-channelling effort.
The most powerful and versatile of powers gifted to Kara by her Ambrosia Aspect. Sovereign gives Kara complete control over physical matter and elemental energies (fire, lightning/electricity) using telekinesis/psionic energy. Kara cannot control non-elemental kido energies. Kara's control over extends to the molecular level. To control matter, Kara must first take hold of it with her psionic powers. This is called the telekinetic grasp, and costs spirit power. Once the matter is grasped, the cost to maintain the hold (telekinetic hold) becomes mental. The only limit to Sovereign is the amount of spiritual and mental power Kara possesses at any given time.
Kara can choose to control a whole object, or control its molecules/particles. This allows her to take an object apart and reform or reshape it. She could also control molecular energy, which determines the objects state of matter i.e. solid, liquid, gas. For example, Kara could increase the molecular energy of a rock, taking up its temperature and turning it to magma, or could reduce the molecular energy of water, turning it to ice. Molecular telekinesis costs slightly more than normal telekinesis in terms of mental energy, as Kara's focus is split between each molecule being manipulated.
While not an ability in and of itself, it is worth noting that Kara can sense things through any object under her telekinetic hold, in much the same way one can feel vibrations through a surface one has a hand pressed to, or feel the flow of water shift around you when something passes by.
Shirou Emiya's trace on.
I. Physical Matter Manipulation - Telekinetic grasp for one (1) ton of weight costs 0.25% of Kara's spirit energy. Telekinetic hold costs 0.15% of mental energy (minus 0.15% strength and speed) per post, with an additional 0.05% mental energy per post for every one feet of distance between Kara and the object being held. Molecular manipulation of physical matter costs an additional 0.15% mental energy per post for every 1 ton of matter.
II. Energy Manipulation - Telekinetic grasp for any given mass of energy will require half as much spirit energy on Kara's part as it originally cost to create the energy. Telekinetic hold would cost 0.05% of mental energy (minus 0.05% strength and speed) per post, with an additional 0.02% mental energy per post for every one feet of distance between Kara and the energy being held. Molecular manipulation of energies costs an additional 0.05% mental energy per post.
III. Objects/energies physically or mentally linked with another sentient being cannot be controlled; this includes articles of clothes being worn,objects being held, or energies being manipulated by another, whether physically or by mind or spirit energy.
IV. The telekinetic grasp occurs at the speed of thought.
V. Lost speed and strength is regained by 1% per 2 posts the ability is not used. Spent reiatsu is recovered at universal rate.
The mental energy lost isn't balanced with what's gained. Hold on. So 3feet = 3×0.15?
With Godsworn's Scryer ability active, Kara is able to create quantum state clones of herself. These clones can only be created during a zero energy state- a moment in time when Kara's internal energies are completely inactive (which just means that she isn't moving a muscle). This zero energy state can last for any amount of time. Once a 'zero clone' is created, it can be maintained in that position for a time, and, at any moment before it expires, Kara can return herself to that zero clone's quantum state, effectively restoring herself, body and spirit. This allows her to heal and avoid damage, and quickly restore spirit energy.
NAAAAAANI? She'd avoid damage? Explain that please. Healing in battle? I do get the limitation -which is don't move at all. Something you cannot normally do in battle.
When Kaal's Scythe is activated, Kara's pupil-rings and irises turn from silver to gold, and remain that way until Khaal's Scythe is deactivated. Zero clones are invisible to all but Kara.
Once she'd developed the ability, Kara named it after the Sanskrit word for time, a nod of respect to the monks who raised her.
-- Technical Details
I. Activating Khaal's Scythe doubles the costs of it's parent ability, Scryer, until deactivation. (See Scryer)
II. No more than 5 clones may be active at once.
III. Switching to a zero clone (which Kara calls 'phasing') occurs at the speed of thought. However, once phasing is completed, Kara remains in an immaterial state for a second, during which she is unable to cause or receive damage. Kara's endurance (resistance to damage) also drops by 50% for 2 posts. Once phasing happens, all existing zero clones vanish.
I'm a bit lost. Create 5 clones? She'd leap from one to another? Almost immediately?