Zanpakutou Workshop

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Re: Zanpakutou Workshop

#501

Post by XIII » Sat Jun 01, 2019 10:48 am

Akugaranwa Itachi wrote:
Sat Jun 01, 2019 4:06 am
Element: Fire
Type: Active
Name: Amaterasu
Description: Amaterasu: Amaterasu allows him to emit fire hotter than the Flames of hell. The fire flows out of his body and it's stored in his Devil arm which he can use to release them once it's gathered enough power.
Everything is fine except this and that’s only because of a technicality. I basically outlined why with recent post in the Togabito thread but I’ve been saying for a while now that it shouldn’t be possible to use both Devil Arms and Echo/Resonance. Essentially they’re two very different versions of the same thing but there’s some distinct difference. I’ll skip out on the details here but simply change Devil Arm to weapon and you’re goood.

Despite this Approved.

Oh and @PhoenixDayne I can’t say I can review things consistently here not with there still being a billion things I need to do. I mainly just pooped in recently while I wait for Togabito activity to pick up again.
word count: 184

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Joined: Sat Dec 16, 2017 1:36 am

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Re: Zanpakutou Workshop

#502

Post by PhoenixDayne » Mon Jun 03, 2019 6:19 am

Khan_Dracos wrote:
Mon May 27, 2019 9:27 am
Ok, haven't done this in a while. This is the bascics of my zan. Looking for constructive criticism please.

Character: Bayushi Khazid'hea, grandson of Bayushi Meijin. I doubt any of ya'll even remember me it's been like forever, but it's good to be back



Name: Heartseeker
Element:Fire

Appearance: Unreleased and in shikai, is a standard jintachi, with a companion wakizashi. It's handles are wrapped in silver mithril etched with emerald green and gold kanji marking it's master as a member of the Dragon Clan. When Bankai is released Heartseeker takes the form of a two and a half meter double bladed lance, one blade is shaped in a foot and a half long corkscrew, the other flat double edged meter long blade.

Main ability: Heartseeker can draw heat from any source reaching a maximum temprature of 7,000 kelvin. When released as shikai the entire blade burns white hot, but as the temprature rises the heat becomes focused along the blade's edge allowing it to slice through or puncture near anything. Heartseeker can draw heat from any source, solid, liquid, gas, or plasma.

Passive Ability: Constant leeching of heat and light in a 10 meter radius.
When not blocked, right?
And 7000°C? That's pretty high.
If you're leeching off heat and light, then, there'd cold and darkness.

For the fun of it, this is actually one of thr counters of my Zan.
word count: 255

Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.
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Re: Zanpakutou Workshop

#503

Post by PhoenixDayne » Mon Jun 03, 2019 7:11 am

Zanpakuto
Amaterasu [千本. Mistress Of Infinite Suns • Goddess Of The sun] : Amaterasu is indifferent from one's regular katana. The cross guard of Akutagawa's dual soulcutters is awkwardly simple, however, it is rectangular. With a red hilt-wrapping, it curves slightly inorder to not perturb Akutagawa's swings.

Manifestations and VastLands : The inner-verse of his soulcutter gathers together several magnanimous entities of incomprehensible sizes atop dry grounds and around active volcanoes. These entities bask underneath the radiance of the sun. Without knowing the meaning of this, Akutagawa serened himself from knowing the truth. Eventually, he'd deduce they are all physical Manifestations of the sun; hence, Sun-Gods.



Shikai :
Its effects are triggered by the command; “Scorch” [焦げた. Kogeta]

Shikai Special Ability - Ability One : In its shikai, Amaterasu blades exudes astonishing levels of heats and heated particles, bringing the blades' form to a plasmic state. When such is established, Akutagawa has the right to establish a link with Amaterasu's several suns. This link is known as Edolas' Blaze.
When used; Akutagawa's eyes are ashed away, leaving behind ever-flickering embers and soul-ash.
Shinjitsu. [焦げた. Edolas' Truth] is the reward for his lost eyesight. He'd perceive the the infrared spectrum and warp through it to achieve an amazing degree of perception -a gift for viewing the temperature variation around him[Environment, Objects and creatures] in 360°. He can detect the bodily heat of realistic matter, casually noticing what is and what isn't real, more precisely with Frictional Awareness.
This extends to being capable of seeing within obstructions; buildings, bunkers, etceteras and beyond it.
- Frictional Awareness : Atsushi can perceive the slight heat build-up caused by friction at a molecular level - which permits him to perceive the movement of things much earlier in a style that's mistaken for premonition or foresight.


Hai.[焦げ. Edolas' Ashes] Primordially, Akutagawa is able to only see the path and ends of heat. Fully comprehending such, he's now able to control heated particles to outstanding level so far it isn't cooled or below the temperature for control.
Usually, Akutagawa employs the use of ash, which constantly his blades and cranial sockets emits[It isn't limited to just ash], allowing him diversity over his abilities.
• Temperature for control - 30°C and above.[Sentients not included]
• He can alter the shapes/sharpness of these ashes.
• He can tune the temperature so far it isn't rendered incontrollable by cooling it subtly.
• When inhaled, it burns from the inside.
• This heated particles can harden Instantaneously, becoming as dense as metals or even beyond.
Setsuzoku.[接続. Edolas' Bond] is a gift from akutagawa to a companion. Simply put, Akutagawa can share his abilities with another; wholly acting as a backup to aid his comrades. Not only does the comrade become resistant to the heat of amaterasu, he receives abilities Akutagawa dictates. However, this is only possible after certain conditions have been reached. This isn't just doable with sentient matter, even non-sentient objects in

DETAILS & LIMITATIONS
• Shinjitsu

- This, when restricted to just 50m doesn't drain anything. However, he'd heighten his awareness to an astounding 150m
- At every 50m increase, he'd expend 5% of his reiatsu and a continuous drain of 0.5% per post turn.

• Hai

- Ashes or any other controllable particles can not extend beyond 50m.
- Activating this skill drains 1.5% of Atsushi's spiritual energy.
- Speed of particles is two levels below Atsushi's.
- Temporarily, it'd be reduced to a level by expending 1.5% of his reiatsu for two posts or match Atsushi's speed by offering 3% of his reiatsu.
- Total mass of ashes/controllable-matters cannot exceed a ton.
- Giving consciousness to his particles via Setsuzoku; these particles act on their own accord as if alive.
- The link and strength of these particles depends on the reiatsu invested.
- It'd match kido #n if the equivalent reiatsu is spent.[Specifically, it'd be as potent as Atsushi's highest Kido]
• Setsuzoku

- Firstly, the benefits of having Atsushi's skill is; the effect of one's skills/abilities are doubled whilst only draining the normal amount. As you might have thought, yes, Akutagawa's reiatsu is released/expended to amp said technique.
- Each ability Akutagawa issues over, the reiatsu cost are shared equally.
- The adverse effects of any ability can be limitedly shifted away, e.g. Shinjitsu would cost only an eye, though, this'd revert when unlinked.
- Even an opponent can be linked.
- The cost for having Setsuzoku is; An attempt to betray Atsushi would cause the traitor to burn from inside out.
- They aren't totally exempted from the adverse effect of any technique; if they were to be given access to Shinjitsu, certainly an eye would be lost.


Ability Two : Moeru. [ 燃える. Char/Burn Away] : Grasping the concept of "Control And Amplification", he can alter the vastness of heat/heat energy, control the direction/flow/movement of ambient heat energies and amplify its strength and quantity. The application of this is called Assimilation & Emission.
Sesshu. [摂取. Assimilate.] is the assimilation/trapping of ambient heat energy.

• His blades/body can assimilate/trap heat, building or increasing the hotness of Akutagawa's body or blades without affecting their forms immediately.
• Call-out Phrase; Moeru.
• Starting temperature; 500°C.
• Peak Temperature; 2000°C.
• It increases by 500°C when issued.
• When that occurs, Atsushi loses 2.5% of his spiritual energy.
• Increase in temperature leads to an increase in exhaustion rate.
• The gradual dehydration wrinkles Atsushi's skin at every increase. Eventually, his body would burn into ashes at a steady pace, starting from his fingers.[This occurs if he peaks the temperature].
• The process of his body burning into ashes is termed "Ashing/Charring".
• For maintenance; at base-500°C, it depletes 0.5% of his reiatsu per post.
• It increases by 0.5% anytime the temperature is increased.
Kai. [解放. Emit] : Basically, the release and amplification of trapped and ambient heat energy over a fixed range.
This occurs in several ways;
• He can release squalls/waves of flames, wave of energy, etcetera.
• From any surface/part of his weapon and body, he can emit balls, waves and beams of condensed heat energy.
• Each kick, swing, punch- launches forward waves of flames or energy.
• The potency of each attack can be as powerful as Akutagawa's highest Kido.
• If potency is equals kido #1's; energy percentage deducted is 0.15%. Kido #2 = 0.3%, etc.


Iten. [移転. Transfer] : This transfers heat energy or heat itself from a location to another. He'd transfer trapped heat into the environment, spontaneously heating the environment.
• Since the transferral occurs much more at about 5m; the heat around him climbs 1000°C, transmogrifying the ground into a pool of lava and melting anything touched.
• Range; 50m.
• Effect; Burning sensation and hyperthermia.
• Minimum temperature : 80°C
• Peak degree : 200°C
• For every 10°C increase, 0.3% reiatsu is deducted.

When insanely focused/charged, explosions/Detonations occur spontaneously.
• Destructiveness varies with charge time and reiatsu imbued.
• At the basic and barely charged level;
•• Potency = Kidou 1-33.
•• Reiatsu percentage per potency= 0.15%
•• Charge time = 1s per Potency.
• At mid charged level ;
•• Potency = Kidou 34-66
•• Reiatsu percentage per Potency= 0.15%
•• Meaning 5.5% for a Kido 34 as a base for mid charged levels. I.e 35 = 5.1%, 36 = 5.4%, etcetera.
•• Charge time = 1s per potency.
• At highly charged level ;
•• Potency = Kidou 67-99.
•• Reiatsu percentage per potency = 0.15%
•• Meaning 10.05% for a Kido 67 as the base for highly charged levels.
•• Charge time = 1s per potency.

• Range = 50m
• The most basic explosives are mostly for repulsive effect and possesses mild burning effect.


@XIII
@Fluxarc
Please, review.
Whomever is available.
Last edited by PhoenixDayne on Mon Jun 03, 2019 7:13 am, edited 1 time in total. word count: 1294

Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.
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Re: Zanpakutou Workshop

#504

Post by Akugaranwa Itachi » Mon Jun 03, 2019 8:43 am

Resonance Of Sin

Ashes to Ashes

Resonance Release Form: Aoshi The Man loved by the Sun God draws his power from the Sun. When activated, a burst of intense light that radiates an immense heat, Aoshi is literally covered with a burning black flame with his eyes as dark as Tar. He retains his physical form from his Echo. In this release form, the intense heat created from it causes the ground below to melt upon contact thus turning the very surrounding into a pool of lava.

Element: Sun
Type: Active
Name: Cruel Sun
Description: Like in his Echo, Aoshi is able to manipulate, shape, control and create his very own sun, being able to create a miniature sun which he can increase its size upon will that radiates an immense heat starting with 5000C and rises with time per-post reaching its peak at Noon.
7am(1-5post) 5000C
8am(5-10) 7000C
9am(10-15post) Temperature rises further to about 9000C
10am-11am(15-25post) Temperature rises further to about 10000
12am(Noon) Temperature at its peak Supernova. In this form, Aoshi is an embodiment of heat itself burning far greater than that of the Sun reaching the Temperature of about 150000. Melting the ground into lava, melting stone and anything in contact.

• Aoshi can only maintain this form for about 5 posts before the Temperature begins to fall back to normal room temperature.

• At supernova, Aoshi uses up about 40% of his Sin

• Temperature falls gradually in the same sequence as its rise after noon.

Element: None
Type: Active
Name: Royal Cloak
Description: Aoshi Manipulating flames at will, Aoshi cloaks himself in a blue flame being able to withstand attacks equivalent to Kido 57
• Aoshi can create 5 extended hands from his Royal cloak extending about 30meters from him which serves as a means of defense and attack.
Element: Lava
Type: Active
Name: Final Burst
Description: Aoshi is capable of manipulating, control, and shape the basic aspect of Lava, using the intense heat created by His sun, Aoshi is able to turn earth he steps into Lava which spans over an area of 150 meters using the intense heat of his Sun.


@XIII please review.....
Last edited by Akugaranwa Itachi on Tue Jun 04, 2019 5:04 am, edited 1 time in total. word count: 368
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Re: Zanpakutou Workshop

#505

Post by XIII » Mon Jun 03, 2019 1:31 pm

 ! Moderator Message from: XIII
Just to point out... don’t expect me to be here all that consistently. I still have a lot of other things I’m working on. *points to Togabito stuff* so I won’t be able to get to stuff in a timely manner.
Last edited by XIII on Mon Jun 03, 2019 1:31 pm, edited 1 time in total. word count: 47

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Posts: 392
Joined: Sat Jan 28, 2017 11:38 pm
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Re: Zanpakutou Workshop

#506

Post by Akugaranwa Itachi » Tue Jun 04, 2019 5:01 am

Whenever you are ready
word count: 4
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Re: Zanpakutou Workshop

#507

Post by Aegis Raiu » Fri Jun 07, 2019 1:57 am

Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 5 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than or matches that of the target. While opponents of Reiatsu one level higher can negate this effect by 20% less, 40% for reiatsu two levels higher and so on.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.

Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to divide his very soul into two separate identical beings.
°Costs 50% of his reiatsu to divide and maintain his other soul for a period of 15 posts.
°The cloned Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
Last edited by Aegis Raiu on Fri Jun 07, 2019 2:47 am, edited 1 time in total. word count: 394
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Re: Zanpakutou Workshop

#508

Post by PhoenixDayne » Fri Jun 07, 2019 11:32 am

Aegis Raiu wrote:
Fri Jun 07, 2019 1:57 am
Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 5 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than or matches that of the target. While opponents of Reiatsu one level higher can negate this effect by 20% less, 40% for reiatsu two levels higher and so on.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.
> Wait. What if damage is dealt within 5posts again? Does that null the whole damage transfer thing? Replaces the former damage? Or accumulat
> Upon physical contact, or contact with his arrow, cool.
> But! Doppelganger! You'd attain mild invulnerability with that. I'm iffy on that, very iffy on that.
> This is fine majorly.
Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to divide his very soul into two separate identical beings.
°Costs 50% of his reiatsu to divide and maintain his other soul for a period of 15 posts.
°The cloned Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
> 50%, Ka?
> Splitting your soul = Splitting every capabilities including your stats. You'd be weakened and slower. Reword that appropriately.
word count: 478

Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.
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Re: Zanpakutou Workshop

#509

Post by Aegis Raiu » Fri Jun 07, 2019 1:06 pm

PhoenixDayne wrote:
Fri Jun 07, 2019 11:32 am
Aegis Raiu wrote:
Fri Jun 07, 2019 1:57 am
Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 5 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than or matches that of the target. While opponents of Reiatsu one level higher can negate this effect by 20% less, 40% for reiatsu two levels higher and so on.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.
> Wait. What if damage is dealt within 5posts again? Does that null the whole damage transfer thing? Replaces the former damage? Or accumulat
> Upon physical contact, or contact with his arrow, cool.
> But! Doppelganger! You'd attain mild invulnerability with that. I'm iffy on that, very iffy on that.
> This is fine majorly.

It would definitely accumulate.
Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to divide his very soul into two separate identical beings.
°Costs 50% of his reiatsu to divide and maintain his other soul for a period of 15 posts.
°The cloned Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
> 50%, Ka?
> Splitting your soul = Splitting every capabilities including your stats. You'd be weakened and slower. Reword that appropriately.
LOL, alright.
Last edited by Aegis Raiu on Fri Jun 07, 2019 1:19 pm, edited 2 times in total. word count: 493
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Re: Zanpakutou Workshop

#510

Post by Aegis Raiu » Fri Jun 07, 2019 1:09 pm

Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 5 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than or matches that of the target. While opponents of Reiatsu one level higher can negate this effect by 20% less, 40% for reiatsu two levels higher and so on.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.

Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and maintain this being for a period of 15 posts.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
Last edited by Aegis Raiu on Fri Jun 07, 2019 1:21 pm, edited 1 time in total. word count: 396
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Re: Zanpakutou Workshop

#511

Post by Fluxarc » Sat Jun 08, 2019 3:24 am

PhoenixDayne wrote:
Mon Jun 03, 2019 7:11 am
Zanpakuto
Amaterasu [千本. Mistress Of Infinite Suns • Goddess Of The sun] : Amaterasu is indifferent from one's regular katana. The cross guard of Akutagawa's dual soulcutters is awkwardly simple, however, it is rectangular. With a red hilt-wrapping, it curves slightly inorder to not perturb Akutagawa's swings.

Manifestations and VastLands : The inner-verse of his soulcutter gathers together several magnanimous entities of incomprehensible sizes atop dry grounds and around active volcanoes. These entities bask underneath the radiance of the sun. Without knowing the meaning of this, Akutagawa serened himself from knowing the truth. Eventually, he'd deduce they are all physical Manifestations of the sun; hence, Sun-Gods.



Shikai :
Its effects are triggered by the command; “Scorch” [焦げた. Kogeta]

Shikai Special Ability - Ability One : In its shikai, Amaterasu blades exudes astonishing levels of heats and heated particles, bringing the blades' form to a plasmic state. When such is established, Akutagawa has the right to establish a link with Amaterasu's several suns. This link is known as Edolas' Blaze.
When used; Akutagawa's eyes are ashed away, leaving behind ever-flickering embers and soul-ash.
Shinjitsu. [焦げた. Edolas' Truth] is the reward for his lost eyesight. He'd perceive the the infrared spectrum and warp through it to achieve an amazing degree of perception -a gift for viewing the temperature variation around him[Environment, Objects and creatures] in 360°. He can detect the bodily heat of realistic matter, casually noticing what is and what isn't real, more precisely with Frictional Awareness.
This extends to being capable of seeing within obstructions; buildings, bunkers, etceteras and beyond it.
- Frictional Awareness : Atsushi can perceive the slight heat build-up caused by friction at a molecular level - which permits him to perceive the movement of things much earlier in a style that's mistaken for premonition or foresight.


Hai.[焦げ. Edolas' Ashes] Primordially, Akutagawa is able to only see the path and ends of heat. Fully comprehending such, he's now able to control heated particles to outstanding level so far it isn't cooled or below the temperature for control.
Usually, Akutagawa employs the use of ash, which constantly his blades and cranial sockets emits[It isn't limited to just ash], allowing him diversity over his abilities.
• Temperature for control - 30°C and above.[Sentients not included]
• He can alter the shapes/sharpness of these ashes.
• He can tune the temperature so far it isn't rendered incontrollable by cooling it subtly.
• When inhaled, it burns from the inside.
• This heated particles can harden Instantaneously, becoming as dense as metals or even beyond.
Setsuzoku.[接続. Edolas' Bond] is a gift from akutagawa to a companion. Simply put, Akutagawa can share his abilities with another; wholly acting as a backup to aid his comrades. Not only does the comrade become resistant to the heat of amaterasu, he receives abilities Akutagawa dictates. However, this is only possible after certain conditions have been reached. This isn't just doable with sentient matter, even non-sentient objects in

DETAILS & LIMITATIONS
• Shinjitsu

- This, when restricted to just 50m doesn't drain anything. However, he'd heighten his awareness to an astounding 150m
- At every 50m increase, he'd expend 5% of his reiatsu and a continuous drain of 0.5% per post turn.

• Hai

- Ashes or any other controllable particles can not extend beyond 50m.
- Activating this skill drains 1.5% of Atsushi's spiritual energy.
- Speed of particles is two levels below Atsushi's.
- Temporarily, it'd be reduced to a level by expending 1.5% of his reiatsu for two posts or match Atsushi's speed by offering 3% of his reiatsu.
- Total mass of ashes/controllable-matters cannot exceed a ton.
- Giving consciousness to his particles via Setsuzoku; these particles act on their own accord as if alive.
- The link and strength of these particles depends on the reiatsu invested.
- It'd match kido #n if the equivalent reiatsu is spent.[Specifically, it'd be as potent as Atsushi's highest Kido]
• Setsuzoku

- Firstly, the benefits of having Atsushi's skill is; the effect of one's skills/abilities are doubled whilst only draining the normal amount. As you might have thought, yes, Akutagawa's reiatsu is released/expended to amp said technique.
- Each ability Akutagawa issues over, the reiatsu cost are shared equally.
- The adverse effects of any ability can be limitedly shifted away, e.g. Shinjitsu would cost only an eye, though, this'd revert when unlinked.
- Even an opponent can be linked.
- The cost for having Setsuzoku is; An attempt to betray Atsushi would cause the traitor to burn from inside out.
- They aren't totally exempted from the adverse effect of any technique; if they were to be given access to Shinjitsu, certainly an eye would be lost.


Ability Two : Moeru. [ 燃える. Char/Burn Away] : Grasping the concept of "Control And Amplification", he can alter the vastness of heat/heat energy, control the direction/flow/movement of ambient heat energies and amplify its strength and quantity. The application of this is called Assimilation & Emission.
Sesshu. [摂取. Assimilate.] is the assimilation/trapping of ambient heat energy.

• His blades/body can assimilate/trap heat, building or increasing the hotness of Akutagawa's body or blades without affecting their forms immediately.
• Call-out Phrase; Moeru.
• Starting temperature; 500°C.
• Peak Temperature; 2000°C.
• It increases by 500°C when issued.
• When that occurs, Atsushi loses 2.5% of his spiritual energy.
• Increase in temperature leads to an increase in exhaustion rate.
• The gradual dehydration wrinkles Atsushi's skin at every increase. Eventually, his body would burn into ashes at a steady pace, starting from his fingers.[This occurs if he peaks the temperature].
• The process of his body burning into ashes is termed "Ashing/Charring".
• For maintenance; at base-500°C, it depletes 0.5% of his reiatsu per post.
• It increases by 0.5% anytime the temperature is increased.
Kai. [解放. Emit] : Basically, the release and amplification of trapped and ambient heat energy over a fixed range.
This occurs in several ways;
• He can release squalls/waves of flames, wave of energy, etcetera.
• From any surface/part of his weapon and body, he can emit balls, waves and beams of condensed heat energy.
• Each kick, swing, punch- launches forward waves of flames or energy.
• The potency of each attack can be as powerful as Akutagawa's highest Kido.
• If potency is equals kido #1's; energy percentage deducted is 0.15%. Kido #2 = 0.3%, etc.


Iten. [移転. Transfer] : This transfers heat energy or heat itself from a location to another. He'd transfer trapped heat into the environment, spontaneously heating the environment.
• Since the transferral occurs much more at about 5m; the heat around him climbs 1000°C, transmogrifying the ground into a pool of lava and melting anything touched.
• Range; 50m.
• Effect; Burning sensation and hyperthermia.
• Minimum temperature : 80°C
• Peak degree : 200°C
• For every 10°C increase, 0.3% reiatsu is deducted.

When insanely focused/charged, explosions/Detonations occur spontaneously.
• Destructiveness varies with charge time and reiatsu imbued.
• At the basic and barely charged level;
•• Potency = Kidou 1-33.
•• Reiatsu percentage per potency= 0.15%
•• Charge time = 1s per Potency.
• At mid charged level ;
•• Potency = Kidou 34-66
•• Reiatsu percentage per Potency= 0.15%
•• Meaning 5.5% for a Kido 34 as a base for mid charged levels. I.e 35 = 5.1%, 36 = 5.4%, etcetera.
•• Charge time = 1s per potency.
• At highly charged level ;
•• Potency = Kidou 67-99.
•• Reiatsu percentage per potency = 0.15%
•• Meaning 10.05% for a Kido 67 as the base for highly charged levels.
•• Charge time = 1s per potency.

• Range = 50m
• The most basic explosives are mostly for repulsive effect and possesses mild burning effect.


@XIII
@Fluxarc
Please, review.
Whomever is available.

@ Phe, @ XIII - I'll be taking this one! >____>






Also, I've got a couple abilities for review, one or two old but modified, another new one,

Ambrosia Aspect

Kara Masters is a Prime Potential- otherwise known as an Aegean- which means that her lifeforce is linked inextricably to a preeminent cosmic entity known as Ambrosia. This link is called the Ambrosia Aspect, and is the source of Kara's extraordinary abilities, allowing her to manipulate two energies- quantum and psionic.

Thanks to her Ambrosial Aspect, Kara's spiritual awareness is virtually unmatched, as she can detect even the most minute shift in the flow of spiritual energies both around her and within beings or objects, potentially even over vast distances. Ironically, Kara's own spiritual power and energy are completely undetectable, except for those at the highest levels of spiritual power, who- even then- can only detect extremely faint traces of Kara's reiryoku. Kara is also insusceptible to aggressive spiritual pressures, or reiatsu intimidation/crush.

Despite its many advantages, Kara's Ambrosial Aspect robs her entirely of the ability to use demon magic/kido. She is also unable to 'mold' her spirit energy, which prevents her from using it to walk on air or water. The one exception to this is Shunpo, which Kara is able to perform as well as any other shinigami. It has been theorized by some that Kara's inability to mold her energy while still being able to use high-speed movement skills has to do with the fact high-speed movement techniques involve 'bursts' of energy, whereas techniques such as air-stepping require a sustained reiatsu-channelling effort.


Sovereign (Active)
The most powerful and versatile of powers gifted to Kara by her Ambrosia Aspect. Sovereign gives Kara complete control over physical matter and elemental energies (fire, lightning/electricity) using telekinesis/psionic energy. Kara cannot control non-elemental kido energies. Kara's control over extends to the molecular level. To control matter, Kara must first take hold of it with her psionic powers. This is called the telekinetic grasp, and costs spirit power. Once the matter is grasped, the cost to maintain the hold (telekinetic hold) becomes mental. The only limit to Sovereign is the amount of spiritual and mental power Kara possesses at any given time.

Kara can choose to control a whole object, or control its molecules/particles. This allows her to take an object apart and reform or reshape it. She could also control molecular energy, which determines the objects state of matter i.e. solid, liquid, gas. For example, Kara could increase the molecular energy of a rock, taking up its temperature and turning it to magma, or could reduce the molecular energy of water, turning it to ice. Molecular telekinesis costs slightly more than normal telekinesis in terms of mental energy, as Kara's focus is split between each molecule being manipulated.

-Telekinetic Awareness
While not an ability in and of itself, it is worth noting that Kara can sense things through any object under her telekinetic hold, in much the same way one can feel vibrations through a surface one has a hand pressed to, or feel the flow of water shift around you when something passes by.

--Technical Details
I. Physical Matter Manipulation - Telekinetic grasp for one (1) ton of weight costs 0.25% of Kara's spirit energy. Telekinetic hold costs 0.15% of mental energy (minus 0.15% strength and speed) per post, with an additional 0.05% mental energy per post for every one feet of distance between Kara and the object being held. Molecular manipulation of physical matter costs an additional 0.15% mental energy per post for every 1 ton of matter.
II. Energy Manipulation - Telekinetic grasp for any given mass of energy will require half as much spirit energy on Kara's part as it originally cost to create the energy. Telekinetic hold would cost 0.05% of mental energy (minus 0.05% strength and speed) per post, with an additional 0.02% mental energy per post for every one feet of distance between Kara and the energy being held. Molecular manipulation of energies costs an additional 0.05% mental energy per post.
III. Objects/energies physically or mentally linked with another sentient being cannot be controlled; this includes articles of clothes being worn,objects being held, or energies being manipulated by another, whether physically or by mind or spirit energy.
IV. The telekinetic grasp occurs at the speed of thought.
V. Lost speed and strength is regained by 1% per 2 posts the ability is not used. Spent reiatsu is recovered at universal rate.


Kaal's Scythe

With Godsworn's Scryer ability active, Kara is able to create quantum state clones of herself. These clones can only be created during a zero energy state- a moment in time when Kara's internal energies are completely inactive (which just means that she isn't moving a muscle). This zero energy state can last for any amount of time. Once a 'zero clone' is created, it can be maintained in that position for a time, and, at any moment before it expires, Kara can return herself to that zero clone's quantum state, effectively restoring herself, body and spirit. This allows her to heal and avoid damage, and quickly restore spirit energy.

When Kaal's Scythe is activated, Kara's pupil-rings and irises turn from silver to gold, and remain that way until Khaal's Scythe is deactivated. Zero clones are invisible to all but Kara.

Once she'd developed the ability, Kara named it after the Sanskrit word for time, a nod of respect to the monks who raised her.

-- Technical Details
I. Activating Khaal's Scythe doubles the costs of it's parent ability, Scryer, until deactivation. (See Scryer)
II. No more than 5 clones may be active at once.
III. Switching to a zero clone (which Kara calls 'phasing') occurs at the speed of thought. However, once phasing is completed, Kara remains in an immaterial state for a second, during which she is unable to cause or receive damage. Kara's endurance (resistance to damage) also drops by 50% for 2 posts. Once phasing happens, all existing zero clones vanish.

word count: 2345
FLUXARC | KARA MASTERS
User avatar
Fluxarc
Posts: 107
Joined: Wed Feb 01, 2017 3:50 am

RP Leader

Re: Zanpakutou Workshop

#512

Post by Fluxarc » Sat Jun 08, 2019 4:55 am

PhoenixDayne wrote:
Mon Jun 03, 2019 7:11 am
Zanpakuto
Amaterasu [千本. Mistress Of Infinite Suns • Goddess Of The sun] : Amaterasu is indifferent from one's regular katana. The cross guard of Akutagawa's dual soulcutters is awkwardly simple, however, it is rectangular. With a red hilt-wrapping, it curves slightly inorder to not perturb Akutagawa's swings.

Manifestations and VastLands : The inner-verse of his soulcutter gathers together several magnanimous entities of incomprehensible sizes atop dry grounds and around active volcanoes. These entities bask underneath the radiance of the sun. Without knowing the meaning of this, Akutagawa serened himself from knowing the truth. Eventually, he'd deduce they are all physical Manifestations of the sun; hence, Sun-Gods.



Shikai :
Its effects are triggered by the command; “Scorch” [焦げた. Kogeta]

Shikai Special Ability - Ability One : In its shikai, Amaterasu blades exudes astonishing levels of heats and heated particles, bringing the blades' form to a plasmic state. When such is established, Akutagawa has the right to establish a link with Amaterasu's several suns. This link is known as Edolas' Blaze.
When used; Akutagawa's eyes are ashed away, leaving behind ever-flickering embers and soul-ash.
Shinjitsu. [焦げた. Edolas' Truth] is the reward for his lost eyesight. He'd perceive the the infrared spectrum and warp through it to achieve an amazing degree of perception -a gift for viewing the temperature variation around him[Environment, Objects and creatures] in 360°. He can detect the bodily heat of realistic matter, casually noticing what is and what isn't real, more precisely with Frictional Awareness.
This extends to being capable of seeing within obstructions; buildings, bunkers, etceteras and beyond it.
- Frictional Awareness : Atsushi can perceive the slight heat build-up caused by friction at a molecular level - which permits him to perceive the movement of things much earlier in a style that's mistaken for premonition or foresight.


Hai.[焦げ. Edolas' Ashes] Primordially, Akutagawa is able to only see the path and ends of heat. Fully comprehending such, he's now able to control heated particles to outstanding level so far it isn't cooled or below the temperature for control.
Usually, Akutagawa employs the use of ash, which constantly his blades and cranial sockets emits[It isn't limited to just ash], allowing him diversity over his abilities.
• Temperature for control - 30°C and above.[Sentients not included]
• He can alter the shapes/sharpness of these ashes.
• He can tune the temperature so far it isn't rendered incontrollable by cooling it subtly.
• When inhaled, it burns from the inside.
• This heated particles can harden Instantaneously, becoming as dense as metals or even beyond.
Setsuzoku.[接続. Edolas' Bond] is a gift from akutagawa to a companion. Simply put, Akutagawa can share his abilities with another; wholly acting as a backup to aid his comrades. Not only does the comrade become resistant to the heat of amaterasu, he receives abilities Akutagawa dictates. However, this is only possible after certain conditions have been reached. This isn't just doable with sentient matter, even non-sentient objects in

DETAILS & LIMITATIONS
• Shinjitsu

- This, when restricted to just 50m doesn't drain anything. However, he'd heighten his awareness to an astounding 150m
- At every 50m increase, he'd expend 5% of his reiatsu and a continuous drain of 0.5% per post turn.

• Hai

- Ashes or any other controllable particles can not extend beyond 50m.
- Activating this skill drains 1.5% of Atsushi's spiritual energy.
- Speed of particles is two levels below Atsushi's.
- Temporarily, it'd be reduced to a level by expending 1.5% of his reiatsu for two posts or match Atsushi's speed by offering 3% of his reiatsu.
- Total mass of ashes/controllable-matters cannot exceed a ton.
- Giving consciousness to his particles via Setsuzoku; these particles act on their own accord as if alive.
- The link and strength of these particles depends on the reiatsu invested.
- It'd match kido #n if the equivalent reiatsu is spent.[Specifically, it'd be as potent as Atsushi's highest Kido]
• Setsuzoku

- Firstly, the benefits of having Atsushi's skill is; the effect of one's skills/abilities are doubled whilst only draining the normal amount. As you might have thought, yes, Akutagawa's reiatsu is released/expended to amp said technique.
- Each ability Akutagawa issues over, the reiatsu cost are shared equally.
- The adverse effects of any ability can be limitedly shifted away, e.g. Shinjitsu would cost only an eye, though, this'd revert when unlinked.
- Even an opponent can be linked.
- The cost for having Setsuzoku is; An attempt to betray Atsushi would cause the traitor to burn from inside out.
- They aren't totally exempted from the adverse effect of any technique; if they were to be given access to Shinjitsu, certainly an eye would be lost.


Ability Two : Moeru. [ 燃える. Char/Burn Away] : Grasping the concept of "Control And Amplification", he can alter the vastness of heat/heat energy, control the direction/flow/movement of ambient heat energies and amplify its strength and quantity. The application of this is called Assimilation & Emission.
Sesshu. [摂取. Assimilate.] is the assimilation/trapping of ambient heat energy.

• His blades/body can assimilate/trap heat, building or increasing the hotness of Akutagawa's body or blades without affecting their forms immediately.
• Call-out Phrase; Moeru.
• Starting temperature; 500°C.
• Peak Temperature; 2000°C.
• It increases by 500°C when issued.
• When that occurs, Atsushi loses 2.5% of his spiritual energy.
• Increase in temperature leads to an increase in exhaustion rate.
• The gradual dehydration wrinkles Atsushi's skin at every increase. Eventually, his body would burn into ashes at a steady pace, starting from his fingers.[This occurs if he peaks the temperature].
• The process of his body burning into ashes is termed "Ashing/Charring".
• For maintenance; at base-500°C, it depletes 0.5% of his reiatsu per post.
• It increases by 0.5% anytime the temperature is increased.
Kai. [解放. Emit] : Basically, the release and amplification of trapped and ambient heat energy over a fixed range.
This occurs in several ways;
• He can release squalls/waves of flames, wave of energy, etcetera.
• From any surface/part of his weapon and body, he can emit balls, waves and beams of condensed heat energy.
• Each kick, swing, punch- launches forward waves of flames or energy.
• The potency of each attack can be as powerful as Akutagawa's highest Kido.
• If potency is equals kido #1's; energy percentage deducted is 0.15%. Kido #2 = 0.3%, etc.


Iten. [移転. Transfer] : This transfers heat energy or heat itself from a location to another. He'd transfer trapped heat into the environment, spontaneously heating the environment.
• Since the transferral occurs much more at about 5m; the heat around him climbs 1000°C, transmogrifying the ground into a pool of lava and melting anything touched.
• Range; 50m.
• Effect; Burning sensation and hyperthermia.
• Minimum temperature : 80°C
• Peak degree : 200°C
• For every 10°C increase, 0.3% reiatsu is deducted.

When insanely focused/charged, explosions/Detonations occur spontaneously.
• Destructiveness varies with charge time and reiatsu imbued.
• At the basic and barely charged level;
•• Potency = Kidou 1-33.
•• Reiatsu percentage per potency= 0.15%
•• Charge time = 1s per Potency.
• At mid charged level ;
•• Potency = Kidou 34-66
•• Reiatsu percentage per Potency= 0.15%
•• Meaning 5.5% for a Kido 34 as a base for mid charged levels. I.e 35 = 5.1%, 36 = 5.4%, etcetera.
•• Charge time = 1s per potency.
• At highly charged level ;
•• Potency = Kidou 67-99.
•• Reiatsu percentage per potency = 0.15%
•• Meaning 10.05% for a Kido 67 as the base for highly charged levels.
•• Charge time = 1s per potency.

• Range = 50m
• The most basic explosives are mostly for repulsive effect and possesses mild burning effect.


@XIII
@Fluxarc
Please, review.
Whomever is available.
[/qu@XIII




* Shinjitsu, Hai and Setsuzoku are too distinct by themselves to be grouped under a single ability. You, Phe, are sneaky (Whips out Durian Juice Cannon Super Deluxe). Thou shalt changeth this...

*Shinjitsu - I think being able to detect changes in temperature/heat at a molecular level should cost much more than 0.5% of energy. That sort of near-premonitive ability would be highly dangerous to your opponent in combat. I think that danger should be balanced out with a high cost on your side, eh? (Shakes Durian Juice Cannon Super Deluxe). Also, 150m is really long. A football pitch is like 120m long. While the initial 15% energy cost is okay, I think the continous drain percentage should go higher than 0.5%. (Shakes Durian Juice Cannon Super Deluxe).

*Setsuzoku - This is mostly fine, except the part about linking an opponent. And then burning them up. That, Phe, is mean. Like peanut butter on the TV remote mean. Well, meaner than that. You know what I mean ... >____>. From my BA roleplaying days, its always been a thing that any ability which takes an opponent's will out of the equation isn't allowed. Basically any power that affects an opponent automatically, like taking control of their mind or moving them from one point to another ... or linking them to yourself, without any conditions to balance it out. For example, perhaps to link an opponent to an ability, you'd have to cut them x number of times with your released soulslayer, while that ability was active. Still, in the case of Setsuzoku, what you've described basically means once an opponent is linked to your soulslayer, the battle is over. They can't go against you, or they burn up. That just doesn't sound right, y'know? How about this- first, the link between your opponent and soulslayer will last only a given number of posts; then, perhaps during that time, any attack they direct at you will lead to them suffering burns on their bodies as severe as the damage they want to deal on you, whether or not that attack actually hits you.What do you think?

*Moeru - Seems cool. Well, hot. >___>. Basically he traps heat in his body, and can then fire it out as waves of fire, and can heat up the environment around him. Love it (throws a green light at your head).
word count: 1705
FLUXARC | KARA MASTERS
PhoenixDayne
Posts: 430
Joined: Sat Dec 16, 2017 1:36 am

RP Leader

Re: Zanpakutou Workshop

#513

Post by PhoenixDayne » Sat Jun 08, 2019 6:51 am

Fluxarc wrote:
Sat Jun 08, 2019 4:55 am
PhoenixDayne wrote:
Mon Jun 03, 2019 7:11 am
Zanpakuto
Amaterasu [千本. Mistress Of Infinite Suns • Goddess Of The sun] : Amaterasu is indifferent from one's regular katana. The cross guard of Akutagawa's dual soulcutters is awkwardly simple, however, it is rectangular. With a red hilt-wrapping, it curves slightly inorder to not perturb Akutagawa's swings.

Manifestations and VastLands : The inner-verse of his soulcutter gathers together several magnanimous entities of incomprehensible sizes atop dry grounds and around active volcanoes. These entities bask underneath the radiance of the sun. Without knowing the meaning of this, Akutagawa serened himself from knowing the truth. Eventually, he'd deduce they are all physical Manifestations of the sun; hence, Sun-Gods.



Shikai :
Its effects are triggered by the command; “Scorch” [焦げた. Kogeta]

Shikai Special Ability - Ability One : In its shikai, Amaterasu blades exudes astonishing levels of heats and heated particles, bringing the blades' form to a plasmic state. When such is established, Akutagawa has the right to establish a link with Amaterasu's several suns. This link is known as Edolas' Blaze.
When used; Akutagawa's eyes are ashed away, leaving behind ever-flickering embers and soul-ash.
Shinjitsu. [焦げた. Edolas' Truth] is the reward for his lost eyesight. He'd perceive the the infrared spectrum and warp through it to achieve an amazing degree of perception -a gift for viewing the temperature variation around him[Environment, Objects and creatures] in 360°. He can detect the bodily heat of realistic matter, casually noticing what is and what isn't real, more precisely with Frictional Awareness.
This extends to being capable of seeing within obstructions; buildings, bunkers, etceteras and beyond it.
- Frictional Awareness : Atsushi can perceive the slight heat build-up caused by friction at a molecular level - which permits him to perceive the movement of things much earlier in a style that's mistaken for premonition or foresight.


Hai.[焦げ. Edolas' Ashes] Primordially, Akutagawa is able to only see the path and ends of heat. Fully comprehending such, he's now able to control heated particles to outstanding level so far it isn't cooled or below the temperature for control.
Usually, Akutagawa employs the use of ash, which constantly his blades and cranial sockets emits[It isn't limited to just ash], allowing him diversity over his abilities.
• Temperature for control - 30°C and above.[Sentients not included]
• He can alter the shapes/sharpness of these ashes.
• He can tune the temperature so far it isn't rendered incontrollable by cooling it subtly.
• When inhaled, it burns from the inside.
• This heated particles can harden Instantaneously, becoming as dense as metals or even beyond.
Setsuzoku.[接続. Edolas' Bond] is a gift from akutagawa to a companion. Simply put, Akutagawa can share his abilities with another; wholly acting as a backup to aid his comrades. Not only does the comrade become resistant to the heat of amaterasu, he receives abilities Akutagawa dictates. However, this is only possible after certain conditions have been reached. This isn't just doable with sentient matter, even non-sentient objects in

DETAILS & LIMITATIONS
• Shinjitsu

- This, when restricted to just 50m doesn't drain anything. However, he'd heighten his awareness to an astounding 150m
- At every 50m increase, he'd expend 5% of his reiatsu and a continuous drain of 0.5% per post turn.

• Hai

- Ashes or any other controllable particles can not extend beyond 50m.
- Activating this skill drains 1.5% of Atsushi's spiritual energy.
- Speed of particles is two levels below Atsushi's.
- Temporarily, it'd be reduced to a level by expending 1.5% of his reiatsu for two posts or match Atsushi's speed by offering 3% of his reiatsu.
- Total mass of ashes/controllable-matters cannot exceed a ton.
- Giving consciousness to his particles via Setsuzoku; these particles act on their own accord as if alive.
- The link and strength of these particles depends on the reiatsu invested.
- It'd match kido #n if the equivalent reiatsu is spent.[Specifically, it'd be as potent as Atsushi's highest Kido]
• Setsuzoku

- Firstly, the benefits of having Atsushi's skill is; the effect of one's skills/abilities are doubled whilst only draining the normal amount. As you might have thought, yes, Akutagawa's reiatsu is released/expended to amp said technique.
- Each ability Akutagawa issues over, the reiatsu cost are shared equally.
- The adverse effects of any ability can be limitedly shifted away, e.g. Shinjitsu would cost only an eye, though, this'd revert when unlinked.
- Even an opponent can be linked.
- The cost for having Setsuzoku is; An attempt to betray Atsushi would cause the traitor to burn from inside out.
- They aren't totally exempted from the adverse effect of any technique; if they were to be given access to Shinjitsu, certainly an eye would be lost.


Ability Two : Moeru. [ 燃える. Char/Burn Away] : Grasping the concept of "Control And Amplification", he can alter the vastness of heat/heat energy, control the direction/flow/movement of ambient heat energies and amplify its strength and quantity. The application of this is called Assimilation & Emission.
Sesshu. [摂取. Assimilate.] is the assimilation/trapping of ambient heat energy.

• His blades/body can assimilate/trap heat, building or increasing the hotness of Akutagawa's body or blades without affecting their forms immediately.
• Call-out Phrase; Moeru.
• Starting temperature; 500°C.
• Peak Temperature; 2000°C.
• It increases by 500°C when issued.
• When that occurs, Atsushi loses 2.5% of his spiritual energy.
• Increase in temperature leads to an increase in exhaustion rate.
• The gradual dehydration wrinkles Atsushi's skin at every increase. Eventually, his body would burn into ashes at a steady pace, starting from his fingers.[This occurs if he peaks the temperature].
• The process of his body burning into ashes is termed "Ashing/Charring".
• For maintenance; at base-500°C, it depletes 0.5% of his reiatsu per post.
• It increases by 0.5% anytime the temperature is increased.
Kai. [解放. Emit] : Basically, the release and amplification of trapped and ambient heat energy over a fixed range.
This occurs in several ways;
• He can release squalls/waves of flames, wave of energy, etcetera.
• From any surface/part of his weapon and body, he can emit balls, waves and beams of condensed heat energy.
• Each kick, swing, punch- launches forward waves of flames or energy.
• The potency of each attack can be as powerful as Akutagawa's highest Kido.
• If potency is equals kido #1's; energy percentage deducted is 0.15%. Kido #2 = 0.3%, etc.


Iten. [移転. Transfer] : This transfers heat energy or heat itself from a location to another. He'd transfer trapped heat into the environment, spontaneously heating the environment.
• Since the transferral occurs much more at about 5m; the heat around him climbs 1000°C, transmogrifying the ground into a pool of lava and melting anything touched.
• Range; 50m.
• Effect; Burning sensation and hyperthermia.
• Minimum temperature : 80°C
• Peak degree : 200°C
• For every 10°C increase, 0.3% reiatsu is deducted.

When insanely focused/charged, explosions/Detonations occur spontaneously.
• Destructiveness varies with charge time and reiatsu imbued.
• At the basic and barely charged level;
•• Potency = Kidou 1-33.
•• Reiatsu percentage per potency= 0.15%
•• Charge time = 1s per Potency.
• At mid charged level ;
•• Potency = Kidou 34-66
•• Reiatsu percentage per Potency= 0.15%
•• Meaning 5.5% for a Kido 34 as a base for mid charged levels. I.e 35 = 5.1%, 36 = 5.4%, etcetera.
•• Charge time = 1s per potency.
• At highly charged level ;
•• Potency = Kidou 67-99.
•• Reiatsu percentage per potency = 0.15%
•• Meaning 10.05% for a Kido 67 as the base for highly charged levels.
•• Charge time = 1s per potency.

• Range = 50m
• The most basic explosives are mostly for repulsive effect and possesses mild burning effect.


@XIII
@Fluxarc
Please, review.
Whomever is available.
[/[email protected]




* Shinjitsu, Hai and Setsuzoku are too distinct by themselves to be grouped under a single ability. You, Phe, are sneaky (Whips out Durian Juice Cannon Super Deluxe). Thou shalt changeth this...
Though they are on under an ability, they're taking different slots. Basically, my shikai is done.
*Shinjitsu - I think being able to detect changes in temperature/heat at a molecular level should cost much more than 0.5% of energy. That sort of near-premonitive ability would be highly dangerous to your opponent in combat. I think that danger should be balanced out with a high cost on your side, eh? (Shakes Durian Juice Cannon Super Deluxe). Also, 150m is really long. A football pitch is like 120m long. While the initial 15% energy cost is okay, I think the continous drain percentage should go higher than 0.5%. (Shakes Durian Juice Cannon Super Deluxe).
Alright, I'll edit.
*Setsuzoku - This is mostly fine, except the part about linking an opponent. And then burning them up. That, Phe, is mean. Like peanut butter on the TV remote mean. Well, meaner than that. You know what I mean ... >____>. From my BA roleplaying days, its always been a thing that any ability which takes an opponent's will out of the equation isn't allowed. Basically any power that affects an opponent automatically, like taking control of their mind or moving them from one point to another ... or linking them to yourself, without any conditions to balance it out. For example, perhaps to link an opponent to an ability, you'd have to cut them x number of times with your released soulslayer, while that ability was active. Still, in the case of Setsuzoku, what you've described basically means once an opponent is linked to your soulslayer, the battle is over. They can't go against you, or they burn up. That just doesn't sound right, y'know? How about this- first, the link between your opponent and soulslayer will last only a given number of posts; then, perhaps during that time, any attack they direct at you will lead to them suffering burns on their bodies as severe as the damage they want to deal on you, whether or not that attack actually hits you.What do you think?
Fine. Thanks.
*Moeru - Seems cool. Well, hot. >___>. Basically he traps heat in his body, and can then fire it out as waves of fire, and can heat up the environment around him. Love it (throws a green light at your head).[/size]
Hehe~
word count: 1739

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Re: Zanpakutou Workshop

#514

Post by PhoenixDayne » Sat Jun 08, 2019 11:07 am

Aegis Raiu wrote:
Fri Jun 07, 2019 1:09 pm
Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 5 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than or matches that of the target. While opponents of Reiatsu one level higher can negate this effect by 20% less, 40% for reiatsu two levels higher and so on.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.
> It accumulates? Cut down the 5 posts.
> That reiatsu higher blah blah blah isn't really a considerable factor. Opponent of equal reiatsu can somewhat mitigate the effect unless you've a valid reason.
> I'm still iffy on your doppleganger -sharing damages with him.
Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and maintain this being for a period of 15 posts.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
> 30%? I wasn't even sure if I'd allow the 50% for 15 posts considering how powerful this is.
You'd summon it for 30% and expend reiatsu per post for it's maintenance.
This is another you. As fast, as strong and as perceptive as you're.
word count: 500

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Re: Zanpakutou Workshop

#515

Post by PhoenixDayne » Sat Jun 08, 2019 11:24 am

Fluxarc wrote:
Sat Jun 08, 2019 3:24 am
Ambrosia Aspect

Kara Masters is a Prime Potential- otherwise known as an Aegean- which means that her lifeforce is linked inextricably to a preeminent cosmic entity known as Ambrosia. This link is called the Ambrosia Aspect, and is the source of Kara's extraordinary abilities, allowing her to manipulate two energies- quantum and psionic.


Thanks to her Ambrosial Aspect, Kara's spiritual awareness is virtually unmatched, as she can detect even the most minute shift in the flow of spiritual energies both around her and within beings or objects, potentially even over vast distances. Ironically, Kara's own spiritual power and energy are completely undetectable, except for those at the highest levels of spiritual power, who- even then- can only detect extremely faint traces of Kara's reiryoku. Kara is also insusceptible to aggressive spiritual pressures, or reiatsu intimidation/crush.
Woohoo! Does that mean it'd be abnormally hard to detect you? I've seen that better, not like it's a problem.
And you're insusceptible to reiatsu crush? Despite the differences in reiatsu?
Despite its many advantages, Kara's Ambrosial Aspect robs her entirely of the ability to use demon magic/kido. She is also unable to 'mold' her spirit energy, which prevents her from using it to walk on air or water. The one exception to this is Shunpo, which Kara is able to perform as well as any other shinigami. It has been theorized by some that Kara's inability to mold her energy while still being able to use high-speed movement skills has to do with the fact high-speed movement techniques involve 'bursts' of energy, whereas techniques such as air-stepping require a sustained reiatsu-channelling effort.
Ah well.
Sovereign (Active)
The most powerful and versatile of powers gifted to Kara by her Ambrosia Aspect. Sovereign gives Kara complete control over physical matter and elemental energies (fire, lightning/electricity) using telekinesis/psionic energy. Kara cannot control non-elemental kido energies. Kara's control over extends to the molecular level. To control matter, Kara must first take hold of it with her psionic powers. This is called the telekinetic grasp, and costs spirit power. Once the matter is grasped, the cost to maintain the hold (telekinetic hold) becomes mental. The only limit to Sovereign is the amount of spiritual and mental power Kara possesses at any given time.

Kara can choose to control a whole object, or control its molecules/particles. This allows her to take an object apart and reform or reshape it. She could also control molecular energy, which determines the objects state of matter i.e. solid, liquid, gas. For example, Kara could increase the molecular energy of a rock, taking up its temperature and turning it to magma, or could reduce the molecular energy of water, turning it to ice. Molecular telekinesis costs slightly more than normal telekinesis in terms of mental energy, as Kara's focus is split between each molecule being manipulated.
Fine.
-Telekinetic Awareness
While not an ability in and of itself, it is worth noting that Kara can sense things through any object under her telekinetic hold, in much the same way one can feel vibrations through a surface one has a hand pressed to, or feel the flow of water shift around you when something passes by.
Shirou Emiya's trace on.
--Technical Details
I. Physical Matter Manipulation - Telekinetic grasp for one (1) ton of weight costs 0.25% of Kara's spirit energy. Telekinetic hold costs 0.15% of mental energy (minus 0.15% strength and speed) per post, with an additional 0.05% mental energy per post for every one feet of distance between Kara and the object being held. Molecular manipulation of physical matter costs an additional 0.15% mental energy per post for every 1 ton of matter.
II. Energy Manipulation - Telekinetic grasp for any given mass of energy will require half as much spirit energy on Kara's part as it originally cost to create the energy. Telekinetic hold would cost 0.05% of mental energy (minus 0.05% strength and speed) per post, with an additional 0.02% mental energy per post for every one feet of distance between Kara and the energy being held. Molecular manipulation of energies costs an additional 0.05% mental energy per post.
III. Objects/energies physically or mentally linked with another sentient being cannot be controlled; this includes articles of clothes being worn,objects being held, or energies being manipulated by another, whether physically or by mind or spirit energy.
IV. The telekinetic grasp occurs at the speed of thought.
V. Lost speed and strength is regained by 1% per 2 posts the ability is not used. Spent reiatsu is recovered at universal rate.
The mental energy lost isn't balanced with what's gained. Hold on. So 3feet = 3×0.15?
Kaal's Scythe

With Godsworn's Scryer ability active, Kara is able to create quantum state clones of herself. These clones can only be created during a zero energy state- a moment in time when Kara's internal energies are completely inactive (which just means that she isn't moving a muscle). This zero energy state can last for any amount of time. Once a 'zero clone' is created, it can be maintained in that position for a time, and, at any moment before it expires, Kara can return herself to that zero clone's quantum state, effectively restoring herself, body and spirit. This allows her to heal and avoid damage, and quickly restore spirit energy.
NAAAAAANI? She'd avoid damage? Explain that please. Healing in battle? I do get the limitation -which is don't move at all. Something you cannot normally do in battle.
When Kaal's Scythe is activated, Kara's pupil-rings and irises turn from silver to gold, and remain that way until Khaal's Scythe is deactivated. Zero clones are invisible to all but Kara.

Once she'd developed the ability, Kara named it after the Sanskrit word for time, a nod of respect to the monks who raised her.

-- Technical Details
I. Activating Khaal's Scythe doubles the costs of it's parent ability, Scryer, until deactivation. (See Scryer)
II. No more than 5 clones may be active at once.
III. Switching to a zero clone (which Kara calls 'phasing') occurs at the speed of thought. However, once phasing is completed, Kara remains in an immaterial state for a second, during which she is unable to cause or receive damage. Kara's endurance (resistance to damage) also drops by 50% for 2 posts. Once phasing happens, all existing zero clones vanish.

[/size]
I'm a bit lost. Create 5 clones? She'd leap from one to another? Almost immediately?
word count: 1134

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Re: Zanpakutou Workshop

#516

Post by Aegis Raiu » Sat Jun 08, 2019 1:14 pm

Epithet B - The Belief - All of Crimson's believes come to pass at varying costs.

Ability 1
Description - Nemesis - Crimson believes one deserves what they dish out to others, or themselves. Thus, he gains the ability to duplicate any existing damage on himself unto other living targets upon physical contact or contact with his arrows. Thus, when he receives damage from an opponent, he can choose when to transfer received damage back to whomever dealt it on him, either instantly or anytime within the next 3 posts. However, for being slow enough not to have evaded the attack in the first place, the damage is still retained on Crimson as he too deserves it, thus the damage is only duplicated on himself and the opponent.
°Forgiveness - In this aspect of nemesis, Crimson believes someone had no control over what was fated and thus does not deserve the outcome, hence, upon contact with said individual, he transfers all existing damage, injuries or wounds unto himself, leaving the target free of injuries or fatigue.

°Shared nemesis - If Crimson happened to be in the doppelganger state, he can share all injuries to either self or evenly amongst them upon physical contact or through his arrows.
°The cost for damage transfer is same as reiatsu cost of damage received. Ie, if Crimson receives a hit from hadou 33 Shakaho, it would cost him a reiatsu equivalent of #33 to duplicate the damage on his chosen target.
°Damage transferred to opponent is 100% if Crimson's Reiatsu is greater than that of the target. While opponents of equal Reiatsu can somewhat mitigate the effect up to 20% and those one level higher can negate this effect by 40% less, opponents of 2 reiatsu levels higher can completely negate the effect.
*Accumulated non lethal damage would eventually play its course and wear Crimson down if his opponent doesn't fall first.
*Transfer of damage to his doppelganger can occur only once per spar.

Ability 2: Doppelganger
Description: Crimson believes he can be in 2 places at a time and therefore gains the ability to create a separate identical being as himself to make this belief possible.
°Costs 30% of his reiatsu to create and 4% reiatsu per subsequent post to sustain its existence.
°The second Crimson possesses all of the original's memories, looks, physical conditioning and skills except the ability to use his Schrift techniques, blut artery and vein.
°They both share the same vision link, ie they both see what the other sees.
word count: 419
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Re: Zanpakutou Workshop

#517

Post by PhoenixDayne » Mon Jun 10, 2019 9:27 am

Zanpakuto
Amaterasu [千本. Mistress Of Infinite Suns • Goddess Of The sun] : Amaterasu is indifferent from one's regular katana. The cross guard of Akutagawa's dual soulcutters is awkwardly simple, however, it is rectangular. With a red hilt-wrapping, it curves slightly inorder to not perturb Akutagawa's swings.

Manifestations and VastLands : The inner-verse of his soulcutter gathers together several magnanimous entities of incomprehensible sizes atop dry grounds and around active volcanoes. These entities bask underneath the radiance of the sun. Without knowing the meaning of this, Akutagawa serened himself from knowing the truth. Eventually, he'd deduce they are all physical Manifestations of the sun; hence, Sun-Gods.



Shikai :
Its effects are triggered by the command; “Scorch” [焦げた. Kogeta]

Shikai Special Ability : In its shikai, Amaterasu blades exudes astonishing levels of heats and heated particles, bringing the blades' form to a plasmic state. When such is established, Akutagawa has the right to establish a link with Amaterasu's several suns. This link is known as Edolas' Blaze.
When used; Akutagawa's eyes are ashed away, leaving behind ever-flickering embers and soul-ash.
One - Shinjitsu. [焦げた. Edolas' Truth] is the reward for his lost eyesight. He'd perceive the the infrared spectrum and warp through it to achieve an amazing degree of perception -a gift for viewing the temperature variation around him[Environment, Objects and creatures] in 360°. He can detect the bodily heat of realistic matter, casually noticing what is and what isn't real, more precisely with Frictional Awareness.
This extends to being capable of seeing within obstructions; buildings, bunkers, etceteras and beyond it.
- Frictional Awareness : Atsushi can perceive the slight heat build-up caused by friction at a molecular level - which permits him to perceive the movement of things much earlier in a style that's mistaken for premonition or foresight. This isn't passive but one, Akutagawa must activate himself. As denoted by the Alpha & Omega symbols which appears when this is activated.


Two - Hai.[焦げ. Edolas' Ashes] Primordially, Akutagawa is able to only see the path and ends of heat. Fully comprehending such, he's now able to control heated particles to outstanding level so far it isn't cooled or below the temperature for control.
Usually, Akutagawa employs the use of ash, which constantly his blades and cranial sockets emits[It isn't limited to just ash], allowing him diversity over his abilities.
• Temperature for control - 30°C and above.[Sentients not included]
• He can alter the shapes/sharpness of these ashes.
• He can tune the temperature so far it isn't rendered incontrollable by cooling it subtly.
• When inhaled, it burns from the inside.
• This heated particles can harden Instantaneously, becoming as dense as metals or even beyond.
Three - Setsuzoku.[接続. Edolas' Bond] is a gift from akutagawa to a companion. Simply put, Akutagawa can share his abilities with another; wholly acting as a backup to aid his comrades. Not only does the comrade become resistant to the heat of amaterasu, he receives abilities Akutagawa dictates. However, this is only possible after certain conditions have been reached. This isn't just doable with sentient matter, even non-sentient objects.

DETAILS & LIMITATIONS
• Shinjitsu

- This, when restricted to just 50m doesn't drain at all.
- For every metre increase, he'd expend 0.1% his reiatsu. The extendable range limit is 120m.
- It incurs a continuous drain of 0.5%. However, once he triggers the effect of the Frictional Awareness; which is denoted by an Alpha & Omega sign on both eyes - the drain rate skyrockets to 1.5%% per post.
- There's an additional drain of 0.1% per metre increase.

• Hai

- Ashes or any other controllable particles can not extend beyond 50m.
- Activating this skill drains 1.5% of Atsushi's spiritual energy.
- Speed of particles is two levels below Atsushi's.
- Temporarily, it'd be reduced to a level by expending 1.5% of his reiatsu for two posts or match Atsushi's speed by offering 3% of his reiatsu.
- Total mass of ashes/controllable-matters cannot exceed a ton.
- Giving consciousness to his particles via Setsuzoku; these particles act on their own accord as if alive.
- The link and strength of these particles depends on the reiatsu invested.
- It'd match kido #n if the equivalent reiatsu is spent.[Specifically, it'd be as potent as Atsushi's highest Kido]
• Setsuzoku

- Firstly, the benefits of having Atsushi's skill is; the effect of one's skills/abilities are doubled whilst only draining the normal amount. As you might have thought, yes, Akutagawa's reiatsu is released/expended to amp said technique.
- Each ability Akutagawa issues over, the reiatsu cost are shared equally.
- The adverse effects of any ability can be limitedly shifted away, e.g. Shinjitsu would cost only an eye, though, this'd revert when unlinked.
- The cost for having Setsuzoku is; An attempt to betray Atsushi would cause the traitor to burn from inside out.
- They aren't totally exempted from the adverse effect of any technique; if they were to be given access to Shinjitsu, certainly an eye would be lost.


Ability Four : Moeru. [ 燃える. Char/Burn Away] : Grasping the concept of "Control And Amplification", he can alter the vastness of heat/heat energy, control the direction/flow/movement of ambient heat energies and amplify its strength and quantity. The application of this is called Assimilation & Emission.
Sesshu. [摂取. Assimilate.] is the assimilation/trapping of ambient heat energy.

• His blades/body can assimilate/trap heat, building or increasing the hotness of Akutagawa's body or blades without affecting their forms immediately.
• Call-out Phrase; Moeru.
• Starting temperature; 500°C.
• Peak Temperature; 2000°C.
• It increases by 500°C when issued.
• When that occurs, Atsushi loses 2.5% of his spiritual energy.
• Increase in temperature leads to an increase in exhaustion rate.
• The gradual dehydration wrinkles Atsushi's skin at every increase. Eventually, his body would burn into ashes at a steady pace, starting from his fingers.[This occurs if he peaks the temperature].
• The process of his body burning into ashes is termed "Ashing/Charring".
• For maintenance; at base-500°C, it depletes 0.5% of his reiatsu per post.
• It increases by 0.5% anytime the temperature is increased.
Kai. [解放. Emit] : Basically, the release and amplification of trapped and ambient heat energy over a fixed range.
This occurs in several ways;
• He can release squalls/waves of flames, wave of energy, etcetera.
• From any surface/part of his weapon and body, he can emit balls, waves and beams of condensed heat energy.
• Each kick, swing, punch- launches forward waves of flames or energy.
• The potency of each attack can be as powerful as Akutagawa's highest Kido.
• If potency is equals kido #1's; energy percentage deducted is 0.15%. Kido #2 = 0.3%, etc.


Iten. [移転. Transfer] : This transfers heat energy or heat itself from a location to another. He'd transfer trapped heat into the environment, spontaneously heating the environment.
• Since the transferral occurs much more at about 5m; the heat around him climbs 1000°C, transmogrifying the ground into a pool of lava and melting anything touched.
• Range; 50m.
• Effect; Burning sensation and hyperthermia.
• Minimum temperature : 80°C
• Peak degree : 200°C
• For every 10°C increase, 0.3% reiatsu is deducted.

When insanely focused/charged, explosions/Detonations occur spontaneously.
• Destructiveness varies with charge time and reiatsu imbued.
• At the basic and barely charged level;
•• Potency = Kidou 1-33.
•• Reiatsu percentage per potency= 0.15%
•• Charge time = 1s per Potency.
• At mid charged level ;
•• Potency = Kidou 34-66
•• Reiatsu percentage per Potency= 0.15%
•• Meaning 5.5% for a Kido 34 as a base for mid charged levels. I.e 35 = 5.1%, 36 = 5.4%, etcetera.
•• Charge time = 1s per potency.
• At highly charged level ;
•• Potency = Kidou 67-99.
•• Reiatsu percentage per potency = 0.15%
•• Meaning 10.05% for a Kido 67 as the base for highly charged levels.
•• Charge time = 1s per potency.

• Range = 50m
• The most basic explosives are mostly for repulsive effect and possesses mild burning effect.

@Fluxarc
Please, review.
I've made the required edits -removed the opponent linking. Increased the cost, drain and all that for shinjitsu and all that.
word count: 1365

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Re: Zanpakutou Workshop

#518

Post by Fluxarc » Tue Jun 11, 2019 4:51 am

PhoenixDayne wrote:
Mon Jun 10, 2019 9:27 am
Zanpakuto
Amaterasu [千本. Mistress Of Infinite Suns • Goddess Of The sun] : Amaterasu is indifferent from one's regular katana. The cross guard of Akutagawa's dual soulcutters is awkwardly simple, however, it is rectangular. With a red hilt-wrapping, it curves slightly inorder to not perturb Akutagawa's swings.

Manifestations and VastLands : The inner-verse of his soulcutter gathers together several magnanimous entities of incomprehensible sizes atop dry grounds and around active volcanoes. These entities bask underneath the radiance of the sun. Without knowing the meaning of this, Akutagawa serened himself from knowing the truth. Eventually, he'd deduce they are all physical Manifestations of the sun; hence, Sun-Gods.



Shikai :
Its effects are triggered by the command; “Scorch” [焦げた. Kogeta]

Shikai Special Ability : In its shikai, Amaterasu blades exudes astonishing levels of heats and heated particles, bringing the blades' form to a plasmic state. When such is established, Akutagawa has the right to establish a link with Amaterasu's several suns. This link is known as Edolas' Blaze.
When used; Akutagawa's eyes are ashed away, leaving behind ever-flickering embers and soul-ash.
One - Shinjitsu. [焦げた. Edolas' Truth] is the reward for his lost eyesight. He'd perceive the the infrared spectrum and warp through it to achieve an amazing degree of perception -a gift for viewing the temperature variation around him[Environment, Objects and creatures] in 360°. He can detect the bodily heat of realistic matter, casually noticing what is and what isn't real, more precisely with Frictional Awareness.
This extends to being capable of seeing within obstructions; buildings, bunkers, etceteras and beyond it.
- Frictional Awareness : Atsushi can perceive the slight heat build-up caused by friction at a molecular level - which permits him to perceive the movement of things much earlier in a style that's mistaken for premonition or foresight. This isn't passive but one, Akutagawa must activate himself. As denoted by the Alpha & Omega symbols which appears when this is activated.


Two - Hai.[焦げ. Edolas' Ashes] Primordially, Akutagawa is able to only see the path and ends of heat. Fully comprehending such, he's now able to control heated particles to outstanding level so far it isn't cooled or below the temperature for control.
Usually, Akutagawa employs the use of ash, which constantly his blades and cranial sockets emits[It isn't limited to just ash], allowing him diversity over his abilities.
• Temperature for control - 30°C and above.[Sentients not included]
• He can alter the shapes/sharpness of these ashes.
• He can tune the temperature so far it isn't rendered incontrollable by cooling it subtly.
• When inhaled, it burns from the inside.
• This heated particles can harden Instantaneously, becoming as dense as metals or even beyond.
Three - Setsuzoku.[接続. Edolas' Bond] is a gift from akutagawa to a companion. Simply put, Akutagawa can share his abilities with another; wholly acting as a backup to aid his comrades. Not only does the comrade become resistant to the heat of amaterasu, he receives abilities Akutagawa dictates. However, this is only possible after certain conditions have been reached. This isn't just doable with sentient matter, even non-sentient objects.

DETAILS & LIMITATIONS
• Shinjitsu

- This, when restricted to just 50m doesn't drain at all.
- For every metre increase, he'd expend 0.1% his reiatsu. The extendable range limit is 120m.
- It incurs a continuous drain of 0.5%. However, once he triggers the effect of the Frictional Awareness; which is denoted by an Alpha & Omega sign on both eyes - the drain rate skyrockets to 1.5%% per post.
- There's an additional drain of 0.1% per metre increase.

• Hai

- Ashes or any other controllable particles can not extend beyond 50m.
- Activating this skill drains 1.5% of Atsushi's spiritual energy.
- Speed of particles is two levels below Atsushi's.
- Temporarily, it'd be reduced to a level by expending 1.5% of his reiatsu for two posts or match Atsushi's speed by offering 3% of his reiatsu.
- Total mass of ashes/controllable-matters cannot exceed a ton.
- Giving consciousness to his particles via Setsuzoku; these particles act on their own accord as if alive.
- The link and strength of these particles depends on the reiatsu invested.
- It'd match kido #n if the equivalent reiatsu is spent.[Specifically, it'd be as potent as Atsushi's highest Kido]
• Setsuzoku

- Firstly, the benefits of having Atsushi's skill is; the effect of one's skills/abilities are doubled whilst only draining the normal amount. As you might have thought, yes, Akutagawa's reiatsu is released/expended to amp said technique.
- Each ability Akutagawa issues over, the reiatsu cost are shared equally.
- The adverse effects of any ability can be limitedly shifted away, e.g. Shinjitsu would cost only an eye, though, this'd revert when unlinked.
- The cost for having Setsuzoku is; An attempt to betray Atsushi would cause the traitor to burn from inside out.
- They aren't totally exempted from the adverse effect of any technique; if they were to be given access to Shinjitsu, certainly an eye would be lost.


Ability Four : Moeru. [ 燃える. Char/Burn Away] : Grasping the concept of "Control And Amplification", he can alter the vastness of heat/heat energy, control the direction/flow/movement of ambient heat energies and amplify its strength and quantity. The application of this is called Assimilation & Emission.
Sesshu. [摂取. Assimilate.] is the assimilation/trapping of ambient heat energy.

• His blades/body can assimilate/trap heat, building or increasing the hotness of Akutagawa's body or blades without affecting their forms immediately.
• Call-out Phrase; Moeru.
• Starting temperature; 500°C.
• Peak Temperature; 2000°C.
• It increases by 500°C when issued.
• When that occurs, Atsushi loses 2.5% of his spiritual energy.
• Increase in temperature leads to an increase in exhaustion rate.
• The gradual dehydration wrinkles Atsushi's skin at every increase. Eventually, his body would burn into ashes at a steady pace, starting from his fingers.[This occurs if he peaks the temperature].
• The process of his body burning into ashes is termed "Ashing/Charring".
• For maintenance; at base-500°C, it depletes 0.5% of his reiatsu per post.
• It increases by 0.5% anytime the temperature is increased.
Kai. [解放. Emit] : Basically, the release and amplification of trapped and ambient heat energy over a fixed range.
This occurs in several ways;
• He can release squalls/waves of flames, wave of energy, etcetera.
• From any surface/part of his weapon and body, he can emit balls, waves and beams of condensed heat energy.
• Each kick, swing, punch- launches forward waves of flames or energy.
• The potency of each attack can be as powerful as Akutagawa's highest Kido.
• If potency is equals kido #1's; energy percentage deducted is 0.15%. Kido #2 = 0.3%, etc.


Iten. [移転. Transfer] : This transfers heat energy or heat itself from a location to another. He'd transfer trapped heat into the environment, spontaneously heating the environment.
• Since the transferral occurs much more at about 5m; the heat around him climbs 1000°C, transmogrifying the ground into a pool of lava and melting anything touched.
• Range; 50m.
• Effect; Burning sensation and hyperthermia.
• Minimum temperature : 80°C
• Peak degree : 200°C
• For every 10°C increase, 0.3% reiatsu is deducted.

When insanely focused/charged, explosions/Detonations occur spontaneously.
• Destructiveness varies with charge time and reiatsu imbued.
• At the basic and barely charged level;
•• Potency = Kidou 1-33.
•• Reiatsu percentage per potency= 0.15%
•• Charge time = 1s per Potency.
• At mid charged level ;
•• Potency = Kidou 34-66
•• Reiatsu percentage per Potency= 0.15%
•• Meaning 5.5% for a Kido 34 as a base for mid charged levels. I.e 35 = 5.1%, 36 = 5.4%, etcetera.
•• Charge time = 1s per potency.
• At highly charged level ;
•• Potency = Kidou 67-99.
•• Reiatsu percentage per potency = 0.15%
•• Meaning 10.05% for a Kido 67 as the base for highly charged levels.
•• Charge time = 1s per potency.

• Range = 50m
• The most basic explosives are mostly for repulsive effect and possesses mild burning effect.

@Fluxarc
Please, review.
I've made the required edits -removed the opponent linking. Increased the cost, drain and all that for shinjitsu and all that.


Totally approved. 😈
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FLUXARC | KARA MASTERS
Akugaranwa Itachi
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Posts: 392
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User Title: Black Flash

Re: Zanpakutou Workshop

#519

Post by Akugaranwa Itachi » Wed Jun 12, 2019 5:59 am

Enishi’s Final Epithet ability

Absolute boundary: This Basically works in such away that a shield made out from bended space appears to be constantly active or can be summoned by Enishi, any form of attack, whether it’s projectiles, physical, psychic, is deflected back at the user. Or it’s completely cancelled out by his barrier:/shield. it’s always active, consciously or subconsciously.

Other workings: his absolute boundary gives him the ability to cut through space, so he can slice anything even if it’s from a long distance (30 metres, etc).

Enishi can increase the number of shield or barrier at will and can summon it anywhere.
• Enishi’s barrier can block and reflect attacks equal to the strength of Kido 80s

• The Number of Barrier would require more cost of Reiatsu to create more
word count: 138
For I am Supreme
PhoenixDayne
Posts: 430
Joined: Sat Dec 16, 2017 1:36 am

RP Leader

Re: Zanpakutou Workshop

#520

Post by PhoenixDayne » Wed Jun 12, 2019 11:32 pm

Akugaranwa Itachi wrote:
Wed Jun 12, 2019 5:59 am
Enishi’s Final Epithet ability

Absolute boundary: This Basically works in such away that a shield made out from bended space appears to be constantly active or can be summoned by Enishi, any form of attack, whether it’s projectiles, physical, psychic, is deflected back at the user. Or it’s completely cancelled out by his barrier:/shield. it’s always active, consciously or subconsciously.

Other workings: his absolute boundary gives him the ability to cut through space, so he can slice anything even if it’s from a long distance (30 metres, etc).

Enishi can increase the number of shield or barrier at will and can summon it anywhere.
• Enishi’s barrier can block and reflect attacks equal to the strength of Kido 80s

• The Number of Barrier would require more cost of Reiatsu to create more
> Since, it's a shield that repulses things aback, it cannot be constantly active.
> Cutting space and reflecting are two dissimilar abilities, break them up please.
> Weaker attacks are basically useless.
> No drain at all for constantly active.
> It lacks any limitations.
> How many number of shields are up?
> How wide does a shield span?
Etcetera.

For now, Denied
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Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.
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