Quests will be a new addition to the RP that are similar to missions but most of these will mainly be smaller overall.They'll be around 10-20 posts usually (but could be more or even less). Quests will be a lot more focused in the fact that they have specific objectives which will serve as guides for what to do, but that's about it. How a person completes an objective is completely up to them. The results for each quest as well as the approach to it can be wholly unique to the person doing the quest and there is a lot of room for variables for every quest. Each one of these quests will contribute towards improving character strength, by rewarding CBS levels for completing them. Quest will also be able to contribute to overall character development as well as serving as something deeper and more meaningful to do with a post. Furthermore the quest system is an attempt to expand the normal boundaries of the RP, by serving as a simple and easy way to tell basic (or even complex) stories. For now it's Bleach Specific, but it can easily be adjusted to fit other RPs (same as the CBS).
Quests will be broken into several categories.
Personal Quests: Will have player defined parameters objectives, etc. and will mainly focus on character specific development. These will be the custom quests you make for yourself and your character(s). This will mainly serve as a means for directly rewarding efforts on character development.
Zanpakutou Quests: Will focus on developing zanpakutou (obviously). Whether deepening the bonds, between user and spirit for Shinigami , or strengthening the sense of self for hollow this is roughly how things will go. These quests need have fixed objectives representing milestones in development like specific grades and unlocking new abilities. There will be space for more personal style goals as well, but ultimately serving as a means to expand upon dealing with zanpakutou. This will also allow you the choice of doing things the old way, or even doing both this and the old way if you so desire. And of course, efforts will be rewarded (as per the theme of the CBS).
World Quests: Will be dedicated to expanding the current RP universe or contributing to various overarching storylines both on a small and large scale, as such events of these quests will be considered MAVerse canon. Objectives for some of these, particularly those what involve the entirety of the RP will be very vague overall but will lead people in the right directions in terms of moving things forward. Others will be more direct like other quests, however some aspects may be kept secret until after certain milestones are met. World quests will need prior approval before implementation.
Character Quests: Will be relating to specific NPC characters or smaller events in each RP space. These quests will be be developing their storylines, serving as self contained mini-events and otherwise will serve as a smaller offshoot of world quests.
Division Quests: Will be specific tasks issued by and from Division Leaders directly. These can be a variety of objectives, and may not always be narratively driven. Some may be combat focused, or even a simple spar or training could be turned into a quest ,while others could be simple tasks like patrolling the Divisions. It all depends.
Boss & Bounty Quests: Boss & Bounty quests are the bread and butter of any combat expert. These quests focus around eliminating high value targets of varying strength.
Squad Quets: Squad quests are like any other quests be come specifically for squads of varying sizes. As such it is impossible to complete squad quests alone.
Other Type Quests: Any other additional ideas are possible. These could be Stat Specific quests, rank specific quest, or even level specific. If not that, anything else is on the table as far as quests go.
Ultimately quests are about freedom, just as the CBS is. Freedom to approach situations your own way, freedom to create your own quests, and more. In the end, I want to have it set up in such a away that anyone can create and posts their own quests for other people to pick up, creating a self-serving quest economy for smaller scale things like division, and character quests.
In the spoiler below, I'll be leaving an example of what Quests will look like, as well as how things could potentially play out.