Soul Coliseum

Week: •••18|06|19. 9:00 GMT.
Match Name: AHKL
Combatants:Amatoyoshi Hirazakura and Killy Lohr (Gauntlet Round 3)
Prize Pot: 250
Amatoyoshi Hirazakura :
Killy Lohr:
Note: all injuries, expended energy, etc. from Killy’s previous match will carry over to this one. Keep this in mind.
Match Name: AHKL
Combatants:Amatoyoshi Hirazakura and Killy Lohr (Gauntlet Round 3)
Prize Pot: 250
Amatoyoshi Hirazakura :
[Battle Summary] | |
Division | |
Fifth Division | |
Rank | Soul Level |
7th | 22 |
Zanpakutou | |
Hikari |
Powers & Abilities |
Reiatsu [A] |
I now sit among the upper ranks of elite spiritual beings. Now possessing an enormous amount of spiritual power, performing an extended number of high level techniques becomes completely possible. Even using mid-level techniques feels almost inconsequential now. Furthermore my power can be felt over great distances even when slightly restrained, and with enough control I could even cause moderate harm using my reiatsu alone. |
Strength [E] |
Unfortunately I sit a level indicative of someone who does no physical conditioning and not much of anything else. I could be described as physically frail. Moving anything other than myself is a struggle. An attack using strength alone might knock down someone who is much smaller, but the damage would be minimal. Throwing objects in combat, while still being able to cause harm would be limited to something like a fist-sized rock. |
Durability [E] |
I'm no more hearty than the average human. Even the most basic of attacks from someone of even meager strength would be enough to cause significant harm to their person. |
Endurance [E+] |
I can manage a little more than short skirmishes, but don't expect too much else. Anything too intense for too long is bound to ruin me. I'll have to be really careful as a being of such undeveloped condition. |
Reiatsu Control [A] |
I can completely hide up to A reiatsu; mostly control A+; partially control S; cannot control S+,unless I use a special device.
|
Zanjutsu [E] |
At this level I exhibit a total lack of knowledge and or skill. I have no idea I am doing. Any attack I do would be based on instinct and guesses. At best swings are imprecise and leave many openings for counter-attacks, parries, and the like. Even a solid impact might knock the blade from the my hand. It's almost a wonder that if I would be capable of buttering toast. Of course, someone a bit more knowledgeable would use a butter knife. |
Hakuda [E] |
At this level, I show a total lack of knowledge. I have no idea what I am doing. Any attack would be based on instinct and guesses. If a punch or kick landed, I would not be prepared for the impact and might sprain or break something. A miss would leave me off-balance or on my face. When only using this art, a return attack will almost always cause damage, because I wouldn't know how to defend myself. Hand-to-hand could still be used in desperation, but the damage to myself is likely to be as great as, or greater than, the damage to the opponent. Assuming the I can even land a hit. |
Hohou [C+] |
As my skills develop, I find myself even faster than I was before. As bonus I can maintain my fast movements long enough to cover significant grounds before losing speed. |
Zanpakutou Mastery [E] |
A silent blade yields no power. |
Note: all injuries, expended energy, etc. from Killy’s previous match will carry over to this one. Keep this in mind.
[Battle Summary] | |
Division | |
Fifth Division | |
Rank | Soul Level |
3rd seat | 22 |
Zanpakutou | |
Sakenomi no Arashi |
Powers & Abilities |
Reiatsu [S] |
I as I am now, I sit in a realm thought to be the pinnacle of spiritual power. This power is so immense that even Captains feel small by comparison. Titanic would be the best to describe my spiritual strength, where even high-level spells feel almost inconsequential to use. At this point, my full power would be oppressive even to those at a great distance. It would take significant suppression efforts to prevent my presence from being known to all as soon as I appeared on scene. With enough control my reiatsu alone is could used to near lethal effect when focused, without control my presence alone is enough to cause significant harm to anyone unable to resist it. |
Strength [E] |
Unfortunately I sit a level indicative of someone who does no physical conditioning and not much of anything else. I could be described as physically frail. Moving anything other than myself is a struggle. An attack using strength alone might knock down someone who is much smaller, but the damage would be minimal. Throwing objects in combat, while still being able to cause harm would be limited to something like a fist-sized rock. |
Durability [E] |
I'm no more hearty than the average human. Even the most basic of attacks from someone of even meager strength would be enough to cause significant harm to their person. |
Endurance [B] |
Being well above average in terms of endurance, I could definitely last all night long before breaking a sweat. A moderately high level of high intensity action would most likely slow me down. |
Reiatsu Control [E] |
Cannot control reiatsu at all, unless a device does it.
|
Zanjutsu [E] |
At this level I exhibit a total lack of knowledge and or skill. I have no idea I am doing. Any attack I do would be based on instinct and guesses. At best swings are imprecise and leave many openings for counter-attacks, parries, and the like. Even a solid impact might knock the blade from the my hand. It's almost a wonder that if I would be capable of buttering toast. Of course, someone a bit more knowledgeable would use a butter knife. |
Hakuda [E] |
At this level, I show a total lack of knowledge. I have no idea what I am doing. Any attack would be based on instinct and guesses. If a punch or kick landed, I would not be prepared for the impact and might sprain or break something. A miss would leave me off-balance or on my face. When only using this art, a return attack will almost always cause damage, because I wouldn't know how to defend myself. Hand-to-hand could still be used in desperation, but the damage to myself is likely to be as great as, or greater than, the damage to the opponent. Assuming the I can even land a hit. |
Hohou [D] |
As this point my skill is developing as fast as I can move now. At this stage I can perform quick movement techniques and can maintain my pace for a short period of time. Somehow it seems I'm only taking a few steps to bridge what would normally be a large distances. At this stage, me and my peers commonly use our knowledge of Hohou while engaging in combat to close the space between combatants, or make quick retreats when needed. However, should we maintain these high speeds for too long we tend to become winded. |
Zanpakutou Mastery [C] | 3rd ability unlocked, 2nd mastered. |