CBS Descriptions

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CBS Descriptions

#1

Post by Silverdrake » Wed Aug 09, 2017 1:46 pm

Reiatsu:

(E) Underwhelming: This level of power is wholly unremarkable, and reflects a clear lack of any sort spiritual development. While not completely devoid of any reiatsu whatsoever, it barely stands out over that of the average human. Any abilities requiring any reiatsu will likely be difficult perform since there is very little available.

E+: Those at this level are spiritually aware, to an extent, but are capable of only holding their own against low-level enemies. (Yuzu, Tatsuki, normal Plus)

(D) Minimal: Those at this level have full spiritual awareness and have developed spiritual power. They are capable of fighting low-level spirit beings and using a limited number of low-power reiatsu techniques before exhaustion sets in. (Don Kanonji, Karin, normal Hollow, pre-Academy Rukia)

D+: This level denotes those capable of fighting somewhat stronger spirit beings and using reiatsu techniques for a longer duration. (early Orihime and Chad, typical unseated Shinigami, sapient Hollow)

(C) Moderate: This is the average level of power among experienced spiritually aware beings. As such, performing a notable number of low to mid-level reiatsu skills is a simple task before exhaustion takes over. (lower-half seated Shinigami and experienced sapient Hollow such as Grand Fisher)

C+: Beings at this level are above average. They can use low to mid-level techniques over a long period. (High-seated Shinigami, lower Fracción and Numeros)

(B) High: This level of spiritual power is common among spiritual beings who are capable of performing high-level techniques in moderation before energy runs dry. (Vice-Captain, upper Fracción and Numeros)

B+: The power level of elite spiritual beings possessing a great amount of spiritual power. (Lower level Captains, lower half of the Espada)

(A) Exceptional: The power level of elite spiritual beings possessing an enormous amount of spiritual power. Performing an extended number of high level techniques becomes possible at this level. (Upper level Captains, upper half of the Espada)

A+: A truly enormous amount of spiritual power, above even that of powerful Captains, that can easily felt over long distances. (Yamamoto, Kenpachi)

(S) Immense: This level is thought to be the pinnacle of spiritual power. (Most of Zero Squad)

S+: The true zenith of spiritual power. This level is so overwhelming, that on its own it can easily become a threat to all but the strongest fighters….. (Ichibei, Post RG training group)

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Re: CBS Descriptions

#2

Post by Silverdrake » Wed Aug 09, 2017 1:47 pm

Strength:
Up to A+ might be low-ball for spirit beings, since the weights are based on real people. Yes, A and A+ are based on real people. :D

(E) Underwhelming: The level of someone who does no physical conditioning and not much of anything else, or of someone who is physically frail. Moving anything other than themselves is a struggle. An attack using strength alone might knock down someone who is much smaller, but damage would be minimal. Throwing objects in combat would be limited to something like a fist-sized rock or maybe a bowling ball.

E+: Still underdeveloped, but no longer puny. Might be able to move something less than half their body weight, but it would be a struggle. An attack using strength alone could knock down someone who is smaller, but damage would be minor.

(D) Minimal: Not exactly a couch potato or scrawny, but certainly lacking in physical development. The level of someone who doesn't consider strength important in their combat style. An attack using strength alone could knock down someone the same size, with some damage. Could, with effort, pick up a smaller person and carry them. Throwing something the weight of a car tire could be effective in combat. Practitioner-level attacks can damage light structural materials (interior wall).

D+: The level of someone who doesn't often use strength in combat, but doesn't discount it, either. An attack using strength alone could knock down someone within the same general size range, with noticeable damage. Could pick up a person nearly the same size and carry them.

(C) Moderate: The level of someone who regularly engages in physical conditioning and is conscious of its effect in combat. An attack using strength alone could knock back someone within the same general size range, with definite damage. Would think little of picking up a person in the same size range and carrying them. Throwing something as heavy as an office-cooler bottle of water could be effective in combat. Practitioner-level attacks can destroy light structural materials and damage medium ones (exterior wall).

C+: The level of someone who regularly uses strength in combat, and conditions themselves accordingly. An attack using strength alone could knock back a larger person by more than a body length, with definite damage. Could pick up and carry someone larger.

(B) High: The level of someone who actively seeks strength for use in combat. An attack using strength alone could knock back a larger opponent by a body length or more, with lasting damage. Could pick up two people in the same size range and carry them. Throwing something as heavy as a medium piece of furniture could be effective in combat. Practitioner-level attacks can break strong structural material (wooden frame members).

B+: This is someone who has been actively conditioning for strength for some time. An attack using strength alone could knock back a larger opponent by several body lengths, with lasting damage. Could pick up and carry two much larger people.

(A) Exceptional: World's Strongest competitor? Sounds fun. An attack using strength alone might put the target through a nearby wall, with broken bones. How many people are in that burning building? Pile them on my shoulders until my arms can't balance any more and I'll carry them out. Sweeps under the couch by lifting it with one hand; could act as the jack to help change a flat tire. Practitioner-level attacks can break heavy structural material (concrete).

A+: The sort of person who presses the Inver Stone over their head a few times, carries it over to the pub and drinks a pint, then carries it back to set it on its base. For whom training means pulling locomotives, and who always has a cold beer handy because they can cart the fridge around on their back.

(S) Immense: World's Strongest? Kinda boring. When using a strength attack, could knock a Large Hollow into a concrete wall a few blocks away and take bets whether there will be a hole, a dent, or a splatter. Doesn't bother carrying people out of a burning building, just tears through the walls and floors to create an escape ramp. Might throw the fridge at an opponent. Practitioner-level attacks can break reinforced concrete support beams.

S+: Wishes Popeye were real; would pull over a few freight cars full of spinach just to have someone to train with. Doesn't bother to knock an opponent through a wall; breaks the wall in half and folds it around them like a nutcracker. Also doesn't bother to carry people from a burning building, just blows out the flames (and part of the walls, ceiling and floor) with the shockwave from clapping their hands. Practitioner level have to be careful when cracking boulders -- if they're using their zanpakutou, the sealed state tends to break.
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Re: CBS Descriptions

#3

Post by Silverdrake » Wed Aug 09, 2017 1:48 pm

Durability:
(E) Underwhelming: No more hearty than the average human. Even the most basic of attacks from someone of even meager strength would be enough to cause significant harm to their person.

E+: Those at this level are no longer easy targets. They are capable of blocking out attacks from someone of meager strength to some certain level, but are completely at the mercy of attacks from a stronger opponent.

(D) Minimal: To some certain degree they can withstand low level attacks from opponents of minimal strength and force every now. While being able to achieve such feat, Reiatsu infused attacks, attacks from stronger opponents, attacks with a little extra strength would cause serious damage to their person.

D+: Not exactly ignorant to their own physic as the concept of strength becomes known to them. Those at this point can withstand low level attacks from opponents of minimal strength and force with ease, while having great difficulty going up against attacks with average potency. Reiatsu infused attacks, attacks from stronger opponents, would cause serious damage to their person.

(C) Moderate: Having considerable knowledge of what his weaknesses are, they would be sure to stray away from high level attacks. At the very most, they can completely withstand average level attack with moderate strength backing it up. Taking on high level attacks would prove a bit much for them to handle.

C+: With a little effort added to maintaining their body build. People at this level tend to fare well against average attack, occasionally shaking it off as if it were nothing. However, Attacks with high level destructive prowess, tend to cause more harm, totally devastating them if not barred on time..

(B) High:Those at this level are strong as they've begun to reap the fruit of their labor. They fare well against Hakuda attacks, also attack from higher strength.


B+: They can easily mitigate the effect of high level attacks using their body alone, and would rather inflict than receive damage if met against people of moderate or average strength.

(A) Exceptional: Those at this level have trained their body into a weapon and are considered formidable. Being able to tank most attack without the slightest of cuts. They can also handle released abilities to an extent.

A+:Someone who has trained, and conditioned their body into becoming their source of defense. Without relying on extra and any other form of defense, they have trained their body into taking on even what would be considered a very powerful attack to an opponent of lesser body condition without a scratch, brushing it away as if it were a feather drop on their body.

(S) Immense:Someone of extreme constitution, capable of surviving even the most powerful attacks with little damage. Someone very advanced in Hakuda, may little pose threat to them. A Master Kidō would find it difficult getting past their defense. Zanpakutou themselves would find it difficult to conventionally break the skin.

S+: Someone of extreme constitution, capable of surviving even the most powerful attacks as if they were nothing. If attacked with Hakuda, the attacker would be more likely to injure themselves. Hadou itself would seem to do little more than scuff skin. Zanpakutou themselves would find it difficult to conventionally break the skin.
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Re: CBS Descriptions

#4

Post by Silverdrake » Wed Aug 09, 2017 1:49 pm

Endurance:

(E) Underwhelming: This person would be able to fight for a short while before tiring, but no more than the average human.

E+: Having shown an enhanced level of endurance compared to the average human, this person can fight for a moderate amount of time, utilizing jumps and various maneuvers before tiring.

(D) Minimal:This person can be said to be in the higher classes of human endurance levels, taking several punches from weaker opponents without grave danger. When faced against equal or higher power he might find himself quickly overwhelmed.

D+: Having abit of a step up from fighting over moderate time lengths, this person begins to show super human levels of endurance, able to survive a simple knife stab and continue though drastically slowed, he may otherwise take on equally powerful opponents for a decent amount of time.

(C) Moderate:Reaching the endurance level of a typical Shinigami, this person becomes nearly infallible by regular blows and punches from weaker beings, fighting for extended periods and surviving minor wounds, he would quickly find himself totally exhausted when utilizing Shunpo for an extended amount of time.

C+: This is not some regular pushover in terms of endurance, taking hits and fighting for a longer time without severe consequences to his battle scheme. Finding himself capable of performing high speed movements for a moderate amount of time without the risk of exhaustion.

(B) High: Possessing a level of endurance as expected from a senior officer, this person can perform shunpo, and other reiatsu related techniques for an extended amount of time without having the slightest bit of exhaustion. Been able to transcend the level of the ordinary Shinigami, when talking about endurance he ia capable of pushing forward despite sustaining severe or rather crippling injuries.

B+: Leiutenant level endurance and perseverance, this officer can take significant levels of damage to his person and still carry on without much stress, only when he fails to treat crippling injuries after an extended amount of time will he show increased signs of fatigue. Otherwise performing Shunpo extensively and for longer after that.

(A) Exceptional: Being able to exemplify to the true meaning of endurance, this Captain-level officer can take tremendous amounts of injuries that would otherwise cripple most and he does this without significant hinderance to his actions. His exceptional level of endurance could make him appear as one who feels no pain, succumbing to only numerous decapitations and stabs, otherwise would carry on major activities to his heart's content.

A+: Defining his inhuman endurance in full is simply scary as he can forge ahead with his plans despite several decapitations, slashes and stabs without slowing down, making the most of his situation no matter the detriment. Possessing an acute level of stamina, it would be highly unlikely to find him tire out or pause for air.

(S) Immense: Having such level of endurance is beastly, likely to emburden the most critical of hits and casually complain about them without worry. He would otherwise avoid lethal strikes but has no problem receiving damages closely related. His immense level of stamina allows for just about any physical strain for any amount of time.

S+: Most would suspect this person is a literal machine. The stamina reserves the carry are so incredibly vast that none have ever seen them tire. No matter the non lethal wounds , no matter the effort expended, they will continue to advance.
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Re: CBS Descriptions

#5

Post by Silverdrake » Wed Aug 09, 2017 1:49 pm

Zanpakutou Mastery:
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Re: CBS Descriptions

#6

Post by Silverdrake » Wed Aug 09, 2017 1:50 pm

Reiatsu Control:
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Re: CBS Descriptions

#7

Post by Silverdrake » Wed Aug 09, 2017 1:51 pm

Zanjutsu:

(E): Incompetent: Indicates a total lack of knowledge and or skill. The character has no idea what they are doing. Any attack would be based on instinct and guesses. At best swings are imprecise and leave many openings for counter-attacks, parries, and the like. A solid impact might knock the blade from the user's hand. It's almost a wonder that any of this level would be capable of buttering toast. Of course, someone a bit more knowledgeable would use a butter knife.

E+: When executing sword techniques, there is clear evidence of someone who knows how wield a blade with some accuracy, power and balance. While no seasoned fighter, they would also know at least some fundamentals and prove themselves capable of not only buttering toast, but maybe lasting for a minute in a kendo spar.

(D) Practitioner: Casual users of this art have learned enough of the basics to use it competently in most instances. Their techniques have power, accuracy and balance, but they lack confidence in their skill, so application is likely to be unimaginative and cautious. They will miss openings and are likely to be drawn in by a gambit. Likewise, they leave more openings. Practitioners are not the most likely to engage in sword combat, but it is a valid option if absolutely necessary.

D+: While still unlikely to engage in bladed combat, Practitioners at this level have learned all the basics and can confidently apply them, with occasional variation. They have trained enough to be able to think on their feet to an extent. Outside of what they have learned and practiced, however, they should still be cautious or risk getting themselves in a bad situation.

(C) Combatant: Average users of this art that have proven that they are well versed in not only the basics, but numerous variations. They can see and exploit openings, consciously cover most of their own, draw the opponent in, and usually resist falling for gambits. Application of what they have learned is confident and spontaneous. Use of sword techniques becomes viable in almost any situation.

C+: At this level, users begin to step beyond what they have learned and into how they can adapt it, using imagination and what they can grasp of the underlying theory of the art. Practicing the adaptations before using them is still advised. Users at this level begin to learn advanced techniques.

(B) Expert: Experts are among the most skilled individuals in this field. While not a master, an expert is more than capable of handling themselves in a physical altercation. Their deeper knowledge of the theory behind the art and their capabilities allow imaginative variations of basic techniques on the fly. The blade starts to become an extension of their own body. If an expert leaves an opening, it is most likely a gambit to draw the opponent in. They have learned several advanced techniques. At this level, the path from not even being able to butter toast to movements precise enough to shave the hair off an opponent's arm without breaking the skin -- or artfully butter toast with one's sword -- can clearly be seen.

B+: The variations that an Expert conceives have been perfected and added to this Expert's repertoire, to be used as spontaneously and effectively as the most basic of techniques. They have learned many advanced techniques.

(A) Master: Masters are the best-trained in Zanjutsu. In fact, masters are so well versed in sword combat that most moves can be executed to devastating effect, leaving little option for defense to any who are not at least equal in skill. All of the basics and variations are applied with reflex-level spontaneity. Their understanding of the blade allows them to wield it to a greater extent than even their bare arms. Even a miss comes with enough precision graze the opponent's flesh. They know all of the art's theory and all of the advanced techniques, and begin to experiment with concepts to advance both.

A+: With greater understanding of the underlying theory comes the beginning of surpassing simple knowledge. Masters at this level have developed variants of the advanced techniques and have a good chance of effectively doing so in the midst of combat.

(S) Grandmaster: Grandmasters have gone beyond mere training and techniques. Their full understanding of the art's theory allows insights that no lesser artist could conceive. Their body reacts as needed or desired with little, if any, thought required for any situation. This is not to say that they cannot be surprised by a clever tactic, but it is unlikely to be as effective, if at all, a second time. In terms of power, at average strength, a touch can have the force of a bomb or merely sever a certain nerve. An expert encountering this level of skill would wonder what just happened. "Did I ever actually learn the equivalent of buttering toast?" Maybe the grandmaster put on a blindfold and split a thousand rabbit hairs floating on the wind before breakfast. Where they would sensibly use a butter knife to butter the toast. Which might be made of experts.

S+: One might say that a Grandmaster at this level has ascended to a different plane. Their grasp of the art's theory and its application is as instinctive as breathing. Their body and sword move as needed or desired without thought, leaving the full power of their mind to plot a course of action ... or consider what to have for breakfast, if the opponent is sufficiently below their level. Every apparent opening is a gambit. Every technique leads to a branching variety of others as if leading the opponent in a dance.
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Re: CBS Descriptions

#8

Post by Silverdrake » Wed Aug 09, 2017 1:52 pm

Hakuda:

(E): Incompetent: Indicates a total lack of knowledge. The character has no idea what they are doing. Any attack would be based on instinct and guesses. If a punch or kick landed, the character would not be prepared for the impact and might sprain or break something. A miss would leave them off-balance or on their face. A return attack will almost always cause damage, because the character doesn't know how to defend themselves. Hand-to-hand could still be used in desperation, but the damage to the character is likely to be as great as, or greater than, the damage to the opponent. Assuming the character can land a hit.

E+: When executing hand-to-hand techniques, there is clear evidence of someone who knows how to throw a punch or kick with some accuracy, power and balance, and without hurting themselves when it lands. While no seasoned fighter, they would also know at least some fundamentals and might prove capable of lasting for a minute in a bar fight.

(D) Practitioner: Casual users of this art have learned enough of the basics to use it in instances where they lack a weapon. Their techniques have power, accuracy and balance, but they lack confidence in their skill, so application is likely to be unimaginative and cautious. They will miss openings and are likely to be drawn in by a gambit. Likewise, they leave more openings. Practitioners are not the most likely to engage in hand-to-hand combat, but it is a valid option if absolutely necessary.

D+: While still unlikely to engage in hand-to-hand combat, Practitioners at this level have learned all the basics and can confidently apply them, with occasional variation. They have trained enough to be able to think on their feet to an extent. Outside of what they have learned and practiced, however, they should still be cautious or risk getting themselves in a bad situation.

(C) Combatant: Average users of this art that have proven that they are well versed in not only the basics, but numerous variations. They can see and exploit openings, consciously cover most of their own, draw the opponent in, and usually resist falling for gambits. Application of what they have learned is confident and spontaneous. Use of hand-to-hand techniques becomes viable in almost any situation.

C+: At this level, users begin to step beyond what they have learned and into how they can adapt it, using imagination and what they can grasp of the underlying theory of the art. Practicing the adaptations before using them is still advised. Users at this level begin to learn advanced techniques.

(B) Expert: Experts are among most skilled individuals in this field. While not a master, an expert is more than capable of handling themselves in a physical altercation. Their deeper knowledge of the theory behind the art and the capabilities of their own body allows imaginative variations of basic techniques on the fly. Their knowledge of anatomy allows them to selectively disable parts of their opponent's body. If an expert leaves an opening, it is most likely a gambit to draw the opponent in. They have learned several advanced techniques.

B+: The variations that an Expert conceives have been perfected and added to this Expert's repertoire, to be used as spontaneously and effectively as the most basic of techniques. They have learned many advanced techniques.

(A) Master: Masters are the best-trained in Hakuda. In fact, masters are so well versed in hand-to-hand combat that most moves can be executed to devastating effect, leaving little option for defense to any who are not at least equal in skill. All of the basics and variations are applied with reflex-level spontaneity. Their understanding of force and balance allows them to attempt and recover from techniques that would leave a lesser artist on their face. The opponent's anatomy and movements are an open book, and the Master has complete control over how much force is used. At average strength, even a miss can have enough power behind it to cause area damage. They know all of the art's theory and all of the advanced techniques, and begin to experiment with concepts to advance both.

A+: With greater understanding of the underlying theory comes the beginning of surpassing simple knowledge. Masters at this level have developed variants of the advanced techniques and have a good chance of effectively doing so in the midst of combat.

(S) Grandmaster: Grandmasters have gone beyond mere training and techniques. Their full understanding of the art's theory allows insights that no lesser artist could conceive. Their body reacts as needed or desired with little, if any, thought required for any situation. This is not to say that they cannot be surprised by a clever tactic, but it is unlikely to be as effective, if at all, a second time. In terms of power, at average strength, a touch can have the force of a bomb or merely sever a certain nerve.

S+: One might say that a Grandmaster at this level has ascended to a different plane. Their grasp of the art's theory and its application is as instinctive as breathing. Their body moves as needed or desired without thought, leaving the full power of their mind to plot a course of action ... or consider what to have for dinner, if the opponent is sufficiently below their level. Every apparent opening is a gambit. Every technique leads to a branching variety of others as if leading the opponent in a dance.
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Re: CBS Descriptions

#9

Post by Silverdrake » Wed Aug 09, 2017 1:55 pm

Hohou:
(E) Incompetent: Someone of no formal training in the art of Quick movements, he is most likely to hurt himself if he attempts the technique.

E+: Someone possessing the very basic training of quick movement techniques. He would mostly likely complete few steps every now and then, but would require a lot of effort.

(D) Practitioner: Practitioners of quick movement techniques can maintain their fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distances. Those who are practitioners commonly use their knowledge of Hohou while engaging in combat to close the space between combatants, or make quick retreats when needed. Practitioners who maintain these high speeds for too long tend to become winded.

D+:

(C) Combatant: Average users of quick movement techniques can maintain fast movements for a lengthy period of time. Those who are practitioners commonly use their knowledge of Hohou while engaging in combat to effectively control their positioning around the battlefield and their opponent.

C+:

(B) Expert: Experts of the technique are considerably fast, and can maintain high speed movements for long periods of time. While not as fast as a master, they can keep up quite effectively. Some holding the title are faster than others, but, nonetheless, their application of the technique is highly advanced.

B+:

(A) Master: Masters are capable of maintaining high speed movements for extended periods of time while using the least amount of steps to achieve those movements. Masters are capable of using closing or creating gaps, between themselves and notably lesser opponents often before they are able to realize any movements were made. Additionally, their speed and reaction times are so great that even when hit they can retaliate almost immediately after making contact.

A+: In addition to the abilities and skills of normal masters, masters that have achieved this level have also proven themselves capable of leaving afterimages behind in the wake of their high-speed movements. This often makes disguising their whereabouts and confusing slower opponents easy.

(S) Grandmaster: Grandmasters have transcended all formal understandings of speed prior to this level. In fact, the extent of their capabilities is so great that most movements become difficult if not impossible to comprehend without complete focus. Grandmasters have also been known to be capable of creating at most 5 clones of themselves at once. These clones are indistinguishable from the user's true self and mimic their movements, but they do not last long.

S+: At this level, a deep and very intimate understanding movement in all forms is astoundingly clear. The extent of their capabilities is so great that most movements become a chore to keep up with, even for some masters of hohou. Furthermore, after ascending to this level these practitioners are capable creating at most 10 clones of themselves at once. These clones are indistinguishable from the user's true self and mimic their movements,and are capable of lasting for an extended period of time.
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