The Lost Trials Project HQ

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The Lost Trials Project HQ

#1

Post by XIII » Wed Jan 09, 2019 2:50 pm

Introducing the Lost Trials
Backgroud
The trials will be built atop of the foundation of the 7th division’s ruins from previous forums and RPs. However there will be a few fundamental changes that will help evolve the idea and help establish it as its own brand new thing. Though in some respects a lot of the old ruins will still exist, instead the new changes will mostly come as an addition to what has come before.

The Basics
The trials were created and used by an order of old warrior monks in order to help them grow spiritually, physically and mentally. Like the ruins, there will be a variety of trials, and zones and beings referred to as Lost Entities.

Each zone will have a common theme, General location, and unique entities. The first of these trials will be “The Lost Trials of Mok Ang.” As an aside, other trials I would like to name and base off of old (and even current) RP’ers of significance in this community. This is mainly to serve as a means of paying respects and homage to them, and the various parts of the community.

How it will work
There will be a variety of challenges or trials, and then a final trial associated with each lost entity, and one ultimate trial. However there are ideas for other types of trials as well. One focusing on hunting, and another on surving in a harsh environment. There will also be something much less combat related and more towards building upon the lore and backstories of the various monsters and even the trials themselves, creating a place for even those that done fight to leave their marks.
The Trials
Trial of Might: Will be a standard battle against the entity in a “weakened” or “untrue state”. This will largely resemble the ruins as they were originally.

Trial of Wit: These will be the same battles, but will have unique challenges associated with them. These challenges could be things like not being able to use shunpo or reiatsu, etc. and fights would have to be solved in some clever way or another.

Trial of Valor: This will be a battle against the entity in it’s true form and a it’s full strength, posing a greater threat and challenge than the Trial of Might will.

The Final Trial: The final trial will become available after finishing the previous 3 trials (or potentially any 3 trials relating to the entirety) and will serve as the ultimate challenge. Rather than facing the entity associated with the previous trials, this one will instead of the monster be against the phantom of the trial’s creator. The creator will have their own powers and abilities, but will also borrow the powers of the entity from the first 3 trials.

The Ultimate Trial: The ultimate trial will be the last test of strength, accessible to those who have completed the trials associated with all other entities and their final trials. This trial will feature the battle of against the monk responsible for creating the trials in their true and unrestricted form.

Other Potential Trials:

Trial of Fortitude: Will be a test of will and ones ability to survive in a harsh environment. These types of trials would be less about combating a specific entity so much as it fighting to stay alive in a zone that would otherwise seek to kill them.

Trial of Persistence: Will be a test of ingenuity and courage’s. These types of trials would be less about combating a specific entity, and more about trashing their whereabouts in large area and either capturing or eliminating the target.

Trials based on suggestion, etc.

While not necessarily trial related, for the non-combat option I was thinking that people could take part in writing the lore for each trial and entity. The best would be recognized and used as official lore while others would be considered alternate stories and would likely be used as the basis for remixed trials.
Lost Entities
Like the ruins, the Lost Entities will be a set of unkillable monsters, warriors, etc. they will each have their own unique strengths and powers much like the monsters of the ruins had before. However now, each entity will have much more defined power and abilities.

Unlike before these monsters will have their own CBS stats, Soul Level, and abilities. So everyone will know exactly how powerful a monster is and what it’s capable of.

Setting up entities this way will allow for a variety of different possibilities. First is allowing people to more easily create their own unique creations and as them as additional challenges within the Lost Trials (something I very much plan to make a big deal). The second is that it will be much easier to design monsters, since creating one would be a lot like creating a normal character profile.

This also allows for easy remixing of certain or even all battles by simply changing an entity’s stats or even abilities. Lastly this will allow the overall power of the entities to be flexible. This means their strength can scale up or down to each and every individual fighting it no matter how strong they get over time, or how weak they are when they fight. Making this a very flexible system with near infinite potential.
Rewards
Of course their would be rewards! Like the ruins, completion of various trials would result in rewards though perhaps the biggest change is that primary rewards would less center around certain items based on the monster, but instead will center around gaining their specific abilities. Though it doesn’t mean that items won’t be a thing, or a possibility. The focus of the rewards will be their unique abilities and perhaps even the potential to summon them in battle.
Trial Customization and Fight Remixing
As I mentioned before theirs a lot of flexibility with the system which will allow for a lot of customization options, the ability to remix fights entirely, and even create brand new fights on the fly.

The ultimate goal is to create a growing list of various trials and challenges that can be applied to each entity allowing for minor remixing without necessarily changing its stats or abilities. On the far end of things, the goal is allow people to create their own unique entities and trials or even remix pre-existing ones by modifying their main stats, and abilities that can fundamentally change how fights, etc. can play out, as well as adding to the list of possible rewards and vastly extending the longevity of each encounter.

At the most only the abilities would have to be approved, as the trials that ultimately get associated would be a part of a predetermined list. Though if people use pre-existing or pre-approved abilities this would eliminate the need for approval as well. Ultimately the setup should help make this whole process a lot easier than it would otherwise.

Beyond that though I intend to make CBS rewards for those that make new entities and have people fight them. I’m even thinking of having a featured trial or trial of the month (or whenever) as well to help really emphasize the creative aspects of this.
What the project needs
Further development of the systems discussed here. Mainly refining a lot of the rough edges, getting in as many additions as possible or we’re comfortable with. Basically whatever comes as a result of suggestions or feedback.

The goal is to get 4 sets of trials made by 4 different monks each containing 4-5 different entities. Though more would definitely be welcomed. However many we happen to get done will be good but that’s the ultimate goal. At the minimum though I would like to shoot for at least 10 different entities, which shouldn’t be too difficult.

Aside from that expanding the different possible trials. A small handful more of those would be great as well, and this pretty much wraps everything up.
Last edited by XIII on Wed Jan 09, 2019 2:50 pm, edited 1 time in total. word count: 1350

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: The Lost Trials Project HQ

#2

Post by platinum6ix » Sat Jan 12, 2019 1:49 pm

This is a big one. Before I drop my rough sketch on how this can become a reality, does anyone has a setup that needs a bit of development to it?
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Re: The Lost Trials Project HQ

#3

Post by konami31 » Sat Jan 12, 2019 9:54 pm

I like this development, just remember to give us the gears as reward. With this development we can give a good commendation or award for the hall of fame.. Ooh i get goose bumps each time i recall gold wings, platinum wings hehehehe.
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Re: The Lost Trials Project HQ

#4

Post by XIII » Sat Jan 12, 2019 10:46 pm

konami31 wrote:
Sat Jan 12, 2019 9:54 pm
I like this development, just remember to give us the gears as reward. With this development we can give a good commendation or award for the hall of fame.. Ooh i get goose bumps each time i recall gold wings, platinum wings hehehehe.
If it’s suitable, sure. I’ll be mainly focusing on abilities this time. Though perhaps gear could be for final/ultimate trials. There’s really a lot of possibilities here I guess. Seems that’s what happens when you have really big ideas!

Anyway is there anything besides that you’d like to see added here? Remember I need strong feedback to help better focus and adjust my own ideas here. But aside from that, seeing your own ideas would also be tremendously helpful as well. There’s things you guys might have that I couldn’t ever come up with in a billion years, that could turn this base idea into something truly amazing.

Platinum, I am looking forward to seeing what all you have. In the meantime I’ll continue thinking in things here as they are now cause there might be a couple more ideas left for this in this big ol dumb head of mine.
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It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: The Lost Trials Project HQ

#5

Post by Phantom-T » Sun Jan 13, 2019 12:00 am

If I should stroll into a zone (any zone) do i still have to carry out those objective in a sequential manner.
Or do some zones have specific objectives?
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Re: The Lost Trials Project HQ

#6

Post by konami31 » Sun Jan 13, 2019 1:03 am

I want to add that you should give us Adventurers the right to use innate abilities of the monsters we conquer. More like fusing with their bloodline into ours, so that we can have right to use their abilities. Of course only high level monsters is great enough to have their bloodline ability to be used by adventurers that ingest their own.
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Re: The Lost Trials Project HQ

#7

Post by Akugaranwa Itachi » Sun Jan 13, 2019 1:48 am

konami31 wrote:
Sun Jan 13, 2019 1:03 am
I want to add that you should give us Adventurers the right to use innate abilities of the monsters we conquer. More like fusing with their bloodline into ours, so that we can have right to use their abilities. Of course only high level monsters is great enough to have their bloodline ability to be used by adventurers that ingest their own.


I think that part has already been explained by XIII. It is already allowed
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Re: The Lost Trials Project HQ

#8

Post by konami31 » Sun Jan 13, 2019 6:53 am

XIII wrote:
Sat Jan 12, 2019 10:46 pm
konami31 wrote:
Sat Jan 12, 2019 9:54 pm
I like this development, just remember to give us the gears as reward. With this development we can give a good commendation or award for the hall of fame.. Ooh i get goose bumps each time i recall gold wings, platinum wings hehehehe.
If it’s suitable, sure. I’ll be mainly focusing on abilities this time. Though perhaps gear could be for final/ultimate trials. There’s really a lot of possibilities here I guess. Seems that’s what happens when you have really big ideas!

Anyway is there anything besides that you’d like to see added here? Remember I need strong feedback to help better focus and adjust my own ideas here. But aside from that, seeing your own ideas would also be tremendously helpful as well. There’s things you guys might have that I couldn’t ever come up with in a billion years, that could turn this base idea into something truly amazing.

Platinum, I am looking forward to seeing what all you have. In the meantime I’ll continue thinking in things here as they are now cause there might be a couple more ideas left for this in this big ol dumb head of mine.
It would be nice if we let some of the powerful monsters of a region in the ruin to be allowed to have human form and have intelligence, which will in turn boost their combat prowess and abilities........
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Re: The Lost Trials Project HQ

#9

Post by XIII » Sun Jan 13, 2019 9:26 am

Phantom-T wrote:
Sun Jan 13, 2019 12:00 am
If I should stroll into a zone (any zone) do i still have to carry out those objective in a sequential manner.
Or do some zones have specific objectives?
No, I won’t make it restrictive in that manner. The only things requiring total completion would be the final and ultimate trials.

Though it is possible to add zones that would have specific objectives too. Given that survival trials could be a thing that could be a part of the process.
konami31 wrote:
Sun Jan 13, 2019 6:53 am
It would be nice if we let some of the powerful monsters of a region in the ruin to be allowed to have human form and have intelligence, which will in turn boost their combat prowess and abilities........
You can do this. As it was mentioned, you will be able to create new fights as you see fit so any monsters with this capability would be up to your design and desire.
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It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: The Lost Trials Project HQ

#10

Post by Phantom-T » Tue Jan 15, 2019 1:14 pm

XIII wrote:
Sun Jan 13, 2019 9:26 am
Phantom-T wrote:
Sun Jan 13, 2019 12:00 am
If I should stroll into a zone (any zone) do i still have to carry out those objective in a sequential manner.
Or do some zones have specific objectives?
No, I won’t make it restrictive in that manner. The only things requiring total completion would be the final and ultimate trials.

Though it is possible to add zones that would have specific objectives too. Given that survival trials could be a thing that could be a part of the process.
That's fine,

I would like to introduce a little more adventure to it, with the addition of hidden zones and or hidden rewards. There could be zones only accessible by completing certain trials in certain manner, or by gaining high or identical grades over the completion of a particular set of trials (i.e "B" grade in all monk Aangs Trials attempted).

Then again there could be different puzzle piece entitled to different trials on completion and getting a particular set lets say "B" "U" "M" "I" gives the player access to hidden floors which has its own unique rewards and in general its own Unique trial, Entity and zones, Different from anything within Monk BUMIS general theme set. Or maybe a chance to live out Monk Bumis memories in the users Shoes.
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Re: The Lost Trials Project HQ

#11

Post by XIII » Tue Jan 15, 2019 2:12 pm

Phantom-T wrote:
Tue Jan 15, 2019 1:14 pm
That's fine,

I would like to introduce a little more adventure to it, with the addition of hidden zones and or hidden rewards. There could be zones only accessible by completing certain trials in certain manner, or by gaining high or identical grades over the completion of a particular set of trials (i.e "B" grade in all monk Aangs Trials attempted).

Then again there could be different puzzle piece entitled to different trials on completion and getting a particular set lets say "B" "U" "M" "I" gives the player access to hidden floors which has its own unique rewards and in general its own Unique trial, Entity and zones, Different from anything within Monk BUMIS general theme set. Or maybe a chance to live out Monk Bumis memories in the users Shoes.
This... this is an excellent idea. This expands the reasons to do many trials beyond just getting access to the Ultimate Trial, and there’s a lot with this we can. All sorts of secret conditions, trials, rewards, etc. Yeah let’s definitely make this a thing.
word count: 190

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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