[ Vice-Captain ] Akutagawa Atsushi

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Joined: Sat Dec 16, 2017 1:36 am

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[ Vice-Captain ] Akutagawa Atsushi


Post by PhoenixDayne » Tue Sep 04, 2018 4:46 am

Name :


Aliases :

Lord Of The Atsushi Clan.
Head and Founder Of The Akuta CoOps.

Age :

Chronological Age : 325years old.
Physical Age : 21 years old.

Physical Look : Akuta's physical features[ except for his face] are a refractive picture of what he actually looks underneath his large, sketchy attire. A fluttering white hair laced with silver, falling freely on his shoulders while cloaked above with a tattered kasa. Most of the time, his face is concealed by the silhouette of his kasa, letting his coruscating eye pupils to give off flash trails of crimson hued energy. Scarfing around his neck with a loose, tattered red piece of clothing, it layers even his chest and flap at wind's direction.
Reiatsu :

Color : A splash of light blue and red.
Form : N/A
Selfness : Akuta's selfness is but a myriad of interwoven personalities, spawned from the broken, traumatic childhood he was raised from. These personalities possesses varying forms, reiatsu hues, physical features, demeanors and abstract features, partially or entirely different from one another. However, the true personality, Akutagawa is a personality that coexists with all other personalities, carving away any mishaps and problems amongst other personalities. Each personality manifest based on a certain condition, environment or if willed by Akutagawa himself. Easily, the true personality holds great leadership, guiding and stage quality to even set things right between rivaling personality.

Biography : W.I.P

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Last edited by PhoenixDayne on Wed Jan 30, 2019 5:39 am, edited 9 times in total. word count: 240
Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.
Posts: 193
Joined: Sat Dec 16, 2017 1:36 am

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Re: [ Vice-Captain ] Akutagawa Atsushi


Post by PhoenixDayne » Tue Oct 16, 2018 1:54 am

[Battle Summary]
Thirteenth Division
RankSoul Level

Powers & Abilities

Reiatsu [S]

I as I am now, I sit in a realm thought to be the pinnacle of spiritual power. This power is so immense that even Captains feel small by comparison. Titanic would be the best to describe my spiritual strength, where even high-level spells feel almost inconsequential to use. At this point, my full power would be oppressive even to those at a great distance. It would take significant suppression efforts to prevent my presence from being known to all as soon as I appeared on scene. With enough control my reiatsu alone is could used to near lethal effect when focused, without control my presence alone is enough to cause significant harm to anyone unable to resist it.

Strength [C]

I have no reached a level of power appropriate for spiritual beings. As such, the idea of being super human is no longer a question, it is a reality. I could seriously hurt those weaker than me without even trying, while those of similar constitution would take care not to eat too many of my attacks. Those above me would have to think twice about taking something like a raw punch. Throwing something as heavy as a cow could be effective in combat, while my attacks could punch through even thick concrete.

Durability [E]

I'm no more hearty than the average human. Even the most basic of attacks from someone of even meager strength would be enough to cause significant harm to their person.

Endurance [C]

I exist at in the middle of the road in terms of conditioning. Trying to last for extended periods of time would prove difficult as exhaustion would surely set in before long. A decent level of high intensity action wold feel draining unless I could take a moment to catch my breath.

Reiatsu Control [A+]

I can completely hide up to A+ reiatsu; mostly control S; partially control S+.
  • Reaitsu channeling can produce near-full stength blasts with medium range, using less reiatsu in making them.
  • Blast strength is perfectly controlled.
  • Can cast:
    • Shinigami:
      • Kidou: 1 - 91 with incantation
      • Incantation Abandonment: can cast Kidou 55 to 81 at reduced power
      • Mastery: can cast up to Kidou 54 at full power without incantation
      • Two-Fold Incantation: can cast two kidou at the same time, at full power, by mixing the incantations
      • Double Casting: can cast the same kidou at two targets at once.
    • Arrancar:
      • A Novice Cero (Adjucha-power)
      • A Normal Cero
      • Twin Cero (one Cero per hand), both at Normal Cero power.
      • A fully-loaded Cero
      • Bala -- 20 times quicker than a Cero, especially in the load time, but weaker in effect
      • Bala Barrage -- at reduced effect
      • Cero uses less reiatsu to make; strength is perfectly controlled.
      • Cero techniques reach full potential and stability.

Zanjutsu [B]

I have now entered expert territory and have gained recognition as of of the most skilled individuals in this field. While not a master, an I am more than capable of handling myself in a physical altercation. My deeper knowledge of the theory behind the art and their capabilities allows for imaginative variations of basic techniques on the fly. The blade starts to become an extension of my own body. If an expert leaves an opening, it is most likely a gambit to draw the opponent in. I have learned several advanced techniques. At this level, the path from not even being able to butter toast to movements precise enough to shave the hair off an opponent's arm without breaking the skin -- or artfully butter toast with one's sword -- can clearly be seen.

Hakuda [E]

At this level, I show a total lack of knowledge. I have no idea what I am doing. Any attack would be based on instinct and guesses. If a punch or kick landed, I would not be prepared for the impact and might sprain or break something. A miss would leave me off-balance or on my face. When only using this art, a return attack will almost always cause damage, because I wouldn't know how to defend myself. Hand-to-hand could still be used in desperation, but the damage to myself is likely to be as great as, or greater than, the damage to the opponent. Assuming the I can even land a hit.

Hohou {A+]

In addition to the abilities and skills of normal masters, those like me that have achieved beyond have also proven themselves capable of leaving afterimages behind in the wake of their high-speed movements. This often makes disguising their whereabouts and confusing slower opponents easy.

Zanpakutou Mastery [C]

3rd ability unlocked, 2nd mastered.
Last edited by PhoenixDayne on Wed Feb 06, 2019 6:11 am, edited 3 times in total. word count: 783
Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.
Posts: 193
Joined: Sat Dec 16, 2017 1:36 am

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Re: [ Vice-Captain ] Akutagawa Atsushi


Post by PhoenixDayne » Mon Nov 26, 2018 11:07 am


Zanpakutō : Omōikane
Sealed State Appearance : Omōikane's appearance is without any distinction from a regular styled katana, however, Omōikane is a blade with the self-skill to split upon reiatsu-channelling.
At the cross guard, a switch is found, similar to an 'On-Off' switch.
Omōikane is, in fact, a broken zanpakuto and tends to become whole upon the usage of two release commands. However, this has been hinted by the splitting up of the zanpakutō into two. But after becoming whole, it ignores the effects of division. Though a zanpakuto requiring two release commands, it is possible to use only one to release the presence into the world, however, it's full strength won't be realized.

Shikai :
Name :
[ The Perception/Thought-Combining Entity. Lit : God Of Boundless Understanding, Knowledge and Control.]

Release Command(s) :
1 • Mugen no Chisiki, Omōikane [ 無限の, の知. Open the path to infinite Knowledge, Omōikane ]

- Upon this release command, a large surge of electricity courses through his head, his eyes glitters, sparkling like the descent of a lightning bolt. Second later, a halo rest above his head, gifting a new better pair of eyes. Behind him, an entity hovers, holding a folded paper and an hour-glass. However, it is intangible, incapable of affecting matter. This enables him to gain the perception of anything up to 150metres radius. Feeling and noticing the presence of anything and everything within his field of perception as well as understand and know the limit of a system without being capable of influencing it, I.e, he can know the number of times a body can be struck in order to produce a significant amount of damage, etcetera.

2 • Shimeshi, Omōikane [の認識. Show me all perceptions and bring them under my will, Omōikane ]

-Upon this utterance and Behind him, another entity emerges, a warrior, a swordsman. This entity is capable of aiding Akutagawa in battle.

Special Shikai Ability :

Shamen [ 赦免 Absolution ].
Through his ability to manipulate Perspectives[Perception, singly this time], Akuta is able to project the inner workings of his imagination while masking his location. With these projections, Akuta is able to accomplish the said feats ;

• Afterimage Projection : Akuta is able to project and set up tangible afterimages that can disperse as soon as they are attacked
• Temporary Cloaking : Akuta is able to cloak himself, gifting him the ability to vanish from the field temporarily without a trace. This can also be extended to his weapons and attacks as well.
• Construct Realization : This allows him to project a handful of tools, examples are ; A blade, shurikens, knives, etc.
• The reiatsu demand is directly proportional to the function, size and merriness of the construct.

Ability #1 : Chikyū & Tengoku [ 天と地の. Of Heaven and Earth ]

Employing his area of influence, he utilizes the ability to affect how the opposition feels their body.
- Applications -

∆ Chikyū : Upon intertwining his opposition's perception with his, he progresses to cast Chikyū upon himself, creating a reverse effect which makes the opposition to believe his body is sinking into the depths of the ground whilst being incapable of movement[legs only].

• This lasts for two turns only and needs to wait
• Opponents with greater reiatsu than his are totally unaffected by this ability.
• Opponents of equal reiatsu can feel the sinking sensation but are still able to force their body into moving.
• Opponents of weaker reiatsu [ a level lower, at most ] can curb the effect to a degree by exuding a great wave of reiatsu, forcing their body to move but still retains the sinking sensation.
• Blinded Oppositions are unaffected by this ability in anyway.

∆ Tengoku : This ability activates upon the command of Akuta. Its effect is achieved when the opposition's right, left or both side is attacked [ Slashed or pierced ]. The opposition is unable to feel either his right side or left side or both [ if he attacks successful.

• It causes the opposition to believe nothing exist at the side scathed, apparently seeing nothing but darkness [ right, left or both ]
• Against opponents of greater reiatsu, they can automatically dispel the effect by releasing their reiatsu, but if unaware, they'd suffer the effect for a post.
• Against oppositions of equal reiatsu, they'd normally feel the effect for two posts but could be shorten to a post by constantly releasing their reiatsu.
• Against opponents of lesser reiatsu [ A level lower ]. The effect is felt for 3 posts could be reduced to 2 upon reiatsu burst.
• After the effective has been dispelled, a maximum rest posts of about 6 is needed before initiating it yet again.[/indent]
Ability #2 : Torinozokimasu [
り除. Remove ]

Akuta, with this ability, is able to remove the senses his opponents possesses [upon contact with his zanpakuto or fist ]or he, himself, possesses.

• He can remove all five senses and go beyond to remove their sense of balance.
• By removing their sense of balance, he's able to distort their balance, causing them to occasionally fall as if they were crippled
• Removing his own sense of pain is possible, by doing so, he fights at full power without the feeling pain which restrains him from going all out.
• He's able to remove one sense at a time.
• The removed sense returns after 4 posts.

Ability #3 : Gen'ei No Yume No Kuni [ 幻影の夢の国, Phantasmal Dreamland ].
By the depicts of Omoikanē's legends, where he created a universe of perfection, shaping the universe to the imagining of the masses and how they want their life to be.
Omoikane imbues Akutagawa with the skill to forcefully draw parts of creatures, things or beings from this world of abundant suffering into the phantasmal dreamland upon contact with his fists or zanpakuto
; A universe of Akutagawa's making, perfected for all things not to resist its beauty.

Feats Achievable
• This blade or fist transports anything it strikes on the target that is along the point of contact into the dreamland.
• This skill can be extended to any or all skill in Akutagawa's arsenal.
• The reiatsu demand is equal the surface area, volume or density drawn into phantasmal dreamland.
• Since, even reiatsu is taken into the dreamland, even durability becomes useless against this ability.
• Reiatsu greater than his can easily overpower this skill.
• Reiatsu equivalent to his can limit the surface/body area drawn into the phantasmal dreamland.
• Even energy based attacks are subject to the effects of this skill.
• Envelope : Quite dynamic but its effect goes beyond a slash, Akutagawa spreads his reiatsu to a limited radius of about 5m. Anything touched by his reiatsu immediately gets taken into the dreamland.
••• It can be used for 2-4posts max.
••• When used for 2 posts, Akutagawa is incapable of using this ability for 6 posts.
••• When used for 4posts, it seals his zanpakuto and forces it to rest for 4posts, after which when released, this ability is rendered incapable of use till the end of any battle.
••• It incurs a low-moderate reiatsu cost.
• Transcend : Requiring not just his zanpakuto or fist to acts as a pathway to the dreamland, his hado or any other arsenal becomes imbued with this skill, capable of transporting only the part of matter it made contact with.
Last edited by PhoenixDayne on Wed Feb 13, 2019 1:14 am, edited 3 times in total. word count: 1201
Reason: Correction of errors.
Spirited away, One strides on the axis of death and alongside despair. Knowledge isn't finite, Our limit is Us.

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