[6th Division] Arthur Dayne

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Akugaranwa Itachi
Posts: 187
Joined: Sat Jan 28, 2017 11:38 pm
User Title: 6th Seat of the 2nd Division.

[6th Division] Arthur Dayne


Post by Akugaranwa Itachi » Wed May 09, 2018 1:15 am

Name- Arthur Dayne
Race- Shinigami
Age- 25yrs old
Birthday- 2nd July
Gender- Male
Height- 6.2ft
Weigh- 200
Reiatsu color- Yellow
Reiatsu form- Lion
Appearance- Arthur is a tall pale man that class himself in a white blazers, white tie and also a white pants. The Daynes are noted by their beauty and height which Arthur seemed to have as it was expected. Having a Snow-White hair that flows through his back almost at his waist.

History- Still working on it

Personality: Work in progress

Professional Status
Affiliation- The Gotei 13
Profession- Shinigami
Position- Captain
Previous None
Division- 6th
Base of Operations-

Personal Status
Family- Luther Dayne and Toka Stella Dayne
Friends- work in progress
Enemies- Work in Progress

Sealed state appearance: A Japanese White sword placed in a White scabbard, having a Lion as its pomel

Spirit appearance: A young armored Samuai

Zanpakutō Name: Intetsu

Shikai release command: Thunder

Shikai appearance: In Shikai Arthur’s appearance changes from his usual appearance, he is seen with a gauntlet that runs through his hands up to his shoulder also enclosing his fingers as if they were one. His Snow White hair which previously ran through his back is seen to be affected by the electricities running through his body and as such, it becomes excited and some part of it becomes somewhat spiky.

In Bankai Arthur becomes covered in pure black Electricity with his hair now in a fully spiky pattern. When his Bankai is activated, a rush of black lightning along with his reiatsu skyrocks into the clouds and as such it clears the already disturbed clouds before finally resting upon his person.

Trackless Step (抜き足 Nukiashi): This is an ancient movement technique, where the Arthur combines his breath control and his footwork, to close the distance between him and his target. It actually doesn't increase his speed, but makes his movements difficult to perceive as dangerous and lets him seep into his opponents unconsciousness. This makes the opponent unable to react until it's too late. In order to counter Trackless Step, an opponent needs to simply shift their attention to their unconsciousness. This however, can be very hard, especially when fighting.

Reverse Sight (閃理眼リバースサイト, Ribāsu Saito): By cutting his eyesight, the Arthur gains greatly enhanced perception through the use of lightning. This allows Arthur to sense the electrical impulses and signals going through the opponent's body, letting him perceive all of their movements and even the moves they are going to make. Arthur can even perceive the opponents mental state. Reverse Sight requires for the user to cut off their eyesight, though the enhanced perception greatly makes up for this.

Inazuma (lit. "Lightning"): Arthur creates a magnetic field around him, which lets him increase the speed of his swings. The ability utilizes electromagnetic repulsion and attraction for the improvement of speed. Arthur is capable of both blocking and attacking at a much faster rate, being able to contend or even overcome opponents that would normally be far faster than him. Due to the high speed, the ability inflicts a heavy burden on the wrist. Because of this, the ability can't be used randomly, and instead must be used carefully to rattle the opponents rhythm.

Takemikazuchi: This is where Arthur clads himself in an electromagnetic field, increasing his speed tremendously. Arthur then charges at the opponent, striking with an extremely powerful stab. The attack is considered by Arthur to be his strongest, as it focuses its power on a smaller area than his Raikiri. Takemikazuchi is an experimental technique, which Arthur is yet to master. Due to the immense speed and power of the technique, merely using it once will break the user's arm completely, making using it a dangerous gamble.

Raikiri: An ultra-electromagnetic Battoujutsu where Arthur charges his blade with his lightning and drawing it out at an immense speed which easily transcends the speed of sound, releasing blinding light and huge amount of heat in the process. The Raikiri grants Arthur a near invincible advantage in close range battle. Due to the Raikiri being a sword drawing technique, it can't be cast continuously without having the blade return to the scabbard. Furthermore, while the Raikiri is powerful, it can still be withstood or even overpowered.
https://vignette.wikia.nocookie.net/rak ... 1209014211

Tenbatsu(Heaven's Wrath): If Arthur employs his Shikai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.

Kishin(demon god): This ability converts all of Arthur’s body into a store of massive volume of highly condensed lightning energy that appears constant in a cloaked form on his person, Increasing his manipulation of lightning to vast lengths. A side effect is the even more excited state of his body cells at their most basic level, causing further increased to his innate speed and reflexes to be awakened in him. With this ability, he can channel and concentrate large of said energy into any part of his body or objects he is in contact with, either for defensive or offensive purposes, and it includes been able to fire off amounts and superior interactions with external electric fields, the conveyance extends to great distances.

General Information
Name:Arthur Dayne
Division:Sixth Division
Soul Level: [50/99]
AxThe power level of elite spiritual beings possessing an enormous amount of spiritual power. Performing an extended number of high level techniques becomes possible at this level.
AxThe sort of person who presses the Inver Stone over their head a few times, carries it across the street and drinks a pint, then carries it back to set it on its base. For whom training means pulling locomotives, and who always has a cold beer handy because they can cart the fridge around on their back.
AxDescription currently missing.When I am inevitably finish, I'm sure I'll be the best description there ever was.
AxDescription currently missing.When I am inevitably finished, I'm sure I'll be the best description there ever was.
Reiatsu Control
AxCan completely hide up to A+ reiatsu; mostly control S; partially control S+.
  • Reaitsu channeling can produce near-full stength blasts with medium range, using less reiatsu in making them.
  • Blast strength is perfectly controlled.
  • Can cast:
    • Shinigami:
      • Kidou: 1 - 91 with incantation
      • Incantation Abandonment: can cast Kidou 55 to 81 at reduced power
      • Mastery: can cast up to Kidou 54 at full power without incantation
      • Two-Fold Incantation: can cast two kidou at the same time, at full power, by mixing the incantations
      • Double Casting: can cast the same kidou at two targets at once.
    • Arrancar:
      • A Novice Cero (Adjucha-power)
      • A Normal Cero
      • Twin Cero (one Cero per hand), both at Normal Cero power.
      • A fully-loaded Cero
      • Bala -- 20 times quicker than a Cero, especially in the load time, but weaker in effect
      • Bala Barrage -- at reduced effect
      • Cero uses less reiatsu to make; strength is perfectly controlled.
      • Cero techniques reach full potential and stability.
AxWith greater understanding of the underlying theory comes the beginning of surpassing simple knowledge. Masters at this level have probably developed variants of the advanced techniques and have a good chance of effectively doing so in the midst of combat.
AxWith greater understanding of the underlying theory comes the beginning of surpassing simple knowledge. Masters at this level have probably developed variants of the advanced techniques and have a good chance of effectively doing so in the midst of combat.
AxIn addition to the abilities and skills of normal masters, masters that have achieved this level have also proven themselves capable of leaving afterimages behind in the wake of their high-speed movements. This often makes disguising their whereabouts and confusing slower opponents easy.
[Zanpakutou Mastery]
(Bankai/Segunda Etapa): 4th Ability unlocked, 3rd ability mastered.

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