[2nd Division] Kin Ryuu

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[2nd Division] Kin Ryuu

#1

Post by Phantom-T » Wed Jun 07, 2017 4:54 pm

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[2nd Division]

Name: Kin Ryuu
Race- Shinigami
Age- 150
Birthday- 10th October
Gender- Male
Height- 6ft
Weight- 189Ibs (86 kg)
Reiatsu Color- Gold


Appearance
Kin is an olive skinned shinigami, standing over 6ft tall with a hairless oval head, which has 9 nicely patterned dotted tattoos stamped over it. Weighing over 86 kg, Kin is neither skinny nor fat but instead has a moderate body built stature wrapped up under his monk robes, beads, sandals and bracers. His eyes are hazel in color with a nicely carved black eyebrow stationed above them.


Personality
Kin is a hardworking, well reserved person, who spends most of his time mediating and training. He values personal hygiene and also show respect to those who keep it. Hard-work is a brand on him and as such doesn’t tolerate lazy people around him. However, exceptions can be made if he acknowledges the person’s efforts. He’s also a quick thinker and occasionally carries out his activities in an unconventional manner, and after his ordeal as a human he really gives into his emotions.


History
Born and Raised in china, Kin Ryuu never had any sibling, at least none that he knew of other than his brothers which he grew up to know at the monastery. Left behind as a baby, Kin never grew to know what family was all about other than that of the bracket of boys which surrounded him. like most children out there, kin suffered a rigorous child hood being worked to the bone for every meal he had. This to the monks was a way of life maintained the dignity of man.

Kin at the age of 10, became accustomed to this mode of life and quickly grew interest for their other practices which involved martial arts, Healing and Meditations. However, when put under the mantle to prove his worth. His skill and endurance was found lacking.

Being the only student from his set who didn’t make the cut, Kin was sentenced to an extra 5 years of manual labor under the supervision of the “sun god” (Monk senshi), who unlike all other high classed monk was fun to be around but was also a bit lazy. His method and choice of chores though a bit unconventional and quite tasking came along as fun for kin who enjoyed every moment of his stay with him. However not long after his 5 years with him, Senshi was reported dead. Killed and butchered during a spiritual battle one which lower class members like him were still un-aware of.

With his trial period over and his rightful place and seat bestowed to him. Kin began training himself in all martial art, with a drive to seek out the cause of his true master’s death. He quickly excelled over all his class mate and finally made a rank only one badge short of a master.

At the age of 30 he was called out for the title of master, and although his skills and achievements were outstanding, His journey was still incomplete.

Tasked to embark on a self-realization journey, Kin left his brothers and masters behind in search of his origin. His journey led him all the way to japan where he found out he was truly alone as they were both dead. A death which took their life on his day of birth, rescued and brought to the monastery by monk Senshi.

Kin dug in further into Monk Senshis personal journals and found out the identity of his parents’ murderer. A beast which Senshi himself had tagged hollows. Unaware of these new spiritual beings and the concept of their existence, Kin quickly sort them out mostly on the drive of revenge and came to realize in the pool of his own blood how stupid he had been.

Following the instructions on Senshis journals, Kin had managed to conjure a few of them using his well-honed spiritual presence gained through years of meditation. However, a few turned out to be too many for him to handle.

Following his death, Kin was graced by the presence of a few shinigami who had come to contain the outburst sending him to soul society in the process. With his knowledge of the spiritual realm a bit better than the rest, Kin immediately sort out the Shinigamis for a chance to redeem himself from the terror he had unleashed on the living.

Professional Status
Affiliation-Gotei 13
Profession- Shinigami
Position- Vice- Captain
Previous Position- 3rd seat
Division/Fraccion- 2nd Division
Base of Operations- Soul society

Personal Status
Family- N/A
Friends- N/A
Enemies- N/A

Zanpakuto
Shikai/Ressureccion- Unmei no Bizu
Bankai/Segunda Etapa- N/A

Current Events-
Re-Birth of Seireite (Dawn of the new age)- although not part of the last great war fought against the Quincy race which threatened to end the world. Kin came to know the new world were peace had come to reign and quickly became a part of its build up with the hope for a better tomorrow.

Equipment-
Apart from his Zanpaktou, Kin carries around a golden staff which works in conjunction with his Reiatsu and Zanpaktou, allows him to channel his kido/energy based attacks through it.
Last edited by Phantom-T on Sun Aug 13, 2017 9:14 am, edited 4 times in total.
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Re: [2nd Division] Kin Ryuu

#2

Post by Phantom-T » Thu Jun 08, 2017 3:27 am

[Font=Segoe UI]Powers & Abilities

[Font=Arial]▬▬▬▬▬▬▬▬▬▬▬▌ [Font=Segoe UI]Captain Level[/FONT]
█████████████████████[Font=Segoe UI] Offense[/FONT]
█████████████████████[Font=Segoe UI] Defense[/FONT]
█████████████████████[Font=Segoe UI] Mobility[/FONT]
█████████████████████[Font=Segoe UI] Kidō[/FONT]
█████████████████████[Font=Segoe UI] Intelligence[/FONT]
█████████████████████[Font=Segoe UI] Stamina[/FONT][/FONT]

Hohō Master: Kin is highly proficient in evasion in close quarters, as well as from a distance, thus making hitting him almost impossible for all but the most advanced combatant. He moves so fast that opponents commonly do not know of his movements until after he has made them, and is skilled enough in his movements to evade at high speeds, even when being attacked from behind.

Echoes: By focusing his speed into his basic movement, kin’s motions generate after images which reoccurs in a series of one, twos or threes after which they fade sequentially. This after images appear prior to an intended motion or immediately after an already made motion making it hard to accurately pinpoint him or his original maneuver.

High Reiatsu: Kin possesses a high amount of Spiritual Power, one that sets him apart from those below him and is considered common for Vice Captains and other high ranking Officers. Though he isn't at the pinnacle of Spiritual prowess he can still exert large amounts of his Reiatsu when necessary, though not to any great effect. His power makes him better than average but he could still faulter when facing higher classes of Reiatsu than his own.

Great Strength: As a fighter with great physical conditioning, Kin has shown sufficient strength to partly block immensely powerful attacks and is capable of dealing with powerful strikes. His attacks also hold great potency behind them, easily enough to launch other people of the ground and through solid objects, as well as leaving deep craters behind.

Enhanced Endurance: Kin has enhanced physical stamina, allowing him to endure the hardships of battle for an extended length of time without slowing down. Only when utilizing high speed movement for an extended amount of time will he start to slow down significantly. Even when he has received an injury he can keep going without severe consequence to his battle scheme.

Great Speed: Kin has demonstrated great speed and keen reflexes in battle. Even when caught by surprise from an enemy's attack, he can react in time to skillfully dodge or counter the assault. Offensively, he can keep up a quick and rapid assault which forces most opponents on the defense, as he leaves no openings in his attacks.

Great Durability: Kin 's body has received significant battle-conditioning and can take great amounts of punishment. He can take frequent unarmed attacks from weaker individuals on his body and come out unscathed, or with little consequence if not laugh about it instead.

Zanjutsu Average: Kin possesses skills in the use of swords during combat and knowledge of swordsmanship that can be considered reputable. He has no great skill to speak of, but can definitely hold his own against those with equal or lesser prowess, and maybe those higher to an extent. He can wield his Zanpakutō with relative ease, though. To this effect, he is able to kill a simple Hollow in one hit, as well as block all its attacks.

Hakuda Inept: In trying to perform hand-to-hand movements, Kin may find himself injured. He has no skill whatsoever in unarmed combat, beyond basic instinctual punches and kicks, so hitting mobile targets is quite improbable.

Kidō Inept: Kin has no ability to cast any Kidō spells. It’s not that he is unskilled, but rather, he does not have sufficient knowledge of it to perform a single spell. [/FONT]
My Previous Stat

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[Font=Segoe UI][Size=6][B]Powers & Abilities[/B][/SIZE]

[Font=Arial][color=black]▬▬▬▬▬▬▬▬▬▬▬▌[/color] [Font=Segoe UI]Captain Level[/FONT]
[color=black]████████[/color][color=silver]█████████████[/color][Font=Segoe UI] Offense[/FONT]
[color=black]██████████[/color][color=silver]███████████[/color][Font=Segoe UI] Defense[/FONT]
[color=black]█████████████████[/color][color=silver]████[/color][Font=Segoe UI] Mobility[/FONT]
[color=silver]█████████████████████[/color][Font=Segoe UI] Kidō[/FONT]
[color=black]█████████████[/color][color=silver]████████[/color][Font=Segoe UI] Intelligence[/FONT]
[color=black]██████████████[/color][color=silver]███████[/color][Font=Segoe UI] Stamina[/FONT][/FONT]

[B][url=http://bleach.wikia.com/wiki/Reiatsu]Great Reiatsu[/URL]:[/B] Kin  has a great amount of Spiritual Power which is considered to be Captain Class. His Reiatsu is a formidable weapon, striking fear in those lower than himself. He can easily mainfest his Reiatsu to some extent and have it affect the people around him mentally. He can maintain a high level of control over his Reiatsu, using it as he sees fit, but falling short of those who boast Vast or Immense Reiatsu.

[B]Great Strength:[/B] As a fighter with great physical conditioning, Kin  has shown sufficient strength to partly block immensely powerful attacks and is capable of dealing with powerful strikes. His attacks also hold great potency behind them, easily enough to launch other people of the ground and through solid objects, as well as leaving deep craters behind.

[B]Great Speed:[/B] Kin  has demonstrated great speed and keen reflexes in battle. Even when caught by surprise from an enemy's attack, he can react in time to skillfully dodge or counter the assault. Offensively, he can keep up a quick and rapid assault which forces most opponents on the defense, as he leaves no openings in his attacks.

[B]Great Durability:[/B] Kin 's body has received significant battle-conditioning and can take great amounts of punishment. He can take frequent unarmed attacks from weaker individuals on his body and come out unscathed, or with little consequence if not laugh about it instead.

[B][url=http://bleach.wikia.com/wiki/Son%C5%8D]Hohō Expert[/URL]:[/B] Kin  excels in Shunpo. Though not particularly versed in its various techniques, he is proficient enough in the technique itself to keep up with and even surprise high-level Shinigami with his speed. He can even keep up with those of master level for an indeterminate amount of time. He is also very quick at close-range, being able to perceive and dodge swift sneak attacks and come out unscathed.

[B]Keen Tactician:[/B] He has shown himself to be a flexible tactician, capable of adjusting to difficult combat situation, if not planning out steps well in advance. He understands the strengths, weaknesses and mannerisms of his enemies, and creates strategies to achieve victory; this includes preparing traps or leading his enemies along battle plans. Like this he can prepare victory in advance and even exploit his enemies’ weaknesses for his grand scheme. Regardless of his own powers or those of others, he remains vigilant.

[B][url=http://bleach.wikia.com/wiki/Zanjutsu]Zanjutsu Expert[/URL]:[/B] While not as proficient in swordsmanship as some masters, Kin  is skilled enough to hold his own in a fight. He has shown to be very crafty with his Zanpakutō as his skills are great enough to regularly fight opponents who released their Zanpakutō while his remains sealed, only relying on his own Zanpakutō's released form as a last resort. He has shown himself to be capable fighter that is on par with lieutenant-level fighters.

[B][url=http://bleach.wikia.com/wiki/Hakuda]Hakuda Inept[/URL]:[/B] In trying to perform hand-to-hand movements, Kin  may find himself injured. He has no skill whatsoever in unarmed combat, beyond basic instinctual punches and kicks, so hitting mobile targets is quite improbable.

[B][url=http://bleach.wikia.com/wiki/Kid%C5%8D]Kidō Inept[/URL]:[/B] Kin  has no ability to cast any Kidō spells. It’s not that he is unskilled, but rather, he does not have sufficient knowledge of it to perform a single spell.[/FONT]
Last edited by Phantom-T on Thu Dec 21, 2017 7:45 am, edited 1 time in total.
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Re: [2nd Division] Kin Ryuu

#3

Post by Phantom-T » Fri Jun 09, 2017 1:37 am

ZANPAKUTOU PROFILE

SEALED STATE
Zanpakuto appearance: Sealed in the form of a prayer bead, the beads of faith are worn around Kin right hand and unlike other beads is quite impossible to break.
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Inner world Appearance: A field of bamboo stick lined up along an endless pathway.
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Spirit Manifestation: Takes the form of a warrior monkey.
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Zanpakuto’s name: Unmei no Bizu

Release command: Dictate
Appearance: Once activated, 5 marble balls the size of a grown human’s fist manifest above Kin Ryuus head with each Marble baring a symbol and a number (#1 to #5) which signifies their purpose. During activation, the orb in question glows golden and remains golden till a deactivation of the shikai as a whole is forced.

Additional Information: Each of these balls are automatically activated in an arranged sequence over a giving period of time. That’s to say the orb with the Kanji number #3 cannot be activated before #2. Previously activated ability retains a constant effect even if a new ability is due for activation. Kin can however decide to end the Shikai before a full trip can be made. However, re-activating it also means the procedure reboots and starts its journey round from the first marble orb.

Element Type: Buddha Blessing

ABILITIES
Name: #1(shield)
Type: passive/active
Class: Shikai
Description: Once shikai is activated. The first orb with the kainji Shield quickly emits a golden glow, bestowing upon Kin the ability to ward off most physical and energy based attacks by emitting kinetic discharges, strong enough to throw a full-grown man a reasonable distant backwards. This is however dependent on the person’s durability and strength as an equally durable person can be thrown 5-10 meters backward while a lesser individual suffers more of its effect. This ability can also be channeled into his staff allowing him emit such charges through it in any manner he sees fit.

Name: #2(sword)
Type: Passive/active
Class: Shikai
Description: Following the post activation of ability 1, the second ability unlocks, lending the second orb a similar golden glow as the first, bestowing upon Ryuu the ability to control surrounding Reishi as an extension of himself. As he swings his Zanpakutou(staff), he emits finetuned razor sharp golden waves in the direction of said swing, capable of reaping through concrete hardened objects with ease. This in effect requires little to no charge up time, and can be positively influenced by a spiritually rich environment.

Name: #3(Cloak)
Type: passive
Class: Shikai
Description: Following the post activation of ability two, the 3rd orb activates resonating a golden glow, too bright for the eyes to stare at without shrinking in submission. This glow resonates throughout the entirety of kin for a brief moment before drowning down to reveal a yellow aura radiating around him like a man clothed with golden garment of fire. This aura aids his movement and maneuver allowing him extend it outward like an extension of himself or levitate off the ground when need be. His reach with this ability is limited to a distance of 15m as he can easily extend outwards an aura representation of his palm by simply doing the same with his own palm. The projected part of the aura cloak can be 4 to 5 times more expansive in size when compared to his actual human parts, making it durable enough to interact with physical matter. With the extensive part of this aura being rock solid in nature, physical impacts backed up by kin's innate strength are quite formidable. This cloak dormant/non extended part however, retains its none durable form.


Name: #4 (Companion)
Type: passive
Class: Shikai
Description: Following the post activation of ability 3, A 4th orb adopts the golden glow in a similar fashion, but unlike the rest a Buddha statue is made visible around the Shinigami for a split second before draining into his shadow. During this period projected non kidou attacks made by the Shinigami tends to reoccur in a split seconds making it seem as if such attacks had a shadow attack following it or as if one attack were carried out by two people simultaneously. Defensively, The companion goes all the way to ward off blind spot attacks within the power range of (Kidou no 1 to 33)/ (Enhanced level attacks) on its own by taking physical form to either repel or tank such attacks at great speed, In a case where the shinigami is left totally Restricted/immobile/ vulnerable, the manifested Buhdah shadow would tank even higher level damage attack reducing the damage level of such attacks before deactivating for the rest of the battle. Its offensive effects also deactivates during this period. The damage reduction it can induce is only proportional to the amount of damage it was initially built to repel.
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