[7th Division] Zanpakutou Review

Vladkre33
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[7th Division] Zanpakutou Review

#1

Post by Vladkre33 » Fri Apr 14, 2017 3:06 pm

This is an area where Zanpakutou will be reviewed by either Rayon or Myself.

Note: All approved Zanpakutou will not be allowed to be changed for a period of 2 months, unless it is at the request of the Captain or Vice-Captain. This rule is being imposed for seven reasons, but primarily it is because we want you to actually spend the time learning about the powers available to you, as well as taking careful consideration about the powers you choose for your zanpakutou.
Last edited by Asano on Wed Apr 19, 2017 1:50 pm, edited 1 time in total.
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Re: [7th Division] Zanpakutou Review

#2

Post by konami31 » Tue Apr 18, 2017 2:01 pm

Zanpakutō
Shizenseishin ( nature spirit)
Sealed State Appearance: A long katana with
green hilt and black sheathe, covered by a
black scabbard.

Shikai : its Release Command is Ascend .

Release Appearance: Shizen seishin is a regular
Chinese nodachi-length blade fitted with a
Chinese, jian- type and pommel.

Spirit personality : the spirit has a serious
personality he acts calm and does not seem to
be afraid at the prospect of accepting a
challenge. Shizen seishin deeply cares for his
master, Wuji. He fears for Wuji's fate about
becoming a warrior haunted by loneliness, a
process that seems irreversible. When Shizen
seishin is angry, he speaks less. In addition, his
fighting style becomes very different. Instead
valuing efficiency and using Wudang's martial
art skills, his methods become very dirty such
as using unorthodox means to achieve victory.
Spirit's appearance : Shizen seishin has the
appearance of a young teen with light blue eyes
with white-spiky hair, thin eye brows eyebrows
and has slightly tan skin. He wears a long
sleeved blue shirt, light beige colored pants and
black boots.

Inner world : a vast land partly surrounded by
stream, humongous trees, flowers and
plateaus.

Element Type: Molecular Physiology

Ⓑ➄ Perfection: From the gross to the
microscopic, Wuji can manipulate his body in
any way he chooses. Healing, shapeshifting,
augmenting his strength, speed and perception;
these are just a few examples of the uses to
which he can put this ability. Naturally, he is
limited in the sense that he cannot affect his
opponent or his surroundings in the slightest,
increase his reiatsu or stamina, and that the
toll inflicted upon them by injury cannot be
mitigated in any way - but outside of these
stipulations, the sky (and Wuji's ingenuity) is
the limit.
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Re: [7th Division] Zanpakutou Review

#3

Post by Asano » Tue Apr 18, 2017 7:17 pm

Perfection: From the gross to the
microscopic, Wuji can manipulate his body in
any way he chooses. Healing, shapeshifting,
augmenting his strength, speed and perception;
these are just a few examples of the uses to
which he can put this ability. Naturally, he is
limited in the sense that he cannot affect his
opponent or his surroundings in the slightest,
increase his reiatsu or stamina, and that the
toll inflicted upon them by injury cannot be
mitigated in any way - but outside of these
stipulations, the sky (and Wuji's ingenuity) is
the limit.
Ok, let's begin here. Two seconds in and we already have issues.

First off, healing is forbidden in battle, so an ability that will allow you to do that is not acceptable. Secondly being able to augment not just your strength, but also speed with a Shikai ability is also forbidden. There's no precedent for that being possible, and it has been a long-standing tradition that shikai do not provide stat boost (also because it never happens in canon). This goes especially for the Seventh. If you want stat boosts, that's for Bankai.

An increase to perception I'll allow under the condition that you define it better. I need to know how exactly your perception is being increased, and the general extent in which this perception is being increased.

As for the few examples listed, that's not sufficient enough. As is, there's nothing particularly preventing you from ascending into godhood under the affects of this ability, given that the extent of its influence and scope is largely undefined or not entirely clear. You will have to more vividly define the limits of this power for me to even partly consider allowing it.

Lastly, this is probably something that should be multiple abilities and not one. Healing, shapeshifting, increases to strength and speed, as well as heightened perception is in no way, shape or form just ONE ability.

Ultimately this zanpakutou is denied.

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...


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Re: [7th Division] Zanpakutou Review

#4

Post by Akugaranwa Itachi » Wed Apr 19, 2017 9:22 am

Please I was hoping if you and Rayon could help review my Zanpackutō. Thanks a bunch
Takemikazushi: A Short double Kodachi swords with white hilt as white as snow, neatly placed in its saya this makes it appear as a single sword when inside its sheath.

Shikai: its release command is Electrify Takemikazushi. An out burst of Lightning springs fort as Aoshi is cloaked in Black lightning as well as his sword also cloaked.

Thunder Clap: Aoishi builds up electric current in his body thus heats the air in a 15 meters radius around him, which in turns creates a thunder clap that can neutralize low level energy attacks as well as cause temporary numbness to the body.

Flash Rush : The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding mid-level attacks. Aoshi moves at a speed a level greater his original innate speed as well as to lay multiple strikes in an instant leaving behind after images in his wake, close huge distance instant, and down right out maneuvering his opponents.

Name: Prejudgment
Element: Cloud
Type: Active
Description: The user has the ability to influence the cloud as well as manipulate it. This allows him to shoot down concentrated bolts of lightning from the clouds at a 15m radius create hails, rainfall as well as a mini storm over a 15m area, to mention but a few, this is not an ability to be underestimated.

Name: Final Judgement
Type: Active
Element: Cloud/Lightning
Description: The cloud changes as thousands bolts of electricity converge around the clouds. This charges for a period of 5posts as the weather changes almost as if a storm is about to happen, No this is the gathering of the surrounding and atmospheric lightning all converging at a single point to its peak. It is released when the user coats his sword with lightning and directs it to a desired point and thus releasing millions of lightning bolts around a 30meter area this is however tied to his highest cast able Kidō spell. It is strong enough to lay waste to anything upon contact, which is why it can only be used once a spar.
Last edited by Akugaranwa Itachi on Wed Apr 19, 2017 9:52 am, edited 1 time in total.

Vladkre33
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Re: [7th Division] Zanpakutou Review

#5

Post by Vladkre33 » Wed Apr 19, 2017 11:39 am

Akugaranwa Itachi wrote:
Wed Apr 19, 2017 9:22 am

Thunder Clap: Aoishi builds up electric current in his body thus heats the air in a 15 meters radius around him, which in turns creates a thunder clap that can neutralize low level energy attacks as well as cause temporary numbness to the body.
Mechanically speaking this is fine, but it's too vague. What constitutes a "low level" energy attack? How much energy does this cost Aoshi to perform? How quickly can it be performed? Add those in and you're good on this one.
Flash Rush : The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding mid-level attacks. Aoshi moves at a speed a level greater his original innate speed as well as to lay multiple strikes in an instant leaving behind after images in his wake, close huge distance instant, and down right out maneuvering his opponents.
As with Konami, no speed boosts in Shikai. And nothing that goes with that. Also, how much does this cost? And what does mid -level mean to you? Make these things more clear. And get rid of the star boost.
Name: Prejudgment
Element: Cloud
Type: Active
Description: The user has the ability to influence the cloud as well as manipulate it. This allows him to shoot down concentrated bolts of lightning from the clouds at a 15m radius create hails, rainfall as well as a mini storm over a 15m area, to mention but a few, this is not an ability to be underestimated.
Other than a setup for Final Judgement, why is this here? You can already do the same with your entire body and swords. Once more, how much does this cost, does it have areas where it's impossible to use,
Name: Final Judgement
Type: Active
Element: Cloud/Lightning
Description: The cloud changes as thousands bolts of electricity converge around the clouds. This charges for a period of 5posts as the weather changes almost as if a storm is about to happen, No this is the gathering of the surrounding and atmospheric lightning all converging at a single point to its peak. It is released when the user coats his sword with lightning and directs it to a desired point and thus releasing millions of lightning bolts around a 30meter area this is however tied to his highest cast able Kidō spell. It is strong enough to lay waste to anything upon contact, which is why it can only be used once a spar.
The description here is unnecessary. Change it to "Where all the lightning converges to a single point".

So wait, this is activated by coating your blade with lightning, the directing it with the blade? That seems....oddly directed. The ability is already connected to your zan, so why does it need to extra direction? You're also implying it's unavoidable in that 30 meters by sheer quantity of bolts. And saying it destroys everything is a bit of a stretch. Especially at a Shikai level.

While you did give an actual cost here
It still has issues. Make things cleare, post again, and I'll look it over.
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Re: [7th Division] Zanpakutou Review

#6

Post by Akugaranwa Itachi » Wed Apr 19, 2017 12:49 pm

Vladkre33 wrote:
Wed Apr 19, 2017 11:39 am
Akugaranwa Itachi wrote:
Wed Apr 19, 2017 9:22 am

Thunder Clap: Aoishi builds up electric current in his body thus heats the air in a 15 meters radius around him, which in turns creates a thunder clap that can neutralize low level energy attacks as well as cause temporary numbness to the body.
Mechanically speaking this is fine, but it's too vague. What constitutes a "low level" energy attack? How much energy does this cost Aoshi to perform? How quickly can it be performed? Add those in and you're good on this one.
Flash Rush : The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding mid-level attacks. Aoshi moves at a speed a level greater his original innate speed as well as to lay multiple strikes in an instant leaving behind after images in his wake, close huge distance instant, and down right out maneuvering his opponents.
As with Konami, no speed boosts in Shikai. And nothing that goes with that. Also, how much does this cost? And what does mid -level mean to you? Make these things more clear. And get rid of the star boost.
Name: Prejudgment
Element: Cloud
Type: Active
Description: The user has the ability to influence the cloud as well as manipulate it. This allows him to shoot down concentrated bolts of lightning from the clouds at a 15m radius create hails, rainfall as well as a mini storm over a 15m area, to mention but a few, this is not an ability to be underestimated.
Other than a setup for Final Judgement, why is this here? You can already do the same with your entire body and swords. Once more, how much does this cost, does it have areas where it's impossible to use,
Name: Final Judgement
Type: Active
Element: Cloud/Lightning
Description: The cloud changes as thousands bolts of electricity converge around the clouds. This charges for a period of 5posts as the weather changes almost as if a storm is about to happen, No this is the gathering of the surrounding and atmospheric lightning all converging at a single point to its peak. It is released when the user coats his sword with lightning and directs it to a desired point and thus releasing millions of lightning bolts around a 30meter area this is however tied to his highest cast able Kidō spell. It is strong enough to lay waste to anything upon contact, which is why it can only be used once a spar.
The description here is unnecessary. Change it to "Where all the lightning converges to a single point".

So wait, this is activated by coating your blade with lightning, the directing it with the blade? That seems....oddly directed. The ability is already connected to your zan, so why does it need to extra direction? You're also implying it's unavoidable in that 30 meters by sheer quantity of bolts. And saying it destroys everything is a bit of a stretch. Especially at a Shikai level.

While you did give an actual cost here
It still has issues. Make things cleare, post again, and I'll look it over.
For the first ability, it should be noted that the "Low level" attacks are in connection to attacks that are as low as a low level Kidō attacks....that's just an example. How quickly can it be performed that would be revealing too much wouldn't it?



For Flash rush, as I have said with the Thunder clap, the mid level attacks refers to attacks that falls under the level of a Mid level Kidō spells. I'll remove the speed boost and state a setback.


Prejudgment is deals with an entirely different element. Which is cloud control. Aoshi cannot activate the Judgement without having Control over the Clouds and being able to manipulate it.


For the Judgement, It is as strong as Aoshi's highest cast able Kidō spell and it should be that powerful given it would be used as a last resort. And Opponents do have a warning during its charge up time.


I'll remove the part about the direction of it, since Aoshi has no control over it. He shouldn't be able to direct it.

Added in 19 minutes 12 seconds:
Takemikazushi: A Short double Kodachi swords with white hilt as white as snow, neatly placed in its saya this makes it appear as a single sword when inside its sheath.

Shikai: its release command is Electrify Takemikazushi. An out burst of Lightning springs fort as Aoshi is cloaked in Black lightning as well as his sword also cloaked.

Thunder Clap: Aoishi builds up electric current in his body thus heats the air in a 15 meters radius around him, which in turns creates a thunder clap that can neutralize low level energy attacks as well as cause temporary numbness to the body.

Flash Rush : The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding mid-level attacks. Aoshi moves at a very fast! speed, reacting to super fast attacks as well as to give multiple hits in an instant leaving behind after images in his wake, close huge distance instant, and down right out maneuvering his opponents. As a result of this, Aoshi out quickly if used extensively.

Name: Prejudgment
Element: Cloud
Type: Active
Description: The user has the ability to influence the cloud as well as manipulate it. This allows him to shoot down concentrated bolts of lightning from the clouds at a 15m radius create hails, rainfall as well as a mini storm over a 15m area, to mention but a few, this is not an ability to be underestimated. It is however noted to be reiatsu consuming depending on the amount of lightning brought down from the clouds, the same is applicable to the mini storm and rainfall.

Name: Final Judgement
Type: Active
Element: Cloud/Lightning
Description: The cloud changes as thousands bolts of electricity converge around the clouds. This charges for a period of 5posts as the weather changes almost as if a storm is about to happen, this is where all the lightning converges to a single point. 
It is released after the specified charged up process is complete and the lightning fully charged up ergo releasing millions of lightning bolts around a 30meter area this is however tied to his highest cast able Kidō spell. It is strong enough to lay waste to anything upon contact, which is why it can only be used once a spar.
Last edited by Akugaranwa Itachi on Wed Apr 19, 2017 12:53 pm, edited 1 time in total.

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Re: [7th Division] Zanpakutou Review

#7

Post by konami31 » Wed Apr 19, 2017 1:34 pm

Sealed state: A long katana with green hilt and black sheathe.

zanpakuto name: Shizen seishin ( nature spirit)

spirit personality: the spirit has a serious personality he acts calm and does not seem to be afraid at the prospect of accepting a challenge. Shizen seishin deeply cares for his master, Wuji. He fears for Wuji's fate about becoming a warrior haunted by loneliness, a process that seems irreversible. When Shizen seishin is angry, he speaks less. In addition, his fighting style becomes very different. Instead valuing efficiency and using Wudang's martial art skills, his methods become very dirty such as using unorthodox means to achieve victory.

Spirit's appearance: Shizen seishin has the appearance of a young teen with light blue eyes with white-spiky hair, thin eye brows eyebrows and has slightly tan skin. He wears a long sleeved blue shirt, light beige colored pants and black boots.

Inner world: a vast land partly surrounded by stream, humongous trees, flowers and plateaus.

shikai: it's released command is "Awake"...Shizenseishin.

shikai appearance: Shizenseishin is a regular Chinese nodachi-length blade fitted with a Chinese, jian- type and pommel.


Element Type: Darkness/shadow


Darkness: Upon activation of his zanpakuto, tendrils of shadows or darkness completely surround his entire body. While the shadows can be extended up to 30m in range, it can be shaped to whatever form Wuji wills it to be and can used to attack or use as defense in combat and it can project darkness in form of energy blast as well.

Traveller: Wuji can partly or completely merge his body into a shadow/darkness and appear anywhere else from the same element.
Last edited by konami31 on Wed Apr 19, 2017 1:36 pm, edited 1 time in total.
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Re: [7th Division] Zanpakutou Review

#8

Post by Asano » Wed Apr 19, 2017 1:43 pm

konami31 wrote:Darkness: Upon activation of his zanpakuto, tendrils of shadows or darkness completely surround his entire body. While the shadows can be extended up to 30m in range, it can be shaped to whatever form Wuji wills it to be and can used to attack or use as defense in combat and it can project darkness in form of energy blast as well.
This is...partially fine. I'd like to know generally how strong these shadows are.
Traveller: Wuji can partly or completely merge his body into a shadow/darkness and appear anywhere else from the same element.

This is also partially fine as well. However some concerns regarding how fast this transportation can occur (both upon entry and exit). I'd like to avoid allowing you to gain access to a speed that is far beyond your natural capability, as well as a cheap way to avoid attack and such. Add more details please.

Zanpakutou denied.
Last edited by Asano on Wed Apr 19, 2017 1:43 pm, edited 1 time in total.

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...


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Re: [7th Division] Zanpakutou Review

#9

Post by Vladkre33 » Wed Apr 19, 2017 2:13 pm

Thunder Clap: Aoishi builds up electric current in his body thus heats the air in a 15 meters radius around him, which in turns creates a thunder clap that can neutralize low level energy attacks as well as cause temporary numbness to the body.
Alright, low level is not an even label across characters. Make this 1/4 his highest castable and tell the time used and it's okay. The toke needed for cast is important because it prevents you from spamming it to stunlock people.
Flash Rush : The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricitywhich may also serve as an extended armor with its strength alone capable of withstanding mid-level attacks. Aoshi moves at a very fast! speed, reacting to super fast attacks as well as to give multiple hits in an instant leaving behind after images in his wake, close huge distance instant, and down right out maneuvering his opponents. As a result of this, Aoshi out quickly if used extensively.
The red is absolutely unacceptable. It's a speed boost stI'll and needs to be removed. This can be sensory enhancing armor and nothing more.

Also Medium Level needs to be defined as half of your highest castable strength.
Name: Prejudgment
Element: Cloud
Type: Active
Description: The user has the ability to influence the cloud as well as manipulate it. This allows him to shoot down concentrated bolts of lightning from the clouds at a 15m radius create hails, rainfall as well as a mini storm over a 15m area, to mention but a few, this is not an ability to be underestimated.
It is however noted to be reiatsu consuming depending on the amount of lightning brought down from the clouds, the same is applicable to the mini storm and rainfall.
The red is unnecessary wording. And this is fine now. All it needs is a base reaitsu use for the cloud and clearly define that you can enhance the uses of it with reaitsu and youre good.
Name: Final Judgement
Type: Active
Element: Cloud/Lightning
Description: The cloud changes as thousands bolts of electricity converge around the clouds. This charges for a period of 5posts as the weather changes almost as if a storm is about to happen, this is where all the lightning converges to a single point.
It is released after the specified charged up process is complete and the lightning fully charged up ergo releasing millions of lightning bolts around a 30meter area this is however tied to his highest cast able Kidō spell. It is strong enough to lay waste to anything upon contac, which is why it can only be used once a spar.
This is fine as long as Aoshi can't control the lightning once it's been released here. And because if that he's capable of being damaged by it if he goes into the area himself.

If he does retain control this is simply too powerfull for a shikai and needs to be changed as such.

The red is wrong. The strength is implied by the level of kidou it's scaled with and as such it can only be used once because of the reaitsu drain.

DENIED until things are fixed.
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Re: [7th Division] Zanpakutou Review

#10

Post by konami31 » Wed Apr 19, 2017 2:16 pm

Sealed state: A long katana with green hilt and black sheathe.

zanpakuto name: Shizen seishin ( nature spirit)

spirit personality: the spirit has a serious personality he acts calm and does not seem to be afraid at the prospect of accepting a challenge. Shizen seishin deeply cares for his master, Wuji. He fears for Wuji's fate about becoming a warrior haunted by loneliness, a process that seems irreversible. When Shizen seishin is angry, he speaks less. In addition, his fighting style becomes very different. Instead valuing efficiency and using Wudang's martial art skills, his methods become very dirty such as using unorthodox means to achieve victory.

Spirit's appearance: Shizen seishin has the appearance of a young teen with light blue eyes with white-spiky hair, thin eye brows eyebrows and has slightly tan skin. He wears a long sleeved blue shirt, light beige colored pants and black boots.

Inner world: a vast land partly surrounded by stream, humongous trees, flowers and plateaus.

shikai: it's released command is "Awake"...Shizenseishin.

shikai appearance: Shizenseishin is a regular Chinese nodachi-length blade fitted with a Chinese, jian- type and pommel.


Element Type: Darkness/shadow


Darkness: Upon activation of his zanpakuto, tendrils of shadows or darkness completely surround his entire body. While the shadows can be extended up to 30m in range, it can be shaped to whatever form Wuji wills it to be and can be used to attack or as defense. Each of the tendrils are as strong as solid steel and possesses sharp end or tip just as any katana. Furthermore, the tendrils can project darkness in form of energy blast.
The strength of the blast is equivalent to the reiatsu he elects to use
Traveller: Wuji can partly or completely merge his body into a shadow/darkness and appear anywhere else from the same element. He's limited in the sense that he's no way faster than his own natural shunpo speed.
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Re: [7th Division] Zanpakutou Review

#11

Post by Asano » Wed Apr 19, 2017 2:18 pm

konami31 wrote:
Wed Apr 19, 2017 2:16 pm
Sealed state: A long katana with green hilt and black sheathe.

zanpakuto name: Shizen seishin ( nature spirit)

spirit personality: the spirit has a serious personality he acts calm and does not seem to be afraid at the prospect of accepting a challenge. Shizen seishin deeply cares for his master, Wuji. He fears for Wuji's fate about becoming a warrior haunted by loneliness, a process that seems irreversible. When Shizen seishin is angry, he speaks less. In addition, his fighting style becomes very different. Instead valuing efficiency and using Wudang's martial art skills, his methods become very dirty such as using unorthodox means to achieve victory.

Spirit's appearance: Shizen seishin has the appearance of a young teen with light blue eyes with white-spiky hair, thin eye brows eyebrows and has slightly tan skin. He wears a long sleeved blue shirt, light beige colored pants and black boots.

Inner world: a vast land partly surrounded by stream, humongous trees, flowers and plateaus.

shikai: it's released command is "Awake"...Shizenseishin.

shikai appearance: Shizenseishin is a regular Chinese nodachi-length blade fitted with a Chinese, jian- type and pommel.


Element Type: Darkness/shadow


Darkness: Upon activation of his zanpakuto, tendrils of shadows or darkness completely surround his entire body. While the shadows can be extended up to 30m in range, it can be shaped to whatever form Wuji wills it to be and can be used to attack or as defense. Each of the tendrils are as strong as solid steel and possesses sharp end or tip just as any katana. Furthermore, the tendrils can project darkness in form of energy blast.
The strength of the blast is equivalent to the reiatsu he elects to use
Traveller: Wuji can partly or completely merge his body into a shadow/darkness and appear anywhere else from the same element. He's limited in the sense that he's no way faster than his own natural shunpo speed.
Hmm... hmm... fine, I'll approve it.

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...


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Re: [7th Division] Zanpakutou Review

#12

Post by Akugaranwa Itachi » Wed Apr 19, 2017 3:08 pm

Takemikazushi: A Short double Kodachi swords with white hilt as white as snow, neatly placed in its saya this makes it appear as a single sword when inside its sheath.

Shikai: its release command is Electrify Takemikazushi. An out burst of Lightning springs fort as Aoshi is cloaked in Black lightning as well as his sword also cloaked.

Thunder Clap: Aoishi builds up electric current in his body for about a period of one post, thus heating up the air in a 15 meters radius around him, which in turns creates a thunder clap that can neutralize 1/4th of his highest cast able strength as well as cause temporary numbness to the body.

Raijin: The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding an attack equivalent to half of Aoshi's highest cast able strength.

Name: Prejudgment
Element: Cloud
Type: Active
Description: The user has the ability to influence the cloud as well as manipulate it. Channelling a portion of his reiatsu into this ability, it allows him to shoot down concentrated bolts of lightning from the clouds at a 15m radius create hails, rainfall as well as a mini storm over a 15m area, to mention but a few. It is however noted to be reiatsu consuming depending on the amount of lightning brought down from the clouds, the same is applicable to the mini storm and rainfall.

Name: Final Judgement
Type: Active
Element: Cloud/Lightning
Description: The cloud changes as thousands bolts of electricity converge around the clouds. This charges for a period of 5posts as the weather changes almost as if a storm is about to happen, this is where all the lightning converges to a single point. 
It is released after the specified charged up process is complete and the lightning fully charged up ergo releasing millions of lightning bolts around a 30meter area this is however tied to his highest cast able Kidō spell. which is why it can only be used once a spar.

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Re: [7th Division] Zanpakutou Review

#13

Post by Vladkre33 » Wed Apr 19, 2017 4:18 pm

Raijin: The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding an attack equivalent to half of Aoshi's highest cast able strength.
As I've made abundently clear Itachi. The Red is unacceptable. Your speed cannot be enhanced in shikai. Remove this from your zan or I will continue to deny it.

The rest of the zan is now okay.

But until you remove any enhancement to your stats, this is DENIED.
Moderator Message:
Itachi, you have now been asked several times to completely remove the same aspect from your zanpakutou. You have since then, only changed things slightly, in the hopes of getting them passed. Vlad has made his stance beyond clear on each occasion and you've consistently failed to comply.

I'm stepping in here to say that if you fail again to remove the offending aspect of the zanpakutou you will be temporarily barred from posting here again for simply not listening to a reasonable request. It's a waste of time to have to review a zanpakutou for the same thing over and over again. So please listen and act on all future requests accordingly.
- Asano
Last edited by Asano on Wed Apr 19, 2017 4:55 pm, edited 6 times in total.
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Re: [7th Division] Zanpakutou Review

#14

Post by Akugaranwa Itachi » Wed Apr 19, 2017 10:24 pm

Vladkre33 wrote:
Wed Apr 19, 2017 4:18 pm
Raijin: The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. It improves his innate speed by cloaking his body in electricity which may also serve as an extended armor with its strength alone capable of withstanding an attack equivalent to half of Aoshi's highest cast able strength.
As I've made abundently clear Itachi. The Red is unacceptable. Your speed cannot be enhanced in shikai. Remove this from your zan or I will continue to deny it.

The rest of the zan is now okay.

But until you remove any enhancement to your stats, this is DENIED.
Moderator Message:
Itachi, you have now been asked several times to completely remove the same aspect from your zanpakutou. You have since then, only changed things slightly, in the hopes of getting them passed. Vlad has made his stance beyond clear on each occasion and you've consistently failed to comply.

I'm stepping in here to say that if you fail again to remove the offending aspect of the zanpakutou you will be temporarily barred from posting here again for simply not listening to a reasonable request. It's a waste of time to have to review a zanpakutou for the same thing over and over again. So please listen and act on all future requests accordingly.
- Asano



Am sorry, it was a mistake on my part. I totally forgot to get rid of that part, I thought I did. That said, this should be suitable.




Raijin: The user is capable of manipulating and creating Lightning from the extension of his zanpackutō and shoot lightning beams from any part of his body. Aoshi has a strong connection to his surrounding as his senses becomes Heightened being capable of viewing surrounding electricity. By cloaking his body in electricity which serves as an extended armor with its strength alone capable of withstanding an attack equivalent to half of Aoshi's highest cast able strength.

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Re: [7th Division] Zanpakutou Review

#15

Post by Vladkre33 » Thu Apr 20, 2017 2:19 pm

Itachi your zanpakutou Is Approved.

But I will be keeping a close eye on your activities to make sure it is used as written.
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Re: [7th Division] Zanpakutou Review

#16

Post by Kira-duh-savage » Mon Apr 24, 2017 4:26 am

Zanpakuto Name;
Kusanagi-no-Tsurugi

Release chant/call;
Yugamemasu- "Distort".

Inner World Appearance;
The landscape consists of hills, valleys, meadows of chrysanthemum, a thick green and lush forest (having ample vegetation on its floors, and broadleaved evergreen trees), small water bodies- waterfalls and streams.

The region suffers from perpetual midnight, never seeing the bright of day. Also, an azure crescent moon-with its edges an unusually short distance apart from each other-is suspended high-up in the sky, which is incessantly lit colourfully by an Aurora- the colours radiated range from red, green, indigo to bright violet etc


Sealed State;
When Sealed, Kusanagi-no-Tsurugi manifests in the form of a daishō- a sword pair comprising a katana, and a wakizashi. Whereas the Katana has a white hilt, star-shaped tsuba, and is placed in a golden scabbard with a dragon emblazoned onto its blade, the wakizashi possesses a golden hilt, a triangular tsuba, and is confined to a pitch-black scabbard.

Unsealed appearance; the sword pair morphs into a pair of slightly large silvery axes, respectively having golden chains dangling from their handles- for long distance maneuverability. In addition, both axe's have serpentine dragons emblazoned on the surface of their blades- they emit a dazzling crimson light whenever their wielder subtly accesses an ability.

True Form; Kusanagi-no-Tsurugi is a purple haired boy with cerulean eyes, Caucasian skin, and a slender physique.
His hair is waist length, and packed in a bun fashion using a golden miniature dragon shaped ornament.
To frame both sides of his face are bangs that hang beneath his chin. Meanwhile, other strands of his hair, in a manner similar to Seraph's, are suspended in between his pupils.
He wears a simple long-sleeved T-shirt that halts an inch above the navel, and white baggy pants tucked into black boots.


Personality; As opposed to seraph, he is a highly spirited individual. He tends to switch between varying emotions in the shortest time periods (bipolarity). Kusanagi' would every now, and again verbally scold his wielder over his constant aloofness, and reluctance to utter much during conversations, a habit which according to him "would get seraph slapped someday".
He is seemingly the antithesis to his wielder, Seraph, as concerns behaviorism.
His manner of addressing Seraph comes off as a bit "bizarre"; "young master."
Against his wielder's adversaries, he bears an aura of murderous hostility, and isn't beyond applying cunning/underhanded methods to cripple foes.
Relationship wise, Kusanagi-no-Tsurugi, and Seraph share an almost consanguine bond.
Shikai;

Zanpakuto elements; vector control and self-manipulation.


[First Element] Vector Manipulation; The user can change the magnitude and direction (vector) of an object to maneuver it in the desired way, regardless of preexisting vectors. This also applies to seemingly static or non-moving objects, because technically speaking the object still has momentum as it is moving through space.
In a battle case scenario, he can fly by decreasing gravitational vectors, become invisible by diverting the vectors of light around himself, create high velocity winds ranging from razor sharp cutting arcs to twisters by toying with the vectors of wind, etcetera. The user is incapable of directly affecting the vectors of their opponents. The only form of energy whose vectors the user can affect is "Kinetic Energy".

Applications of vector manipulation;
[1] Right back at you
Type active
Effect;
Seraph erects a redirection vector field around himself that redirects the vectors of whatever touches it. In every instance it is touched from the external, ripples appear at the exact region that collision with the said field occurred.

Things subjected to its redirection happen to travel in reverse, with a momentum, and impact that is completely up to seraph, in the sense that he can choose to avert them with less force than they had previously, or with the exact force they possessed, possibly even greater, such that energy lost depends on any one of these choices made. The redirection vector field is able to react to extremely high-velocity assaults/manoeuvres made by rival opponents and advanced ones, disregarding his awareness at the time.
(it acts impulsively as if sentient, even when seraph isn't aware that he is being threatened)

Seraph subconsciously filters the vectors of substances considered important to a living being. For example, oxygen, gravity, heat.
Although, he may decide to forego the filtration of any one of these above substances, if the situation demands it.

The sole exception to the aversion field's effects are sentient beings, creatures of flesh and blood (not to be confused with sentient weapons. Such as, soul slayers).
Leaving seraph open to all sorts of hand to hand combating abilities.
A major obstacle to the aversion field being almost absolute is the fact that it becomes useless when seraph is not being directly attacked or aimed at.
(assaults that damage the surroundings, indirectly harming their opponents can bypass the aversion field. However, potent or concentrated explosions are exempted)
It lasts a time frame of 2 posts, then he can re-use it after 4 posts have passed.


[2] Retrogression
Type-active
Range; 5 metres
Effect;
Seraph places a dome shaped effect field around himself (his body at the epicentre) that reduces the kinetic energy of anything caught within it, but never things that penetrate said field from the external.
(This means that, were a bullet to be shot from outside the field, its "kinetic" would not be touched at all, but had that bullet been fired from within the dome shaped field, its "speed" would be diminished)
He is potentially able to drop the speed of equal seats by two levels (halving it) , and that of higher seats by just "a single" level (reducing it by less than half). It can be used once per battle/spar.

[3] Featherweight
Type-passive
Effect;
Seraph basically dampens the impact physical assaults possess, by siphoning the kinetic energy the assaults have themselves, upon collision against his body.
Whenever this skill is in use, a reddish glow nigh instantly permeates the physical assaults, and drifts into the contacted area, vanishing utterly.


[Second Element] Self-manipulation;
The user has complete control over certain aspects of their anatomies and bodies including flesh, muscles mass, blood flow, nerves, bone density, bioenergy etc. allowing them to freely alter and manipulate them. User can grow additional appendages and body-parts, forego them akin to a lizard relinquishing its tail under predation or otherwise manipulate their bodies, in visible, chemical and cellular levels.

[1]The Body Is Nothing But The Mind's Plaything; the user can control their own body like a marionette, allowing them to move freely even if they possess injuries or ailments that would normally impede normal movement such as paralysis, broken limbs or dislocated joints. Following activation, the user's opponents would momentarily catch a glimpse of faint reishi hands manoeuvering golden yellow strings that are attached to the user's entire body.
(It's just for flashiness, and doesn't mean much. It only insinuates that the user is being puppeteered)

Note that, in this state, the user is rendered unable to accomplish complex bodily manoeuvres, the kind that requires great fluidity, and grace.

This technique can be kept up for a duration of 120 seconds, after which it is unusable for the entire battle
Last edited by Kira-duh-savage on Mon Apr 24, 2017 4:31 am, edited 1 time in total.

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Re: [7th Division] Zanpakutou Review

#17

Post by Akugaranwa Itachi » Mon Apr 24, 2017 5:14 am

Hello Fellow Lieutenant, could you help go through Aoshi's Bankai?


Bankai:
Bankai Appearance: In Bankai Aoshi is covered in a concentrated form of Black lightning. His body is covered in a lightning cloak.

Bankai Ability #1

Name: Raizik 
Type: Passive
Element: Lightning


Description: In Bankai, Aoshi becomes unfeasibly fast! he becomes an epitome of Electricity enveloping his body to a vast degree, this allows for the Electrons within the electricity and his body to move at a fast! state, it is so much so that his body vibrates at high frequency and would thus make his movements unfeasibly fast! It transcends all ordinary notion of movement and uses it to totally dominate his opponents. He can appear where he wishes at the moment he wishes, Phase through things both object and Energy wise, by the fast movement of his electrons, his body vibrates at a high speed in thus allowing for Aoshi to phase through things. Using his movement to dictate pace of battle and strike when he wills. He is capable of downright outmanoeuvring his opponents, moving around them completely before they could even turn around to face him. His reactions make any hope for a surprise hit on him vanity, and he could easily exploit their mistaken element of surprise against them. The volume and intensity of his attack speed is simply daunting, as he may strike so fast that his opponent could not even observe the attack having taken place before being hit. If used excessively, it causes much strain to the body which may very well lead to exhaustion.

Bankai ability #2

Name: Unnamed
[/B]Type[/B]: Active
Element: Lightning

Description: Aoshi becomes aware of surrounding electrical fields, including those generated by the opponent. A useful consequence of this perception is the ability for him to influence the surrounding electrical field, being capable of creating, generating and manipulating lightning from the air. Aoshi is capable of Negating any and all Electrical field, Immune to all forms of electricity. In Bankai, Aoshi utilizes Lightning to its fullest.

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Re: [7th Division] Zanpakutou Review

#18

Post by Vladkre33 » Mon Apr 24, 2017 2:02 pm

Akugaranwa Itachi wrote:
Mon Apr 24, 2017 5:14 am

Bankai Ability #1

Name: Raizik 
Type: Passive
Element: Lightning


Description: In Bankai, Aoshi becomes unfeasibly fast! he becomes an epitome of Electricity enveloping his body to a vast degree, this allows for the Electrons within the electricity and his body to move at a fast! state, it is so much so that his body vibrates at high frequency and would thus make his movements unfeasibly fast! It transcends all ordinary notion of movement and uses it to totally dominate his opponents. He can appear where he wishes at the moment he wishes, Phase through things both object and Energy wise, by the fast movement of his electrons, his body vibrates at a high speed in thus allowing for Aoshi to phase through things. Using his movement to dictate pace of battle and strike when he wills. He is capable of downright outmanoeuvring his opponents, moving around them completely before they could even turn around to face him. His reactions make any hope for a surprise hit on him vanity, and he could easily exploit their mistaken element of surprise against them. The volume and intensity of his attack speed is simply daunting, as he may strike so fast that his opponent could not even observe the attack having taken place before being hit. If used excessively, it causes much strain to the body which may very well lead to exhaustion.
Look, I get it. You want Aoshi to be super duper fast. But it sure as hell isn't going to be like this.

All of this is so far beyond unacceptable it's sickening.

Why exactly does the electricity suddenly make him super fast if it's just making him intangible?

Also, he can now teleport, fantastic. And can phase through any and all attacks reflexively at will. With only "extensive" use wearing him out? Who cares if that's a weakness. You're essentially making an impossibly fast, unhittable, undodgeable, OHKO move and it will be a cold day in Hell before I ever approve this.
Bankai ability #2

Name: Unnamed
[/B]Type[/B]: Active
Element: Lightning

Description: Aoshi becomes aware of surrounding electrical fields, including those generated by the opponent. A useful consequence of this perception is the ability for him to influence the surrounding electrical field, being capable of creating, generating and manipulating lightning from the air. Aoshi is capable of Negating any and all Electrical field, Immune to all forms of electricity. In Bankai, Aoshi utilizes Lightning to its fullest.
This ability I'd split into the sensory an manipulation parts. But other than that it's okay.

On the whole though, This Zan is DENIED
Last edited by Vladkre33 on Mon Apr 24, 2017 2:03 pm, edited 1 time in total.
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Re: [7th Division] Zanpakutou Review

#19

Post by Akugaranwa Itachi » Mon Apr 24, 2017 2:40 pm

Vladkre33 wrote:
Mon Apr 24, 2017 2:02 pm
Akugaranwa Itachi wrote:
Mon Apr 24, 2017 5:14 am

Bankai Ability #1

Name: Raizik 
Type: Passive
Element: Lightning


Description: In Bankai, Aoshi becomes unfeasibly fast! he becomes an epitome of Electricity enveloping his body to a vast degree, this allows for the Electrons within the electricity and his body to move at a fast! state, it is so much so that his body vibrates at high frequency and would thus make his movements unfeasibly fast! It transcends all ordinary notion of movement and uses it to totally dominate his opponents. He can appear where he wishes at the moment he wishes, Phase through things both object and Energy wise, by the fast movement of his electrons, his body vibrates at a high speed in thus allowing for Aoshi to phase through things. Using his movement to dictate pace of battle and strike when he wills. He is capable of downright outmanoeuvring his opponents, moving around them completely before they could even turn around to face him. His reactions make any hope for a surprise hit on him vanity, and he could easily exploit their mistaken element of surprise against them. The volume and intensity of his attack speed is simply daunting, as he may strike so fast that his opponent could not even observe the attack having taken place before being hit. If used excessively, it causes much strain to the body which may very well lead to exhaustion.
Look, I get it. You want Aoshi to be super duper fast. But it sure as hell isn't going to be like this.

All of this is so far beyond unacceptable it's sickening.

Why exactly does the electricity suddenly make him super fast if it's just making him intangible?

Also, he can now teleport, fantastic. And can phase through any and all attacks reflexively at will. With only "extensive" use wearing him out? Who cares if that's a weakness. You're essentially making an impossibly fast, unhittable, undodgeable, OHKO move and it will be a cold day in Hell before I ever approve this.
Bankai ability #2

Name: Unnamed
[/B]Type[/B]: Active
Element: Lightning

Description: Aoshi becomes aware of surrounding electrical fields, including those generated by the opponent. A useful consequence of this perception is the ability for him to influence the surrounding electrical field, being capable of creating, generating and manipulating lightning from the air. Aoshi is capable of Negating any and all Electrical field, Immune to all forms of electricity. In Bankai, Aoshi utilizes Lightning to its fullest.
This ability I'd split into the sensory an manipulation parts. But other than that it's okay.

On the whole though, This Zan is DENIED


Suddenly? No, Being able to become fast also allows for Aoshi to vibrate his body in a fast and constant manner in other to phase through things.


xD super duper fast? Maybe I did go overboard there. I'll work on it........


For the second ability, it cannot be split because then it ruins the need for why it was made. The perception at such degree only allows for him to become able to influence his surrounding electricity and by doing so, Aoshi would now be capable of creating lightning from air and not using his zanpakutō as an extension of manipulating his Electricity..

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Re: [7th Division] Zanpakutou Review

#20

Post by Asano » Mon Apr 24, 2017 2:47 pm

[First Element] Vector Manipulation; The user can change the magnitude and direction (vector) of an object to maneuver it in the desired way, regardless of preexisting vectors. This also applies to seemingly static or non-moving objects, because technically speaking the object still has momentum as it is moving through space.
In a battle case scenario, he can fly by decreasing gravitational vectors, become invisible by diverting the vectors of light around himself, create high velocity winds ranging from razor sharp cutting arcs to twisters by toying with the vectors of wind, etcetera. The user is incapable of directly affecting the vectors of their opponents. The only form of energy whose vectors the user can affect is "Kinetic Energy".

Applications of vector manipulation;
[1] Right back at you
Type active
Effect;
Seraph erects a redirection vector field around himself that redirects the vectors of whatever touches it. In every instance it is touched from the external, ripples appear at the exact region that collision with the said field occurred.

Things subjected to its redirection happen to travel in reverse, with a momentum, and impact that is completely up to seraph, in the sense that he can choose to avert them with less force than they had previously, or with the exact force they possessed, possibly even greater, such that energy lost depends on any one of these choices made. The redirection vector field is able to react to extremely high-velocity assaults/manoeuvres made by rival opponents and advanced ones, disregarding his awareness at the time.
(it acts impulsively as if sentient, even when seraph isn't aware that he is being threatened)

Seraph subconsciously filters the vectors of substances considered important to a living being. For example, oxygen, gravity, heat.
Although, he may decide to forego the filtration of any one of these above substances, if the situation demands it.

The sole exception to the aversion field's effects are sentient beings, creatures of flesh and blood (not to be confused with sentient weapons. Such as, soul slayers).
Leaving seraph open to all sorts of hand to hand combating abilities.
A major obstacle to the aversion field being almost absolute is the fact that it becomes useless when seraph is not being directly attacked or aimed at.
(assaults that damage the surroundings, indirectly harming their opponents can bypass the aversion field. However, potent or concentrated explosions are exempted)
It lasts a time frame of 2 posts, then he can re-use it after 4 posts have passed.


[2] Retrogression
Type-active
Range; 5 metres
Effect;
Seraph places a dome shaped effect field around himself (his body at the epicentre) that reduces the kinetic energy of anything caught within it, but never things that penetrate said field from the external.
(This means that, were a bullet to be shot from outside the field, its "kinetic" would not be touched at all, but had that bullet been fired from within the dome shaped field, its "speed" would be diminished)
He is potentially able to drop the speed of equal seats by two levels (halving it) , and that of higher seats by just "a single" level (reducing it by less than half). It can be used once per battle/spar.

[3] Featherweight
Type-passive
Effect;
Seraph basically dampens the impact physical assaults possess, by siphoning the kinetic energy the assaults have themselves, upon collision against his body.
Whenever this skill is in use, a reddish glow nigh instantly permeates the physical assaults, and drifts into the contacted area, vanishing utterly.


[Second Element] Self-manipulation;
The user has complete control over certain aspects of their anatomies and bodies including flesh, muscles mass, blood flow, nerves, bone density, bioenergy etc. allowing them to freely alter and manipulate them. User can grow additional appendages and body-parts, forego them akin to a lizard relinquishing its tail under predation or otherwise manipulate their bodies, in visible, chemical and cellular levels.

[1]The Body Is Nothing But The Mind's Plaything; the user can control their own body like a marionette, allowing them to move freely even if they possess injuries or ailments that would normally impede normal movement such as paralysis, broken limbs or dislocated joints. Following activation, the user's opponents would momentarily catch a glimpse of faint reishi hands manoeuvering golden yellow strings that are attached to the user's entire body.
(It's just for flashiness, and doesn't mean much. It only insinuates that the user is being puppeteered)

Note that, in this state, the user is rendered unable to accomplish complex bodily manoeuvres, the kind that requires great fluidity, and grace.

This technique can be kept up for a duration of 120 seconds, after which it is unusable for the entire battle.
Okay wow... there's a lot to unpack here. For something I have a number of problems with, I normally break things down line by line, but given the wordiness of your descriptions here...that doesn't seem very appropriate.

Now before I get into things, I will recommend condensing the descriptions of your abilities. To be simple about things here, you don't particularly need to explain the exact physics in your ability writeup. If you wish to do so in your posts, by all means go ahead, but here is not the best place for that. You should keep ability details basic, any more detailed/complicated info should be placed in a spoiler, bulleted, or otherwise indicated as additional information. The core principle, general outcome, or intended result of said ability's activation should be the most readily available piece of information...

Anyway in regards to the first bit of your zan...
Nothing wrong with manipulating gravity, nor is there anything wrong effects described under "first element", which I can't really classify as an element FYI, however I feel many of those should be it's own separate instance. Being able to fly, bend light, generating razor sharp winds, etc. covers too many different things all at once to be justified as one ability alone, rather than multiple abilities. An ability should generally consist of one-two effects that are relatively close in relation. Something like pyro/cryokinesis in one ability, or bringing up souls from the dead and making them dance would be fine for one ability.

Also variations of the same general effect would also be acceptable. For example: Fire Blast: Shoots fire as balls, stream, or waves. You may also slight alter the properties of said variations. Like fireballs explode on impact, while streams of fire have extra long reach, etc. so long as it's within reason, things like that will pass.

Note: I am classifying everything under the first element as an ability given no straight-forward indication otherwise, and the exhaustive amount of detail you included.

Next is right back at you...

I'm not opposed to the being able to deflect things, be it objects, people, or even various attacks (both physically and spiritually based), however there are a few ground rules I had regarding that. Said rules will be posted here at a slightly later time, I need to adapt and rewrite them for this forum. Anyway the gist of that was as follows:
  • Reflecting or redirecting attacks was allowable under the conditions that one either possessed significant strength, a (significantly) greater level of reiatsu to their opponent, or by way of ability.
  • The amount of energy used in order to achieve the effect, physical or otherwise, was in reasonable proportion to the strength of the user versus that of the opponent and/or the strength of technique being used.
  • It made sense to do so.
To be simple, as long as the ability does not permit you to reflect virtually anything, and doesn't allow it for free, it's fine provided that it's generally within reason for your character to do so. A recruit being able to reflect/redirect a Captain's level 88 hadou would be absurd, so abilities without feasibility limits are a no-go.

Self-manipulation...:

Bioenergy alone is problematic in the sense that I'm concerned that this would allow you to circumvent natural fatigue. Their by producing more energy via this ability, or optimizing your physiology in such a way that this fatigue becomes a non-issue. Being able to increase muscle mass is an indirect means of increasing, or otherwise augmenting strength which isn't particularly acceptable via shikai. In fact the entirety of this ability wouldn't really be allowable since shikai don't generally alter or affect the user in the ways described here. That said, removing anything that would directly improve the user's natural ability and leaving it as a means to shape-shift (basically speaking), would be fine.

The Body Is Nothing But The Mind's Plaything;

This is fine, but consider the following words a hard warning for this type of ability. Understand that the body typically shuts down under extreme stress due to injury, and it's typically for a good reason. Moving can often worsen injuries, cause other injuries (in cases of broken bones), hasten bleeding out, etc. This ability means you will have to walk on a very thin line, because the separation between you continuing a battle where it makes sense, and you should be dead or shouldn't get back up (despite this ability) can get incredibly unclear without very careful consideration and understanding of the nature of certain injuries and their effects on the body.

Zanpakutou Denied.
Last edited by Asano on Mon Apr 24, 2017 2:48 pm, edited 1 time in total.

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In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...


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