Character Building System (CBS) Beta/Preview ver.:0.10

A place for any and all test posts.
Locked
User avatar
Asano
Founder
Founder
Posts: 245
Joined: Fri Jan 27, 2017 2:00 pm
User Title: [The Last 7th Division Captain| Ignis Rex] Keeper of all things Sacred
Contact:

Character Building System (CBS) Beta/Preview ver.:0.10

#1

Post by Asano » Wed Sep 27, 2017 5:07 pm

General Information
Name:Solus Dextera
Division:Seventh Divsion
Rank:Captain
Zanpakutou:Zetsriel
Soul Level: [99/99]
[Battle Summary]
ReiatsuStrrengthDurabilityEnduranceReiatsu ControlZanjutsuHakudaHohou
SxSxSxSxSxSxSxSx
[Characteristics]
Reiatsu
SxThe true zenith of spiritual power. This level is so overwhelming, that on its own it can easily become a threat to all but the strongest fighters…..
Strength
SxWishes Popeye were real; would pull over a few freight cars full of spinach just to have someone to train with. Doesn't bother to knock an opponent through a wall; breaks the wall in half and folds it around them like a nutcracker. Also doesn't bother to carry people from a burning building, just blows out the flames (and part of the walls, ceiling and floor) with the shockwave from clapping their hands.
Durability
SxSomeone of extreme constitution, capable of surviving even the most powerful attacks as if they were nothing. If attacked with Hakuda, the attacker would be more likely to injure themselves. Hadou itself would seem to do little more than scuff skin. Zanpakutou themselves would find it difficult to conventionally break the skin.
Endurance
SxMost would suspect this person is a literal machine. The stamina reserves the carry are so incredibly vast that none have ever seen them tire. No matter the non lethal wounds , no matter the effort expended, they will continue to advance
[Disciplines]
Reiatsu Control
SxCan completely hide up to S+ reiatsu.
  • Reaitsu channeling can produce full strength blasts with long range, using much less reiatsu in making them.
  • Blast strength is perfectly controlled.
  • Can cast:
    • Shinigami:
      • Kidou: 1 - 99 with incantation
      • Incantation Abandonment: can cast Kidou 74 to 99 at reduced power
      • Mastery: can cast up to Kidou 73 at full power without incantation
      • Two-Fold Incantation: can cast two kidou at the same time, at full power, by mixing the incantations
      • Double Casting: can cast the same kidou at two targets at once.
    • Arrancar:
      • A Novice Cero (Adjucha-power)
      • A Normal Cero
      • A fully-loaded Cero
      • Twin Cero -- one Cero per hand, both at Normal Cero power.
      • Twin Full Cero -- one Cero per hand, both at fully loaded Cero power.
      • Bala -- 20 times quicker than a Cero, especially in the load time, but weaker in effect
      • Bala Barrage -- to devastating effect
      • Cero uses much less reiatsu to make; strength is perfectly controlled.
      • Cero techniques may be modified on the fly with full effect and are always stable.
Zanjutsu
SxOne might say that a Grandmaster at this level has ascended to a different plane. Their grasp of the art's theory and its application is as instinctive as breathing. Their body and sword move as needed or desired without thought, leaving the full power of their mind to plot a course of action ... or consider what to have for breakfast, if the opponent is sufficiently below their level.Their control of force is such that an opponent might not even feel the strike that injured them, or be left wondering how what seemed to be a graze severed a limb. Every apparent opening is a gambit. Every technique leads to a branching variety of others as if leading the opponent in a dance.
Hakuda
Sx One might say that a Grandmaster at this level has ascended to a different plane. Their grasp of the art's theory and its application is as instinctive as breathing. Their body moves as needed or desired without thought, leaving the full power of their mind to plot a course of action ... or consider what to have for dinner, if the opponent is sufficiently below their level. Their control of force is such that an opponent might not even feel the strike that injured them, or be left wondering how a graze on one side blew a hole in the other. Every apparent opening is a gambit. Every technique leads to a branching variety of others as if leading the opponent in a dance.
Hohou
SxAt this level, a deep and very intimate understanding movement in all forms is astoundingly clear. The extent of their capabilities is so great that most movements become a chore to keep up with, even for some masters of hohou. Furthermore, after ascending to this level these practitioners are capable creating at most 10 clones of themselves at once. These clones are indistinguishable from the user's true self and mimic their movements,and are capable of lasting for an extended period of time.
[Zanpakutou Mastery]
All unlocked all mastered.

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...


Locked

Who is online

Users browsing this forum: No registered users and 1 guest