Zanpakutou Workshop

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XIII
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Zanpakutou Workshop

#1

Post by XIII » Sat Sep 22, 2018 5:26 pm

Please submit all zanpakutou here for review.

Since it's just me handling all the reviews, reviews will only happen on specific days of the week in order to fit my schedule. Those days are Tuesday, Friday, Saturday and Sunday.
Any reviews not handled on one day will be pushed to the top of the list for the next day.
Last edited by XIII on Thu Oct 04, 2018 2:48 pm, edited 1 time in total. word count: 60

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Tope
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Re: Zanpakutou Workshop

#2

Post by Tope » Tue Sep 25, 2018 7:51 am

Unreleased Passive Abilities

Name: Demon's love.
Type: Unreleased Passive.
Element: None.

Description:
Hernandez and Vincenzo's innate passive ability gives them the unique ability to merge and separate their physical bodies at will. The two brothers usually use this ability to share the same body, making one body resides within the other. It enables them bring out some of their body parts to aid each other in battle, and since they share the same reiatsu signature the one within can perform sneak attacks so fast and stealthy that most wouldn't even notice. This makes them extremely dangerous in a physical combat, as they could utilize their limbs to attack opponents at the same time. In this state, the one within the other can still utilize his five senses as if he was outside in thus covering for any blind-spots his twin may have.
If needed, the Twin Demons
can separate from each other's body so that they can move independently. However, the brothers cannot maintain a deconstructed state for a long period of time due to the strain it renders to their body system. The curse of needing each other to survive is plague that hunts them for eternity but becomes lethal to others in opposition.

After their separation, should any injury befall either of the brothers, they can merge with each other to regenerate. That way, their healing rate becomes one level faster than their previous state and as such makes them heal faster than a normal arrancar, though it depletes a larger amount of reiatsu.

Ability wise, Hernandez and Vincenzo's both have different unique abilities that can be used independently. While using 'demon love' the brothers cannot simultaneously use their elemental abilities the same time. One needs to pause for the other to execute elemental attacks. The said limitation is ineffective if they totally deconstruct from each other.
• The twin brothers can stay deconstructed for a maximum of ;
3 posts in unreleased form
6 posts in resurecciòn
9 posts in Segunda Etapa
Name: Aire Fuerza (Air force).
Element: Wind/Air.
Type: Passive.

Description:
Hernandez can create, shape and manipulate wind from any part of his body/surroundings at will. He can create breezes, squalls, gusts, whirlwinds, and hurricanes of any size, or shape the wind into various constructs/limbs of his choice. The strength of his wind packs enough force to topple a large building while larger wind currents could bring down small mountains, it's cutting power alone would put even swords to shame as it could slice through boulders.

His manipulation of wind is so great he could move objects of great sizes around by manipulating the air particles around said object, or repel them away. His manipulation allows him to reduce air resistance or even increase the air pressure to solidify air to steel-like. Hernandez tends to apply his wind to his physical combat, which makes him a dangerous foe in both close and long range.
Resurrección
Element

Wind/Air manipulation.

Abilities

Ability 1.

Name: Aire fuerza (air force).
Type: Passive.
Element: Wind/Air.

Description:
In Resurecciòn Hernandez retains his unreleased ability, but now far more enhanced than in his sealed state. Now that his true form has been released, so does this ability true capabilities as now he becomes one with the wind itself in thus increasing his mastery over creation, shaping and manipulation of wind/air. Although despite being one with the wind, Hernandez is not intangible in anyway, he is as physical as ever. Instead it gives him mastery over wind/air to the extent he can separate/block air from anything in his vicinity.

This makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated air in the vicinity or for any energy to be transferred to and from the vicinity, or simply for any alteration/interaction to occur with the air within the vicinity. This means in his vicinity, anything that requires air to function or functions through air, wouldn't be able to.
- his range is limited to 300m omnidirectional.

- the separation effect does not affect the breathing of living beings, the living beings, or anything physically attached to said beings.

- anything that moves underground is unaffected.

- the separation does not affect matters or energy with his reiatsu signature.

Ability 2.

Name: Aire sello (air seal).
Type: Active.
Element: Wind/Air.

Description:
With this Hernandez can seal a great deal of wind/air within an object or being upon physical contact, and release it when needed, causing it to have an exploding effects upon released. The air sealed can be in any form, shape or size. He usually use it on objects, allowing him to surprise attack his opponents with said objects.
- Hernandez can release the wind/air by saying Soplar.

- once the object/being is 50m away from him, he is unable to release it.

- if not released after 3 posts of sealing, the sealed wind/air dissipates without being released.
word count: 840
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Itsu
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Re: Zanpakutou Workshop

#3

Post by Itsu » Wed Sep 26, 2018 9:44 am

Unreleased Passive Ability

Name: Dragoon
Element: Gravity Manipulation
Type: Passive unreleased
Description:
Vincenzo's essence is drenched with acute control gravity, as he could create, shape and manipulate it with great ease. Categorically speaking, gravity is a natural phenomenon by which all physical bodies attract each other, and gravitons, hypothetical elementary particles that mediate the force of gravitation. Vicenzo's unreleased form grants him the power to bend gravity to cause objects to “fall” toward another object instead of the earth (“nexus inducing”). Been bestowed with the gift of one of the fundamental forces, he can repel and attract matter and energy dependent on its mass or move objects in a manner similar to telekinesis.

•Sub ability: This allows Vincenzo project a 50m radius gravitational force-field that drastically increase the gravity in the said area, making moving or even standing difficult for anyone/anything with equal or lower reiatsu control, possibly causing damage to the targeted area/targets, prompting the ground to crack and cave in, crushing the targets. Or he could drastically decrease the gravity in the said area, making moving difficult for anyone/anything with equal or lower reiatsu control, possibly causing people/objects to float involuntarily. The prowess of the gravitational force intensify the further one gets to Vincenzo's essence thereby slightly thwarting attacks or movements from stronger opponent(s) who get within a range of 5m. So also he could augment the strength of the gravity field by infusing a desired amount of reiatsu if need arises. And in the said field, his body becomes instinctively surrounded by a gravitational field which amplifies his physical strength by one level but costs greater amount of reiatau to maintain for an etensive period of time. Been the user of such detrimental force, makes him completely immune to the effects of his ability.

word count: 303
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Re: Zanpakutou Workshop

#4

Post by SlimJellal » Fri Sep 28, 2018 10:00 am

Zanpakuto Name: Frías manos de la muerte

Element: Cold ManipulationThis grants the user the ability to create and manipulate cold by reducing the kinetic energy of atoms and thus making them cooler which can range from simply cooling to completely freezing over depending on the effort put into the ability. In environments which are Naturally cold this makes Tsukane like a fish in water as he can freely manipulate the already existing cold with lesser effort,Tsukane is completely unaffected by the cold, while objects can be frozen to the point of shattering and even energy can be affected by the cold(Kido, cero and things created by energy), sentient beings however can resist such effects either by suppressing it with their own Reitsu or generate their own heat to counter balance the effects. This ability used to it's fullest can freeze over even the hottest fire or lava provided sufficient resistance is not provided, physical contact from Tsukane leaves behind frostbites on wherever  or whoever is touched, slowing down body metabolism and making objects brittle and the devastating effects of this Zanpakuto can be felt within 300 meters of himself and this allows Tsukane determine the location of any sentient being within this range due to the heat their body generates internally.

  Resurrection: Tsukane let's go of his blade while uttering the words Get Em after which Frías manos de la muerte proceeds to evaporate into thin Air and a large burst of Reiatsu is let out which completely obscures the entirety of Tsukane after which the burst of energy comes to a sudden and immediate stop revealing a new design to his person, the remnant of his hollow mask proceeds to cover both his arms making them much more durable than usual, his toes becoming claws/talons, wings made of ice attached to the back of his person and a tail appears on his person. Wings similar to that of a Dragon in shape and allows him total control of them as he can move them in any way and can even move or control both of em to perform different movements at the same time, it is to be added that these wings are sturdy and durable enough to act as shields and only get stronger with the more Reiatsu is channeled into them and should a case of them being damaged it repairs itself with in the presence of cold and with Tsukane this is not even a problem so long as he's willing to expend reiatsu  to ensure the damage is repaired. His tail can be controlled fully like any other body part and allows him grab unto things or persons as he can control it just as good as his hands and legs. In this activated State every physical or energy based ability employed by Tsukane retains the property of coldness, an example is if a Cero or Bala is fired and hits a target it has an extra effect of freezing up the target

Ability 1: Armadura Imperial

This is the first ability of Frías manos de la muerte which provides Tsukane with an armor of Ice constituting extreme cold that immediately slows down anything that comes within 10 meters of his person  with 80% of the cold concentrated within 3 meters of his person which makes everything within this range completely freeze over and sentient beings are completely frozen in place making it almost impossible to make contact with Tsukane and even if contact is managed the armor does a lot to prevent Tsukane from being damaged and should any part of the armor get damaged it can repair itself in the presence of cold as long as Tsukane wills it but the amount of damage repaired is limited to the amount of Reiatsu Tsukane is willing to expend. The armor completely destroyed can only be donned twice again before his Resurrection is forcefully deactivated and has to be reactivated

Ability 2: Objetos Fríos

This ability allows Tsukane raise his cold to the level of creating Ice constructs of Various shapes and sizes instantly and at will from any part of his body but is limited only to simple objects like Shields, Walls, Hammers and the likes but more complex objects like automobiles and sentient beings are out of the reach of this ability. The ice constructs themselves are sturdy to the point they put their normal counterparts to shame, he is not limited to only one at a time as he can clearly maintain up to 5 at a time
Last edited by SlimJellal on Mon Oct 01, 2018 3:48 am, edited 1 time in total. word count: 766
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Re: Zanpakutou Workshop

#5

Post by XIII » Sun Sep 30, 2018 2:48 pm

Sorry for the delay on the reviews, a lil busy. For not just an update. Going forward I’ll be handling reviews on specific days of the week to better fit with my schedule.

The days will be Tuesday, Friday, Saturday and Sunday.
However tomorrow I’ll take care of what’s here now, but after that I’ll be on those days. I’ll do what I can, and if I don’t get to your abilities on one day, it’ll likely be the next day and so on
word count: 91

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#6

Post by Phantom-T » Sun Sep 30, 2018 3:17 pm

SHIKAI
Release Command: Envelope
Inner World:
Image
Spirit Appearance: Shisou maintains no particular form or shape and usually moves around like a cloud of black Shadows/smoke. It could also adopt the form of a deceased loved one as it is with the case of Hazuki.
Shikai Description: Once Zanpaktou is released, Shisou retains its original form with the only change to note being Hazukis dark aura which envelopes both blade. A thin line of Dark aura naturally envelopes Hazukis blade, making it appear as if covered in slightly transparent black flames.


Name: Obscure
Shikai Ability: By tossing his left Zanpaktou (kodachi) to the air while murmuring the word obscure, swarms of butterflies made purely of dark aura manifests, threatening to snuff out every ounce of light over a 10 meter radius. The paths of the butterflies are easily directed by Hazuki who controls them with his left palm.
These butterflies are solid enough to lift a grown man off the ground but lack the power to cause any significant damage even when conjointly working together. When swamped over Hazuki or an ally every hope of spotting Hazukis movement becomes extremely difficult as they tend to conceal his/her action, and would occasionally create silhouetted figures of him/her to throw of the opponent’s concentrations or sensory senses.
Other Workings:

●By destroying a huge chunk of the flies, Hazuki Zanpaktou returns to its original state at the hands of its owner.
●Once forcefully deactivated ability remains dormant and cannot be used over a period of 3 posts
●If not forcefully deactivated Hazuki can call back his zan and reactivate within a post interval.
●Hazuki can bypass the tossing ritual and only call out the ability to activate same effect, if zanpaktou is out of reach with its shadow reflected unto a surface.

Name: Formless
Shikai Ability: Hazuki can expand, stretch, solidify and shape his shadow over a distance of 5meters, this makes it possible for him to come up with intriguing 2 or 3 dimensional constructs or even an extra limb if need be. This ability is mentally controlled and can be called upon as soon as he thinks it.
Other Workings:

●Constructs possesses same strength and durability level with Hazukis natural level.
●Shadows cannot be projected further than the 5 meters radius.

Name: Dive
Shikai Ability: Hazuki can sink into his or any other shadow not minding how big or small it may be. He can resurface from same or a different source of shadow as long as said shadow is within sight. While inside this shadow dimension Hazuki doesn’t lose sight of what’s happening in and around his environment and as such maintains 100% perception. Transition between shadows can happen at the shinigamis top speed or slower at a measured pace.
Other workings:

●He has a limit of 3 posts to remain in any giving shadow.
●Once any part of Hazukis body resurfaces from a shadow, He cannot re-submerge into that shadow till he’s completely out of it.
●If not resurfaced, Hazuki can change his destination from one shadow to another.

Name: Rebirth
[Shikai Ability: By Observing and mentally commanding a shadow to rise, Hazuki Can give said shadow shape and form making it appear as a physical replica of the main object. The manifested material retains same solid structures as its original and as such is highly indistinguishable without the help of extra perceptive capabilities. The shadows can to an extent mimic its origin in character, speech, behavior and attitude as they carry out Hazuki goal. However rebirth is not limited to one clone as he can make a multiple of 3 for any giving material. While this ability requires keen observation before said material can manifest Hazuki is not limited to his observation. Shadows being observed by friends or foe that had in one way or another made contact with his released zanpaktou, come to live when commanded.
Other Workings:

●Shadows must be within sight of him or his opponent.
●Shadows only maintain the current physical attribute of the materials they were made out of as at the time they took shape.
●Shadows cannot use abilities requiring reishi or reiatsu build and as such cannot use Hoho, kido, cero, or even the owner’s release abilities.
●However any armory or physical buff which was possible based on reishi , reiatsu or the owners release ability as at the time of birth remains constant and only diminishes if it requires reiatsu to keep It so.
●While it is possible to clone sentient beings, Hazuki cannot successfully create 3 clone of a person, if ¼ of the person reiatsu deviates from the (2.25sp) mark which is equivalent to his.e.g [S+ reaitsu = 11 [11 x 1/4 = 2.75]}
●At 2.75 which is two categories above him, Hazuki cannot maintain a single clone of the person

word count: 809
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Re: Zanpakutou Workshop

#7

Post by VonJay » Sun Sep 30, 2018 4:41 pm

Zanpakutō : Konoikazuchi
Konoikazuchi is its sealed state is a standard katana with several dots patterned on it and connected directly.
The bladed[sharpened] end of his blade is extremely sharp as it'd cut certain things upon the slightest touch. The wooden hilt is measured to be about 7cm while the bladed portion is about 53cm in length.

Shikai
Name : Konoikazuchi [ 界を ]
Release Command : Tenshō Sazuketsū, KonoiKazuchi [ 世界をつなぐ. Link The World, Konoikazuchi ].
Upon release, Konoikazuchi shatters and reforms into two gauntlets and one katana. The katana displays no change in shape or mass whatsoever, however, there are dots and line that links these dots. These markings are established on the flat surfaces of his katana as well as on the entirety of his gauntlets. The golden reiatsu emitted soars up like a wave that bathes Ryuugi before diminishing into incandescent particles that hovers round him like a glowing light. Chains appears on the hilt of his Zan.
d363d0ea55c6426f3383035d5020581c.jpg

InnerWorld :
07b5cdbb13679b6caa6dfd562f842e7f.jpg
Spiritual Manifestation : In actuality, Konoikazuchi is a composition of tightly packed lines, it holds no definite shape as it is perceived to have one when manifested in reality. Its semblance is that of a normal humanoid figure with barely attached lines.
6e9dcbbfaa6f5e6582fcc3e973d38f38.jpg

Shikai Special Ability : Sētsuzōkū [ 繋ぐ Link ]. This ability gives him the link and unlink physical[states of matter] and matter around interchangeably. This links and adheres the molecules of air, water, blood or any gaseous and liquid matter around. With that, he uses it defensively. By unlinking his body, he is able to separate them and move them while parted away from the rest of his body.
• When fully unlinked, he shows limited intangibility, hence, can't affect matter until fully reattached again.
• Should he unlink his arms or legs, he's able to elongate the range they could reach to a maximum limit of 40m radius and during this unlinking, it'll hold no other effect of any other skill.
Ability 1 : Reconstitute
Description : Upon unlinking anything, he can reconstitute the internal compositions of that object, bringing the object under his control whether the objects holds the skill to link itself, so far he had unlinked and reconstituted the workings, effectively he'd hold control over it. However, the viability of this process is greatly limited to inanimate and nonsentient matter/objects and as such, beings, energy clutters or constructs and another individual's zan are unaffected by this skill[Excluding Akashi, himself]
• He could alter their form differing from its previous form.
• This is applicable to nonsentient matter, safe from anything holding life or sentience within[Except for himself]
• Upon shikai deactivation, he'll lose control over the reconstituted matter
• After the reconstituted object has done a specific function, the alterations will deactivate, meaning he'll have to reconstitute it again to hold control over it.
• Reiatsu drain is directly proportional to the size and number of objects

Ability #2 : Merge.
Description : Merging the components and attributes of two similar or dissimilar things together ( Whether present or not so far he has seen and applied the dots on it ), the newly formed material would display both characteristics of its parents' materials. E.g, should he link the component of gold and water together, the gold will display the behaviours of a liquid whilst retaining its colour and rigidity when adhered.
• This is possible with reconstitute.
• He's able to alter the newly formed material limitedly[Commonly cluttering them to give you form and shape ]
• While separated, he can still control them as he'd when singled together
• He could merge the properties of bombs with the air, creating explosive winds or explosive wind particles, or make hot water, steams, etc.
Ability #3 : Slip through.
Unlinking and Relinking the space around or even the ground, he could create inter dimensional pathways that allows him to move through space, air, earth, etc and reappear again.
• He could slip anything through the space, earth, etc and make it to reappear at another position using this skill.
• it can be used defensively to link the space around an attack away from Ryuugi[At the reiatsu cost of naked attack]
• Could part the space of an attack.
• With that, he doesn't need to prepare another kidou spell or casted skill.
• Anything but himself slipping through space will pay the reiatsu equivalent of such technique utilized. He'll pay half the reiatsu cost for his own skill e.g kido.
• Maximum radius limit of 20m
Bankai - Akutagawa[つな].
Release command : Shizuoka, Akutagawa[界を. Fuse, Akutagawa]
Upon release, the gauntlets is no more as all that levitates before Ryuugi, is a mask which automatically latches itself onto Ryuugi's visage. A clutter of reiatsu shapes itself as wings at Ryuugi's back, finalizing his bankai initiation.

Bankai Special Ability : Sōrū-Rinkū [ 繋. Soul Link ]. He can link the property, body, traits and skills of others with his.
• He can link the property of earth with his body, giving him the property of earth [ Its molecular bond and rigidity ]. Same with other things.
• Since his reiatsu was what has been infused within them, he gains invulnerability to said element provided it has become his own body part. Therefore, an external source could harm other part of his body if not fused.
• Lastly, it gives him the ability to replicate the trait and abilities of the oppositions he has linked with. [ This occurs on a conceptual level. Meaning even at the spiritual level ] Limitedly able to utilize the oppositions Shikai and Bankai. Only applicable to NPCs or Mission characters he has defeated
Ability #1 : Quality link
Description : Via contact[Zan or self], he could steal the quality of things and beings.
• Linking the speed of a speeding vehicle with his, he could become as fast as the speeding vehicle.
• Using it on superior beings, he could become as strong, fast and durable as that being.
• He can even link the quality of things that aren't tangible like air, gaining its free molecules, pressure and diffusive rate. Or linking the bolting and electrifying property of lightning.
• Should he attempt to link a speed level higher than his by 3, his muscle fibres and tissues tear off, resulting in an inability to move.
• Should he link stats [ Except endurance, reiatsu control, reiatsu and zan mastery] with a level higher than his, he has 6 posts before reverting to his base stats.
• linking stats [same exemptions with the above] with 2 levels higher, he has 4 posts before reverting to base.
• After post exhaustion, his endurance hits its limit but retains limb and body movement and needs 2 posts to be able to catch his breath.
• Going beyond any post limit, will numb his limbs and require a 3 posts cool down.
Ability #2 : Space
Description : he can unlink and relink the space between himself and the opponent, shortening or gapping the distance between themselves or others.
word count: 1151
Akugaranwa Itachi
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Re: Zanpakutou Workshop

#8

Post by Akugaranwa Itachi » Mon Oct 01, 2018 4:44 am

Shikai Abilities

Konyrou: Arthur’s body constantly generates electricity which appears as a cloaked form on his person, giving him better connection which he has no influence over, a side effect is the excited state of his cells causing better reflex and innate to be awakened, its usage extends to great lengths as he is able to fire off superior relations with his surrounding electricity, transmit electricity from any part of his body to any object, fire off electric current at will.

Trackless Step (抜き足 Nukiashi): This is an ancient movement technique, where the Arthur combines his breath control and his footwork, to close the distance between him and his target. It actually doesn't increase his speed, but makes his movements difficult to perceive as dangerous and lets him seep into his opponents unconsciousness. This makes the opponent unable to react until it's too late. In order to counter Trackless Step, an opponent needs to simply shift their attention to their unconsciousness. This however, can be very hard, especially when fighting.

Reverse Sight (閃理眼リバースサイト, Ribāsu Saito): By cutting his eyesight, the Arthur gains greatly enhanced perception through the use of lightning. This allows Arthur to sense the electrical impulses and signals going through the opponent's body, letting him perceive all of their movements and even the moves they are going to make. Arthur can even perceive the opponents mental state.

Inazuma (lit. "Lightning"): Arthur creates a magnetic field around him, which lets him increase the speed of his punch. The ability utilizes electromagnetic repulsion and attraction for the improvement of speed. Arthur is capable of both blocking and attacking at a much faster rate, being able to contend or even overcome opponents that would normally be far faster than him.


Bankai


Tenbatsu(Heaven's Wrath): If Arthur employs his Shikai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.

Kishin(demon god): This ability converts all of Arthur’s body into a store of massive volume of highly condensed lightning energy that appears constant in a cloaked form on his person, Increasing his manipulation of lightning to vast lengths. A side effect is the even more excited state of his body cells at their most basic level, causing further increase to his innate speed and reflexes to be awakened in him at their peak. With this ability, he can channel and concentrate large of said energy into any part of his body or objects he is in contact with, either for defensive or offensive purposes, and it includes been able to fire off amounts and superior interactions with external electric fields, the conveyance extends to great distances.

Hyper-speed: Arthur is unfeasibly fast! It transcends all ordinary notion of movement and uses it to totally dominate his opponents. He can appear where he wishes at the moment he wishes, using his movement to dictate the pace of battle and strike when he wills. He is capable of downright outmanoeuvring his opponents, moving around them completely before they could even turn around to face him. His reactions make any hope for a surprise hit on him vanity, and he could easily exploit their mistaken element of surprise against them. The volume and intensity of his attack speed is simply daunting, as he may strike so fast that his opponent could not even observe the attack having taken place until moments after being hit.

Unnamed: By gathering more lightning to infuse in Kishin Arthur feels the lightning and it's electricity pumping through his veins, traveling to every nerve of his body like a shock as be becomes one with lightning this as a result causes his cells to be even more excited than before and as such they begin to vibrate and soon Arthur's body begins to vibrate so fast that he is able to phase through objects, walls, and and anything. This however last only for a period of one post and as such doing it rapidly and repeatedly causes quick exhaustion.
Last edited by Akugaranwa Itachi on Sat Oct 13, 2018 9:13 am, edited 3 times in total. word count: 736
Reason: added a new ability.
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Re: Zanpakutou Workshop

#9

Post by XIII » Mon Oct 01, 2018 3:21 pm

Getting down to business. I’ll be doing these one at a time just so it’s all clean and organized.

Name: Demon's love.
Type: Unreleased Passive.
Element: None.

Description:
Hernandez and Vincenzo's innate passive ability gives them the unique ability to merge and separate their physical bodies at will. The two brothers usually use this ability to share the same body, making one body resides within the other. It enables them bring out some of their body parts to aid each other in battle, and since they share the same reiatsu signature the one within can perform sneak attacks so fast and stealthy that most wouldn't even notice. This makes them extremely dangerous in a physical combat, as they could utilize their limbs to attack opponents at the same time. In this state, the one within the other can still utilize his five senses as if he was outside in thus covering for any blind-spots his twin may have.
This is one, one really solid ability and I would cut things off here at the end of the quote. That said, I actually kinda admire it even, despite its very clear influence. You guys are thinking about things to an extent here. Having the sense work for the demon within while also allowing them to send out their limbs to attacks etc. is a great idea. My own zanpakutou, Zetsriel, was built with the same kinda philosophy you guys seem to be going with here. Partners, but with one body.

That said, only a slight warning. What I highlighted in yellow could be expanded slightly. I’m assuming the limitations of that speed would be limited to your stats, but you should indicate as much in the description somehow.

If needed, the Twin Demons can separate from each other's body so that they can move independently. However, the brothers cannot maintain a deconstructed state for a long period of time due to the strain it renders to their body system. The curse of needing each other to survive is plague that haunts them for eternity but becomes lethal to others in opposition.

After their separation, should any injury befall either of the brothers, they can merge with each other to regenerate. That way, their healing rate becomes one level faster than their previous state and as such makes them heal faster than a normal arrancar, though it depletes a larger amount of reiatsu.
Highlighted in red is the part that concerns me. I’ve always been against any sort of regeneration in battle. While for now, it’s fine, but this particular aspect would be come immensely problematic later on as your reiatsu levels hit S and S+ grades. That also doesn’t account for any endurance or durability you might have. With high endurance and durability, taking you down would already be difficult, but with the ability to also heal on top of that... I can’t deny it here, only after the point in which it becomes a problem. However I can suggest something to limit any potential issue, which in this case I would limit the scope of regeneration. Limit what can be regenerated, or the extent at which things can be regenerated, or even the number of times you could do it. Alternatively you could make it cost more and more reiatsu each time you do it. Those are some ways to keep it balanced.

Name: Aire Fuerza (Air force).
Element: Wind/Air.
Type: Passive.

Description:
Hernandez can create, shape and manipulate wind from any part of his body/surroundings at will. He can create breezes, squalls, gusts, whirlwinds, and hurricanes of any size, or shape the wind into various constructs/limbs of his choice. The strength of his wind packs enough force to topple a large building while larger wind currents could bring down small mountains, it's cutting power alone would put even swords to shame as it could slice through boulders.

His manipulation of wind is so great he could move objects of great sizes around by manipulating the air particles around said object, or repel them away. His manipulation allows him to reduce air resistance or even increase the air pressure to solidify air to steel-like. Hernandez tends to apply his wind to his physical combat, which makes him a dangerous foe in both close and long range.
In red, I’m not even sure if that’s physically possible, even in a supernatural setting. You could erode it away with plenty of intense wind over a proportionately sustained period of time but to bring it all down at once like you could a building or using a bunch of explosives... I’m about 99.9999...% sure that's not even possible. May want to make a slight edit there.
Ability 1.

Name: Aire fuerza (air force).
Type: Passive.
Element: Wind/Air.

Description:
In Resurecciòn Hernandez retains his unreleased ability, but now far more enhanced than in his sealed state. Now that his true form has been released, so does this ability true capabilities as now he becomes one with the wind itself in thus increasing his mastery over creation, shaping and manipulation of wind/air. Although despite being one with the wind, Hernandez is not intangible in anyway, he is as physical as ever. Instead it gives him mastery over wind/air to the extent he can separate/block air from anything in his vicinity.

This makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated air in the vicinity or for any energy to be transferred to and from the vicinity, or simply for any alteration/interaction to occur with the air within the vicinity. This means in his vicinity, anything that requires air to function or functions through air, wouldn't be able to.
- his range is limited to 300m omnidirectional.

- the separation effect does not affect the breathing of living beings, the living beings, or anything physically attached to said beings.

- anything that moves underground is unaffected.

- the separation does not affect matters or energy with his reiatsu signature.
The first bit that’s highlighted is actually a massive issue. Your unreleased passive is supposedly strong enough to take down mountains as is, and now as a res ability it’s much stronger. Given that, you’re gonna have to tone down the unreleased version significantly. Looking at Barraggan as the best and pretty much the only example of unreleased passives, he was only able to slow down attacks and age bones enough to become brittle and that was only after making contact. It wasn’t until after he released that he could make things decay the way that they did.

So for you, only creating semi-powerful enough gusts of wind should be the furthest extent of it. In other words you should probably have the unreleased version be the released version.

The second part I highlighted is due to a lack of clarity. I’m not wholly sure what you mean by what you have written. Can you rephrase or explain please?

Last part, so it may as well be a solid wall in at that point. However it's still wind and could still be directed in such a way to disrupt that. So stating that it would be impossible for that to happen is kinda sketchy. Also even if my thoughts about the bits I'm unsure about are true, I don't even think that bit would hold up even then. Would be wiser to re-describe it as an extreme repelling force rather than the hard barrier it seems to be.

Overall it's fine. Aside from the things I pointed out. However, I would probably remover airfoce entirely as a passive, as it's an entirely separate sort of thing from the whole twin demon's setup you've got going. And with the suggestion to split things would make 3 unreleased abilities.... doesn't leave you with a whole lot of ability options otherwise. But balance wise it's probably for the best that you go that route and save airforce for your release ability instead.
word count: 1374

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#10

Post by XIII » Mon Oct 01, 2018 3:28 pm

Itsu wrote:
Wed Sep 26, 2018 9:44 am
Unreleased Passive Ability

Name: Dragoon
Element: Gravity Manipulation
Type: Passive unreleased
Description:
Vincenzo's essence is drenched with acute control gravity, as he could create, shape and manipulate it with great ease. Categorically speaking, gravity is a natural phenomenon by which all physical bodies attract each other, and gravitons, hypothetical elementary particles that mediate the force of gravitation. Vicenzo's unreleased form grants him the power to bend gravity to cause objects to “fall” toward another object instead of the earth (“nexus inducing”). Been bestowed with the gift of one of the fundamental forces, he can repel and attract matter and energy dependent on its mass or move objects in a manner similar to telekinesis.

•Sub ability: This allows Vincenzo project a 50m radius gravitational force-field that drastically increase the gravity in the said area, making moving or even standing difficult for anyone/anything with equal or lower reiatsu control, possibly causing damage to the targeted area/targets, prompting the ground to crack and cave in, crushing the targets. Or he could drastically decrease the gravity in the said area, making moving difficult for anyone/anything with equal or lower reiatsu control, possibly causing people/objects to float involuntarily. The prowess of the gravitational force intensify the further one gets to Vincenzo's essence thereby slightly thwarting attacks or movements from stronger opponent(s) who get within a range of 5m. So also he could augment the strength of the gravity field by infusing a desired amount of reiatsu if need arises. And in the said field, his body becomes instinctively surrounded by a gravitational field which amplifies his physical strength by one level but costs greater amount of reiatau to maintain for an etensive period of time. Been the user of such detrimental force, makes him completely immune to the effects of his ability.

Highlighted is only a slight warning, if you can even call it that. Only highlighted it because it's not particularly necessary. Like... you don't have to explain/define gravity (honestly that'd better fit in the explanation of a stand ability). Feel free to remove that part should you feel like it.

Nothing to say here. It's a very solidly crafted ability. I know exactly what it does, and the extent of any benefits it provides to you are clearly laid out. Though if I remember correctly, this has always been the case with you and your abilities. Only other thing I have to say is that you should be a cool guy and name your sub ability.
word count: 433

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#11

Post by XIII » Mon Oct 01, 2018 3:51 pm

Last one for today, since I had only planned to handle the ones that came in before my post yesterday. The others I will get to on the regularly scheduled day.
SlimJellal wrote:
Fri Sep 28, 2018 10:00 am
Zanpakuto Name: Frías manos de la muerte

Element: Cold Manipulation This grants the user the ability to create and manipulate cold by reducing the kinetic energy of atoms and thus making them cooler which can range from simply cooling to completely freezing over depending on the effort put into the ability. In environments which are Naturally cold this makes Tsukane like a fish in water as he can freely manipulate the already existing cold with lesser effort,Tsukane is completely unaffected by the cold, while objects can be frozen to the point of shattering and even energy can be affected by the cold(Kido, cero and things created by energy), sentient beings however can resist such effects either by suppressing it with their own Reitsu or generate their own heat to counter balance the effects. This ability used to it's fullest can freeze over even the hottest fire or lava provided sufficient resistance is not provided, physical contact from Tsukane leaves behind frostbites on wherever  or whoever is touched, slowing down body metabolism and making objects brittle and the devastating effects of this Zanpakuto can be felt within 300 meters of himself and this allows Tsukane determine the location of any sentient being within this range due to the heat their body generates internally.
Not really a warning even though it's in warning color, that bit in yellow is actually much more powerful than what's written afterwards. Reducing the kinetic energy of atoms is has far greater practical applications than simply just reducing heat. Buuuuuut that's a whole other matter. As for the bit in red, not really a problem but I think it's over-explained. Almost everything there you could put into a bunch of bullet points in a spoiler. Honestly you could end the main description at what's in yellow. Seeing this actually brings up something I've been wanting to do, a zanpakutou building guide. Basically tips on how to make a solid zan, as well as things to do / not to do. Over-explaining abilities being one of them (something I was guilty of for a long time.)

Ideally you might want to structure the ability like I did below.
Ability: Hissatsu Ken: Anbu Zangeki (必殺剣•暗部斬撃, Certain Death Blade: Dark side slashing)
Element: None
Type: Active
Description: An attack purely steeped in the art of deception. When the user attacks and calls out “Anbu Zangeki”, a phantom hand appears and quickly draws an ephemeral blade to make its attack. Upon manifestation, appears as if death itself is seeking to claim the life of its victims.
  • From Gyouten Shisei: The phantom hand manifests from the user’s chest, and thrusts it’s blade forward at the target.
  • From Yaten Shisei: The phantom hand manifests from the user’s shadow and slashes directly towards the the opponent.
  • From Shinten Shisei: The phantom hand manifests anywhere within a 1m distance from user and swings however the user pleases.
    • The phantom hand from this stance cannot manifest from any of the locations tied to the other stances.
  • Cannot be used without first assuming a defined stance.
  • This skill can be used in conjunction with ”Suimei”.
    • In this case the command becomes “Suimei Zangeki”.
    • The Emphemeral blade also generates a second Hakaze, albeit to a lesser degree than the original blade.
    • The direction in which the ephemeral blade’s Hakaze flows is dependent on the stance used and the direction of the attack (where applicable).
  • This skill can also be used with Chikyuu Zangeki.
    • In this case the command becomes “Anbu Nikushimi”.
    • The effects of the emphemeral blade’s uheaval are dependent on the stance used.
The main description is very short. It tells you exactly what happens with no extra fluff. It's easy to grasp what the ability is about at a glance. My current way of doing this is no more than like 3-4 sentences, but I generally try to keep things to 1 or 2 at most (you'll notice that if you look at my zans). The spoiler, however contains all the extra details and specifics. All kept in a very straight-forward set of bullet points.
  Resurrection: Tsukane let's go of his blade while uttering the words Get Em after which Frías manos de la muerte proceeds to evaporate into thin Air and a large burst of Reiatsu is let out which completely obscures the entirety of Tsukane after which the burst of energy comes to a sudden and immediate stop revealing a new design to his person, the remnant of his hollow mask proceeds to cover both his arms making them much more durable than usual, his toes becoming claws/talons, wings made of ice attached to the back of his person and a tail appears on his person. Wings similar to that of a Dragon in shape and allows him total control of them as he can move them in any way and can even move or control both of em to perform different movements at the same time, it is to be added that these wings are sturdy and durable enough to act as shields and only get stronger with the more Reiatsu is channeled into them and should a case of them being damaged it repairs itself with in the presence of cold and with Tsukane this is not even a problem so long as he's willing to expend reiatsu  to ensure the damage is repaired. His tail can be controlled fully like any other body part and allows him grab unto things or persons as he can control it just as good as his hands and legs. In this activated State every physical or energy based ability employed by Tsukane retains the property of coldness, an example is if a Cero or Bala is fired and hits a target it has an extra effect of freezing up the target
What's highlighted should maaaaaaybe be an ability.
Ability 1: Armadura Imperial

This is the first ability of Frías manos de la muerte which provides Tsukane with an armor of Ice constituting extreme cold that immediately slows down anything that comes within 10 meters of his person  with 80% of the cold concentrated within 3 meters of his person which makes everything within this range completely freeze over and sentient beings are completely frozen in place making it almost impossible to make contact with Tsukane and even if contact is managed the armor does a lot to prevent Tsukane from being damaged and should any part of the armor get damaged it can repair itself in the presence of cold as long as Tsukane wills it but the amount of damage repaired is limited to the amount of Reiatsu Tsukane is willing to expend. The armor completely destroyed can only be donned twice again before his Resurrection is forcefully deactivated and has to be reactivated
This is fine, but it's just one reeaaaallly long sentence. Could break things up with a period or two. You could also probably make things shorter and cut things off after " within 10 meters of his person". The rest you could spoiler.
word count: 1236

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

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Re: Zanpakutou Workshop

#12

Post by Tope » Tue Oct 02, 2018 1:06 am

XIII wrote:
Mon Oct 01, 2018 3:21 pm
Getting down to business. I’ll be doing these one at a time just so it’s all clean and organized.

Name: Demon's love.
Type: Unreleased Passive.
Element: None.

Description:
Hernandez and Vincenzo's innate passive ability gives them the unique ability to merge and separate their physical bodies at will. The two brothers usually use this ability to share the same body, making one body resides within the other. It enables them bring out some of their body parts to aid each other in battle, and since they share the same reiatsu signature the one within can perform sneak attacks so fast and stealthy that most wouldn't even notice. This makes them extremely dangerous in a physical combat, as they could utilize their limbs to attack opponents at the same time. In this state, the one within the other can still utilize his five senses as if he was outside in thus covering for any blind-spots his twin may have.
This is one, one really solid ability and I would cut things off here at the end of the quote. That said, I actually kinda admire it even, despite its very clear influence. You guys are thinking about things to an extent here. Having the sense work for the demon within while also allowing them to send out their limbs to attacks etc. is a great idea. My own zanpakutou, Zetsriel, was built with the same kinda philosophy you guys seem to be going with here. Partners, but with one body.

That said, only a slight warning. What I highlighted in yellow could be expanded slightly. I’m assuming the limitations of that speed would be limited to your stats, but you should indicate as much in the description somehow.

If needed, the Twin Demons can separate from each other's body so that they can move independently. However, the brothers cannot maintain a deconstructed state for a long period of time due to the strain it renders to their body system. The curse of needing each other to survive is plague that haunts them for eternity but becomes lethal to others in opposition.

After their separation, should any injury befall either of the brothers, they can merge with each other to regenerate. That way, their healing rate becomes one level faster than their previous state and as such makes them heal faster than a normal arrancar, though it depletes a larger amount of reiatsu.
Highlighted in red is the part that concerns me. I’ve always been against any sort of regeneration in battle. While for now, it’s fine, but this particular aspect would be come immensely problematic later on as your reiatsu levels hit S and S+ grades. That also doesn’t account for any endurance or durability you might have. With high endurance and durability, taking you down would already be difficult, but with the ability to also heal on top of that... I can’t deny it here, only after the point in which it becomes a problem. However I can suggest something to limit any potential issue, which in this case I would limit the scope of regeneration. Limit what can be regenerated, or the extent at which things can be regenerated, or even the number of times you could do it. Alternatively you could make it cost more and more reiatsu each time you do it. Those are some ways to keep it balanced.

Name: Aire Fuerza (Air force).
Element: Wind/Air.
Type: Passive.

Description:
Hernandez can create, shape and manipulate wind from any part of his body/surroundings at will. He can create breezes, squalls, gusts, whirlwinds, and hurricanes of any size, or shape the wind into various constructs/limbs of his choice. The strength of his wind packs enough force to topple a large building while larger wind currents could bring down small mountains, it's cutting power alone would put even swords to shame as it could slice through boulders.

His manipulation of wind is so great he could move objects of great sizes around by manipulating the air particles around said object, or repel them away. His manipulation allows him to reduce air resistance or even increase the air pressure to solidify air to steel-like. Hernandez tends to apply his wind to his physical combat, which makes him a dangerous foe in both close and long range.
In red, I’m not even sure if that’s physically possible, even in a supernatural setting. You could erode it away with plenty of intense wind over a proportionately sustained period of time but to bring it all down at once like you could a building or using a bunch of explosives... I’m about 99.9999...% sure that's not even possible. May want to make a slight edit there.
Ability 1.

Name: Aire fuerza (air force).
Type: Passive.
Element: Wind/Air.

Description:
In Resurecciòn Hernandez retains his unreleased ability, but now far more enhanced than in his sealed state. Now that his true form has been released, so does this ability true capabilities as now he becomes one with the wind itself in thus increasing his mastery over creation, shaping and manipulation of wind/air. Although despite being one with the wind, Hernandez is not intangible in anyway, he is as physical as ever. Instead it gives him mastery over wind/air to the extent he can separate/block air from anything in his vicinity.

This makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated air in the vicinity or for any energy to be transferred to and from the vicinity, or simply for any alteration/interaction to occur with the air within the vicinity. This means in his vicinity, anything that requires air to function or functions through air, wouldn't be able to.
- his range is limited to 300m omnidirectional.

- the separation effect does not affect the breathing of living beings, the living beings, or anything physically attached to said beings.

- anything that moves underground is unaffected.

- the separation does not affect matters or energy with his reiatsu signature.
The first bit that’s highlighted is actually a massive issue. Your unreleased passive is supposedly strong enough to take down mountains as is, and now as a res ability it’s much stronger. Given that, you’re gonna have to tone down the unreleased version significantly. Looking at Barraggan as the best and pretty much the only example of unreleased passives, he was only able to slow down attacks and age bones enough to become brittle and that was only after making contact. It wasn’t until after he released that he could make things decay the way that they did.

So for you, only creating semi-powerful enough gusts of wind should be the furthest extent of it. In other words you should probably have the unreleased version be the released version.

The second part I highlighted is due to a lack of clarity. I’m not wholly sure what you mean by what you have written. Can you rephrase or explain please?

Last part, so it may as well be a solid wall in at that point. However it's still wind and could still be directed in such a way to disrupt that. So stating that it would be impossible for that to happen is kinda sketchy. Also even if my thoughts about the bits I'm unsure about are true, I don't even think that bit would hold up even then. Would be wiser to re-describe it as an extreme repelling force rather than the hard barrier it seems to be.

Overall it's fine. Aside from the things I pointed out. However, I would probably remover airfoce entirely as a passive, as it's an entirely separate sort of thing from the whole twin demon's setup you've got going. And with the suggestion to split things would make 3 unreleased abilities.... doesn't leave you with a whole lot of ability options otherwise. But balance wise it's probably for the best that you go that route and save airforce for your release ability instead.
Unreleased Passive Abilities

Name: Demon's love.
Type: Unreleased Passive.
Element: None.

Description:
Hernandez and Vincenzo's innate passive ability gives them the unique ability to merge and separate their physical bodies at will. The two brothers usually use this ability to share the same body, making one body resides within the other. It enables them bring out some of their body parts to aid each other in battle, and since they share the same reiatsu signature the one within can perform sneak attacks with stealth coupled with their speed most wouldn't even notice. This makes them extremely dangerous in a physical combat, as they could utilize their limbs to attack opponents at the same time. In this state, the one within the other can still utilize his five senses as if he was outside in thus covering for any blind-spots his twin may have.
If needed, the Twin Demons
can separate from each other's body so that they can move independently. However, the brothers cannot maintain a deconstructed state for a long period of time due to the strain it renders to their body system. The curse of needing each other to survive is plague that hunts them for eternity but becomes lethal to others in opposition.

After their separation, should any injury befall either of the brothers, they can merge with each other to regenerate injuries if it isn't a brain injury. By merging, their healing rate becomes one level faster and better than their normal hollow regenerative skill and as such makes them heal faster and better than a normal arrancar, though it depletes a larger amount of reiatsu depending on how grave the injury is.

Ability wise, Hernandez and Vincenzo's both have different unique abilities that can be used independently. While using 'demon love' the brothers cannot simultaneously use their elemental abilities the same time. One needs to pause for the other to execute elemental attacks. The said limitation is ineffective if they totally deconstruct from each other.
• The twin brothers can stay deconstructed for a maximum of ;
3 posts in unreleased form
6 posts in resurecciòn
9 posts in Segunda Etapa
Name: Aire Fuerza (Air force).
Element: Wind/Air.
Type: Unreleased passive.

Description:
Hernandez can create, shape and manipulate wind from any part of his body/surroundings at will. He can create breezes, squalls, gusts, whirlwinds, and hurricanes of any size, or shape the wind into various constructs/limbs of his choice. The strength of his wind packs enough force to topple a large building while a smaller current could topple smaller buildings, it's cutting power alone would put even swords to shame as it could slice through boulders.

His manipulation of wind is so great he could move objects of great sizes around by manipulating the air particles around said object, or repel them away. His manipulation allows him to reduce air resistance or even increase the air pressure to solidify air to steel-like. Hernandez tends to apply his wind to his physical combat, which makes him a dangerous foe in both close and long range.
Resurrección
Element

Wind/Air manipulation.

Abilities

Ability 1.

Name: Aire fuerza (air force).
Type: Passive.
Element: Wind/Air.

Description:
In Resurecciòn Hernandez retains his unreleased ability, but now far more enhanced than in his sealed state. The strength of his wind now packs enough force to erode small mountains in a gradual prolonged process, while smaller currents could topple a large building. Now that his true form has been released, so does this ability true capabilities as now he becomes one with the wind itself in thus increasing his mastery over creation, shaping and manipulation of wind/air. Although despite being one with the wind, Hernandez is not intangible in anyway, he is as physical as ever. Instead it gives him mastery over wind/air to the extent he can separate air from things like matter, waves, energy in his vicinity. This means in his vicinity, anything that requires air to function or moves through air, wouldn't be able to.

It simply stops any alteration/interaction to occur with the separated air. While this might look like a wall stopping things, it isn't, rather it's simply a process in which air no longer have any form of interaction with other things in the vicinity, in thus those things wouldn't be able to function as they need air to.

For example:
- By separating air, fire could no longer use oxygen in the air, so it would immediately be put out.

- By separating air, teleportation wouldn't occur as air would no longer move out the way, or swap locations for teleporters.

- By separating air, explosion wouldn't happen as the pressure wave can't travel through it.

- By separating air, objects could no longer move through the molecules in the air.

- By separating air, energy can no longer be transferred to or from air.

 - By separating air, no sound can be made or travel through air in the vicinity.

Although

- his range is limited to 100m omnidirectional.

- the separation effect does not affect the breathing of living beings, the living beings, or anything physically attached to said beings.

- anything that moves underground is unaffected.

- anything that doesn't need air to function and move, is unaffected.

- the separation does not affect matters or energy with his reiatsu signature.

Ability 2.

Name: Aire sello (air seal).
Type: Active.
Element: Wind/Air.

Description:
With this Hernandez can seal a great deal of wind/air within an object or being upon physical contact, and release it when needed, causing it to have an exploding effects upon released. The air sealed can be in any form, shape or size. He usually use it on objects, allowing him to surprise attack his opponents with said objects.
- Hernandez can release the wind/air by saying Soplar (blow).

- once the object/being is 50m away from him, he is unable to release it.

- if not released after 3 posts of sealing, the sealed wind/air dissipates without being released.
Last edited by Tope on Wed Oct 17, 2018 3:42 am, edited 1 time in total. word count: 2398
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Re: Zanpakutou Workshop

#13

Post by XIII » Tue Oct 02, 2018 7:11 pm

VonJay wrote:
Sun Sep 30, 2018 4:41 pm

Shikai Special Ability : Sētsuzōkū [ 繋ぐ Link ]. This ability gives him the link and unlink physical[states of matter] and matter around interchangeably. This links and adheres the molecules of air, water, blood or any gaseous and liquid matter around. With that, he uses it defensively. By unlinking his body, he is able to separate them and move them while parted away from the rest of his body.
• When fully unlinked, he shows limited intangibility, hence, can't affect matter until fully reattached again.
• Should he unlink his arms or legs, he's able to elongate the range they could reach to a maximum limit of 40m radius and during this unlinking, it'll hold no other effect of any other skill.
The description here is unclear. In fact, the first bullet under the spoiler gives a better understanding of what this ability does. Rather than explaining the principles behind the ability, detail what happens as a result of those principles. So it should be something like :
This ability gives him the link and unlink physical[states of matter] and matter around interchangeably, and as a result xyz happens.
The highlighted bit in the spoiler, no go. Intangibility on its own is problematic, but I’ll consider limited tangibility in cases where the scope of it is very clear. As it is now, it’s basically intangibility to anything (unacceptable), for a virtually unlimited duration because no limits are indicated be it from energy costs, time limits, etc. (also unacceptable).

Would only allow intangibility / immunity in extremely limited instances where you can’t just “cheese” things out. Nothing serves as a poorer display of RP than by being able to just “deus ex machina” your way out of a situation. If you’re gaining intangibility it needs to have a valid cost/risk associated with it to be valid. Immunity on the other hand would largely be limited to specific elements (chiefly those you control yourself). But basically speaking, anything that’ll lead to cheap or lame RP I’ll deny.
Ability 1 : Reconstitute
Description : Upon unlinking anything, he can reconstitute the internal compositions of that object, bringing the object under his control whether the objects holds the skill to link itself, so far he had unlinked and reconstituted the workings, effectively he'd hold control over it. However, the viability of this process is greatly limited to inanimate and nonsentient matter/objects and as such, beings, energy clutters or constructs and another individual's zan are unaffected by this skill[Excluding Akashi, himself]
• He could alter their form differing from its previous form.
• This is applicable to nonsentient matter, safe from anything holding life or sentience within[Except for himself]
• Upon shikai deactivation, he'll lose control over the reconstituted matter
• After the reconstituted object has done a specific function, the alterations will deactivate, meaning he'll have to reconstitute it again to hold control over it.
• Reiatsu drain is directly proportional to the size and number of objects
Again, unclear description here. What’s written in blue is mostly good on its own. Just rephrase to say that by “unlinking” certain things you gain control over them, basically. That’s really all you need to say. However the first highlighted in red, I’m not sure how that logic follows. Kinda a nitpick here but reconstituting something’s internal composition would lead to x thing transforming (in fact the first bullet point indicates as much), not necessarily giving you the ability to manipulate it otherwise. I would suggest omitting that bit there. Otherwise you need to rephrase the entirety of the ability if you want to both transform things AND manipulate them to do things afterwards.

However should you go the route of the second option, I’m gonna have to warn you about that before hand. Simply transforming one bit of matter into another is fine on its own, but doing that and being able to control that will put you in problem territory. Would give you access to too many different elements. You could break things down, ignite them and use the fire, or do the same with water, and so on. I’ll allow altering molecular properties of things, but doing so and being able to control the products of that without very clear limits will not be okay. Would violate the element limit (which for here is 2).

For the second bit in red, that’s something you should put in a spoiler.
Ability #2 : Merge.
Description : Merging the components and attributes of two similar or dissimilar things together ( Whether present or not so far he has seen and applied the dots on it ), the newly formed material would display both characteristics of its parents' materials. E.g, should he link the component of gold and water together, the gold will display the behaviours of a liquid whilst retaining its colour and rigidity when adhered.
• This is possible with reconstitute.
• He's able to alter the newly formed material limitedly[Commonly cluttering them to give you form and shape ]
• While separated, he can still control them as he'd when singled together
• He could merge the properties of bombs with the air, creating explosive winds or explosive wind particles, or make hot water, steams, etc.
omit this bit

What? No idea what you mean here. I can’t parse out what this means.
• He could slip anything through the space, earth, etc and make it to reappear at another position using this skill.
Mostly redundant. You could rephrase the main description to include other objects.

• it can be used defensively to link the space around an attack away from Ryuugi [At the reiatsu cost of naked attack]
• Could part the space of an attack.
• With that, he doesn't need to prepare another kidou spell or casted skill.
• Anything but himself slipping through space will pay the reiatsu equivalent of such technique utilized. He'll pay half the reiatsu cost for his own skill e.g kido.

[/quote]

First bullet... what? I vaguely get what’s happening here but it’s not written out so well. You can use it defensively [causing x to happen when you do], and you can attack at a distance. Correct? Explain the defensive aspect better, in the sense of what exactly is happening there. You’re hiding in that space, yes? Make that clear. As for the bit about the cost, I honestly have zero idea what that means.
Second bullet, again, extremely unclear what you mean there. Rephrase and explain.
Third bullet, how in all the universe are you accomplishing this? You’re slipping through dimensions, not warping time.
4th bullet, unclear. So you’re saying, you have to pay the cost of whatever you’re slipping through dimensions in addition to the cost of activating that ability, correct? If so, there’s probably a cleaner way of putting it.

Other issues, how fast does this process occur? If it’s instantaneous that’d be problematic. Would allow you “warp-speed” attacks over x amount of distances which is an obvious balance issue.

What happens when attacks hit this pathway but you refuse to pay the cost associated with slipping them through? Would the attack simply pass through the opened space and hit you? Would it still enter, forcing you to eat the cost anyway and deal with that or something else entirely?

What if you’re inside the space, can things still hit you before the space closes, or are you immune to things from the outside while inside?

Complicated abilities breed complicated problems that need to be accounted for in their entirety. As of now their too many holes in potential outcomes for me to let this pass.



traits and skills of others with his.


woah, wait... what? So by traits, would that include physical traits like say... their strength? Or perhaps other traits like a prolific amount of reiatsu? Or immense durability, and you should see what I’m getting at here. So this is a definite no on that part alone. But for skills, would that also include things like zanpakutou or even hollow abilities? Because in certain cases skills and abilities would most definitely be synonymous. Also things like Zanjutsu and Hakuda even Hohou capabilities would also fall into this category as well. Proficiency in either of those arts would be defined as “skill”. See the definition of skill [here]

• He can link the property of earth with his body, giving him the property of earth [ Its molecular bond and rigidity ]. Same with other things.


Keep elemental limitations in mind here. Adjust accordingly.

• Since his reiatsu was what has been infused within them, he gains invulnerability to said element provided it has become his own body part. Therefore, an external source could harm other part of his body if not fused.


I was actually waiting for something like that. Partly expected it as a Shikai ability, but a Bankai ability will suffice all the same. I’ve seen too many Zans with similar capabilities and they’ve all lead to things like this. Gonna have to say no here. You’d only have to infuse your reiatsu with virtually anything and then gain immunity to it on the spot essentially. So this is a no.

• Lastly, it gives him the ability to replicate the trait and abilities of the oppositions he has linked with. [ This occurs on a conceptual level. Meaning even at the spiritual level ] Limitedly able to utilize the oppositions Shikai and Bankai. Only applicable to NPCs or Mission characters he has defeated


Interesting concept if I’m understanding it. The description here is unclear. So basically you’re keeping a catalogue of everything you’ve ever linked with, then you can recall that and gain the attributes of that thing, correct? Neat if that’s what’s happening, it really is. Unfortunately not balanced. Buuut since your limiting it to the Shikai and Bankai of NPC and mission opponents this is acceptable. For purely story reasons this is fine. But head to head, boy is that broken. I like it though.

Ability #1 : Quality link
Description : Via contact[Zan or self], he could steal the quality of things and beings.
• Linking the speed of a speeding vehicle with his, he could become as fast as the speeding vehicle.
• Using it on superior beings, he could become as strong, fast and durable as that being.
• He can even link the quality of things that aren't tangible like air, gaining its free molecules, pressure and diffusive rate. Or linking the bolting and electrifying property of lightning.
• Should he attempt to link a speed level higher than his by 3, his muscle fibres and tissues tear off, resulting in an inability to move.
• Should he link stats [ Except endurance, reiatsu control, reiatsu and zan mastery] with a level higher than his, he has 6 posts before reverting to his base stats.
• linking stats [same exemptions with the above] with 2 levels higher, he has 4 posts before reverting to base.
• After post exhaustion, his endurance hits its limit but retains limb and body movement and needs 2 posts to be able to catch his breath.
• Going beyond any post limit, will numb his limbs and require a 3 posts cool down.


Before even breaking into my review of this ability, I just want to say that I love this ability on a conceptual level. As far as zanpakutou concepts go this is by far the most interesting and unique one I’ve have ever seen. For this alone you’ve gained my respect.

Mechanically speaking however it’s way too powerful to be allowable. Too much potential for massive and unchecked stat augmentations and benefits.

You’ll probably have to rethink this ability from the ground up honestly.


Ability #2 : Space
Description : he can unlink and relink the space between himself and the opponent, shortening or gapping the distance between themselves or others.


Reminds me of 「THE HAND」.

It’s fine, mostly, but you should probably indicate how fast this occurs.
word count: 2028

It would come in a blur, and seek to lay waste to them all.
In a flash, the beast sought to let loose a calamity crafted by its own hands.
Its sole purpose to leave nothing but charred remains and ash...

Kira-duh-savage
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Re: Zanpakutou Workshop

#14

Post by Kira-duh-savage » Sat Oct 06, 2018 3:21 am

Element; Kinetic energy manipulation

Description; User can create, shape and manipulate kinetic energy at the molecular level.


Overview

▪User can create/generate/increase/absorb, shape and manipulate kinetic energy by influencing the rate, quantity and quality of its flow.

Applications


[1] Name; Drain

Type; Active

Description; User can, through tactile contact, absorb physical impact.


Overview

•User can absorb the impact of physical attacks such as punches and kicks, weaponry such as swords, bullets and hammers or even explosions.
° Hence, user potentially gains near-invulnerability towards the physical attacks of all but the most advanced of combatants, for this reason.

•The absorbed impact, while being removed from its source, is temporarily retained within the user's body as kinetic force which can then be utilized in a variety of ways;


Sub-applications



[1]▪Aftershock

Description; The user can redirect any impact enacted on their body back to the source that it originated from or to another source entirely.

•User can only reflect the impact of attacks directly aimed at their person.
°During a full reflection, user loses as much reiatsu as their opponents when delivering the attack(s) in question.

°Threats may still affect the environment around the user.


[2] ▪Hyperkinetic exertion

Description; User can add the absorbed/assimilated impact to the kinetic force generated by their physical combat.
•It is possible for user to exert immense amounts of kinetic force with casual gestures.
° Though seeming so, this sub-ability is not to be confused with enhanced strength and its advanced variants since user is merely generating enormous amounts of kinetic force, and not in any way improving their muscle capacity.

•User can extend the range of their physical combat by projecting the kinetic force beyond melee proximity.
°User's range of projection is 1-5 metres.
°Albeit user can improve their projection range, doing so would likely cost reasonable amounts of reiatsu for every 5 metre increase.


General weaknesses

•User's storage capacity isn't infinite.
°At the uppermost limits, user can absorb impact from physical attacks equivalent to their highest castable destructive spell.
°Further absorption/assimilation of kinetic energy from this point onwards may attract the temporary crippling side effects of an overcharge.

•User needs to be awake and conscious for this ability to work.
°In as much as user is capable of continuously absorbing kinetic energy during combat to defend against physical attacks, it is an entirely conscious effort to manage their defense.
°If user becomes too weary or distracted it becomes possible for an attack to sneak through.

•User's stored energy leaks out overtime if not used over a period of 3 posts

▪User doesn't need to time an object's impact just right for this ability to work, they simply need to have it active at the time it does impact.


[2] Name; Retrokinesis (Meaning "to negate motion")

Type; Active/Passive

Description; User can emit a unique field which extremely drains the speed of objects/oragnisms that contact it.


Overview

▪Essentially, this field is reducing the kinetic energy of atoms, in order to possibly inhibit motion.

▪User can alter the size and shape of the field variably.



•They can project the field as energy beams.

•Exude it around themselves, in order to extend its reach.

•Condense it into the size of a baseball, so it can be kept and thrown like a grenade extending the field upon contact.

•Or infuse the field into objects, usually a zanpakuto, transferring its motion absorptive properties to them, while enhancing the precision and potency of its effects.

General weaknesses


•On the basis that reiatsu reigns supreme, the degree as to which an object/organism can be decelerated depends on how much reiatsu more/less it has in comparison to the user of this ability.

•The effects of this ability are only temporary; Lasting merely for a few (two) posts.

•Organisms struck by the field or under its influence will still retain their innate speed perception; With the rate of their thought process unchanged despite being decelerated.
°Hence, persons (especially faster)just as fast as the user can still perceive attacks as fast as they normally would.
°Though, while the senses and mind can follow the attacks, the body may not be able to act in time to do anything about it.

word count: 713
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Re: Zanpakutou Workshop

#15

Post by PhoenixDayne » Sat Oct 06, 2018 4:29 pm

Zanpakutō : Omōikane
Sealed State Appearance : Omōikane's appearance is without any distinction from a regular styled katana, however, Omōikane is a blade with the self-skill to split upon reiatsu-channelling. At the hilt of both blades is a rope attaching them together. At the epicenter, an engravement, establishing the meaning 'Intellectually Ascended' is written in Kanji. This possibly signifies his dominion over the perception and understanding of all things at a stage beyond the mere understanding of all beings, hollows, human and shinigamis all alike.
At the cross guard, a switch is found, similar to an 'On-Off' switch.
Omōikane is, in fact, a broken zanpakuto and tends to become whole upon the usage of two release commands. However, this has been hinted by the splitting up of the zanpakutō into two. But after becoming whole, it ignores the effects of division. Though a zanpakuto requiring two release commands, it is possible to use only one to release the presence into the world, however, it's full strength won't be realized. Omōikane's distorted nature births forth another Zanpakuto which takes the form of a pair of guns, which can, upon will, change it's form. These guns are distinct from one another and serve similar yet varying goals.
First Gun - Dionysus : This converts Akuta's reiatsu into a solidified spherical substance. Its speed is relatable with Akuta's maximum hoho speed and it's half as destructive as Akutagawa's highest destructive kido spell. It has a rapid-fire function as well
Second Gun - Lacastel : This does the same thing as the first gun, however, its destructive is equal to Akutagawa's highest destructive kido spell. However, it can't be fired consecutively or in barrage-like sequence as with Dionysus.
Third Gun - Lanze : Lanze releases high velocity lasers from its mouth.
Fourth Gun - HellRaiser : Hellraiser doesn't convert, it instead output the reiatsu in raw destructive waves. Its maximum range covered is as wide as 10m and as long as 5m.


Shikai :
Name : Omōikane.
[ The Perception/Thought-Combining Entity. Lit : God Of Boundless Understanding, Knowledge and Control.]

Release Command(s) :
1 • Mugen no Chisiki, Omōikane [ 無限の, の知. Open the path to infinite Knowledge, Omōikane ]
- Upon this release command, a large surge of electricity courses through his head, his eyes glitters, sparkling like the descent of a lightning bolt. Second later, it diminishes as a halo rest above his head. Behind him, an entity hovers, holding a folded paper and an hour-glass. However, it is intangible, incapable of affecting matter.

2 • Shimeshi, Omōikane [の認識. Show me all perceptions and bring them under my will, Omōikane ]
Upon this utterance, he loses his eyesight, but proceeds to upon them regardless. Behind him, another entity emerges, a warrior, a swordsman. This entity is capable of aiding Akutagawa in battle. In exchange for his lost eyesight, he gains the perception of anything up to 150metres radius. Feeling and noticing the presence of anything and everything within his field of perception. This manifests as red hued electrical currents, zapping in and out of phase, as waves are cluttered to build their physical appearances and their zanpakutō's manifestations[Though, only momentarily] allowing him to hint the possibly abilities the oppositions might hold.

Special Shikai Ability : Mikoshimasu [ 見越す Envision] Spawned from the immense awareness he now possessed, the 150metres radius is brought under his control. However, Envision ability isn't to visualize the happenings in his immediate surrounding but to know and effect how opponents and his perceptions work within this area of influence.
- Applications -
∆ Overflux :
• A self-induced ability, occurring passively, that alters his current perception[perspective] to a level far ahead of his prior state.
• It raises his reflexes, thought and brain processes to levels of being capable of noticing slight sound, air and pressure distortions around him, boosting his evasive skill against opposition of superior speed.
• he can evade the attacks of equal to superior speed [ at least by a level ] for a maximum posts of 3.
• After the 3 posts turn have been used up, he's left to depend on his skill to tackle to oncoming attacks.
• After a 4 posts rest, he's able to use it once.
• After a rest period of 6 posts, he's able to use it twice. Etc.
• Anything of overwhelming speed effectively negates this skill.
• Also, evading once decreases the effectiveness of this ability. That's to say, the more this skill is used, the lesser the effectiveness until the effectiveness drops to 0
∆ OverFlow :
This activates upon the entrant of an opposition or who Akutagawa considers as one, adversely affecting their perception.
•By slowing down their[opponent(s)] thought processes, it will cause them to act faster than they could think, causing some of their actions to miss or hold little to no meaning at all.
• By Decelerating their thought processes, it makes it difficult to follow Akutagawa's speed and attack speed.
• By accelerating their thought processes, the opposition begins to feel as though he's booming with immense power, moving speedily imaginarily but in actuality, their thought/consciousness went berserk, as they are still struggling to move from the same spot.
• Also, they'd feel as though their attempts occurred in certain cases.
• By overmaxing, they suffer sensory overload, leading to tiring out, Suffocation, and reckless exudation of reiatsu.
Ability #1 : Shamen [ 赦免 Absolution ].
Through his ability to manipulate Perspectives[Perception, singly this time], Akuta is able to project the inner workings of his imagination while masking his location. With these projections, Akuta is able to accomplish the said feats ;
• Afterimage Projection : Akuta is able to project and set up tangible afterimages that can disperse as soon as they are attacked
• Temporary Cloaking : Akuta is able to cloak himself, gifting him the ability to vanish from the field temporarily without a trace. This can also be extended to his weapons and attacks as well.
• Construct Realization : This allows him to project a handful of tools, examples are ; A blade, shurikens, knives, etc.
• The reiatsu demand is directly proportional to the function, size and merriness of the construct.
Ability #2 : Chikyū & Tengoku [ 天と地の. Of Heaven and Earth ]
Employing his area of influence, he utilizes the ability to affect how the opposition feels their body.
- Applications -
∆ Chikyū : Upon intertwining his opposition's perception with his, he progresses to cast Chikyū upon himself, creating a reverse effect which makes the opposition to believe his body is sinking into the depths of the ground whilst being incapable of movement[legs only].
• This lasts for a turn only and needs to waiy
• Opponents with greater reiatsu than his are totally unaffected by this ability.
• Opponents of equal reiatsu can feel the sinking sensation but are still able to force their body into moving.
• Opponents of weaker reiatsu [ a level lower, at most ] can curb the effect to a degree by exuding a great wave of reiatsu, forcing their body to move but still retains the sinking sensation.
• Blinded Oppositions are unaffected by this ability in anyway.
∆ Tengoku : This ability activates upon the command of Akuta. Its effect is achieved when the opposition's right, left or both side is attacked [ Slashed or pierced ]. The opposition is unable to feel either his right side or left side or both [ if he attacks successful.
• It causes the opposition to believe nothing exist at the side scathed, apparently seeing nothing but darkness [ right, left or both ]
• Against opponents of greater reiatsu, they can automatically dispel the effect by releasing their reiatsu, but if unaware, they'd suffer the effect for a post.
• Against oppositions of equal reiatsu, they'd normally feel the effect for two posts but could be shorten to a post by constantly releasing their reiatsu.
• Against opponents of lesser reiatsu [ A level lower ]. The effect is felt for 3 posts could be reduced to 2 upon reiatsu burst.
• After the effective has been dispelled, a maximum rest posts of about 6 is needed before initiating it yet again.
Ability #3 : Torinozokimasu [
り除. Remove ]

Akuta, with this ability, is able to remove the senses his opponents possesses [upon contact with his zanpakuto or fist ]or he, himself, possesses.
• He can remove all five senses and go beyond to remove their sense of balance.
• By removing their sense of balance, he's able to distort their balance, causing them to occasionally fall as if they were crippled
• Removing his own sense of pain is possible, by doing so, he fights at full power without the feeling pain which restrains him from going all out.
• He's able to remove one sense at a time.
• The removed sense returns after 4 posts.
Last edited by PhoenixDayne on Wed Oct 17, 2018 10:15 am, edited 4 times in total. word count: 1450
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Re: Zanpakutou Workshop

#16

Post by konami31 » Sun Oct 14, 2018 3:23 am

Bankai

Released command: Shatter the Heavens......... Genshin Shiten

Bankai Appearance: In Bankai the sword becomes long, golden and as thin as cicada wings

Additional Information: In bankai Wuji’s ability to use space increases to a considerable degree, so much that he can affect the very spatial laws of the world. Though some of his abilities are retained in bankai but the three active abilities are fully controlled by his zanpakuto spirit. The hallmark of Wuji’is bankai is that a starry sky will appear within his eyes.

Name: True Domain
Type: Passive
Element: space
Description: Upon release of his zanpakuto, Wuji can create, shape and manipulate the physical aspects of space within an area of 50m with his thoughts in a manner that can be used for both attack and defense within the domain or sphere of influence. And with each punch, kick or swipe of his arms, sword or fingers, Wuji can create spatial distortions, spatial waves and projection in order to inflict damage to the target occupying within the said space. Because it affects the very third-dimension that the target is occupying, it can bypass most defenses any and all physical defenses depending on the amount of reiatsu he elects to use, and as such, maybe difficult to block by conventional means.

Name:Void Steps
Element: Space
Type: Passive
Description: in bankai, Wuji retains his ability to fuse with space to teleport but his speed increases by one level , so much that he can leave behind blurring or phantom images when he is in motion.

Name: Spatial embodiments
Element: Space
Type: Passive
Description: In bankai Wuji can manifest 4 identical images of himself, so real that the one cannot know or detect his person, he can easily swap or exchange his position with any of the five images of himself to trick or disguise his true motive because the clones shares the same consciousness with him. But the clones of himself maintains only one-third of his stats and they cannot use kido. if one of the clones get destroyed, it will take Wuji a total of two post to recreate another.

Name:inverted Realm
Release command: Defy the heavens.........Genshin shintei
Element: Space
Type: Active
Description: the moment Wuji utters the release command, Genshin shintei alters the spatial laws of the world and make everything appear backwards and inverted, disrupting the targets sense of vision i.e those seen as a foe of Wuji. Thus, any attacks launch by Wuji will come from a reversed direction so that the enemy may find it difficult to see them coming or cannot defend them properly because everything is reversed. This ability can be active for 6 post.


Name:Heavenly Realm
Release command: Seize the heavens .........Genshin shintei
Element: lightning
Type: Active
Description: once active, Genshin shintei fabricates numerous thunder clouds within the cloud of the sky. Thus, enabling Wuji to hurl down lightning attacks within the clouds with his thoughts to cause damages to his foes and opponents within 50m. The thunderclouds can be active for 6 post as well and the lightning are powerful depending on the amount of reiatsu Wuji elects to use.

Name:Divine Realm
Release command: Adhere to me.........Genshin shintei
Element: space
Type: Active
Descripition: the moment Wuji utters the release command, Genshin shintei alters the spatial laws of the world by bending space to disrupt only the target sense of vision, hearing, touching and sense of smell for a period of 6 post if Wuji is higher than his opponent or 5 post if he's equal in rank to the opponent and 4 post if the opponent is higher than him in rank.
word count: 610
At all eras and underneath the heavens, I'm the strongest!
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Re: Zanpakutou Workshop

#17

Post by PhoenixDayne » Mon Oct 15, 2018 3:58 pm

Kira-duh-savage wrote:
Sat Oct 06, 2018 3:21 am
Element; Kinetic energy manipulation

Description; User can create, shape and manipulate kinetic energy at the molecular level.

Overview

▪User can create/generate/increase/absorb, shape and manipulate kinetic energy by influencing the rate, quantity and quality of its flow.

Applications


[1] Name; Drain

Type; Active

Description; User can, through tactile contact, absorb physical impact.

Overview

•User can absorb the impact of physical attacks such as punches and kicks, weaponry such as swords, bullets and hammers or even explosions.
° Hence, user potentially gains near-invulnerability towards the physical attacks of all but the most advanced of combatants, for this reason.

•The absorbed impact, while being removed from its source, is temporarily retained within the user's body as kinetic force which can then be utilized in a variety of ways;

Alright, idea gotten. To absorb almost every impact which can give invulnerability, allowing you to walk through all attacks like no biggie.
From here alone, the limits aren't unknown, DW, I'll check for any below. But with your stats at peak, you'll Juggernaut your way through attacks by absorbing an impact and taking on what's left off of it with barely any injuries surfacing.


Sub-applications


[1]▪Aftershock

Description; The user can redirect any impact enacted on their body back to the source that it originated from or to another source entirely.
•User can only reflect the impact of attacks directly aimed at their person.
°During a full reflection, user loses as much reiatsu as their opponents when delivering the attack(s) in question.

For the first bullet, its limit to that should be 'the user can absorb an impact which will drain his reiatsu equivalently and releasing it will cost the same amount of reiatsu'. Also, full absorption and redirection is impossible since it'll basically make you unaffected by most abilities, hence, both bulletins needs clear limits.

[2] ▪Hyperkinetic exertion

Description; User can add the absorbed/assimilated impact to the kinetic force generated by their physical combat.
•It is possible for user to exert immense amounts of kinetic force with casual gestures.
° Though seeming so, this sub-ability is not to be confused with enhanced strength and its advanced variants since user is merely generating enormous amounts of kinetic force, and not in any way improving their muscle capacity.

•User can extend the range of their physical combat by projecting the kinetic force beyond melee proximity.
°User's range of projection is 1-5 metres.
°Albeit user can improve their projection range, doing so would likely cost reasonable amounts of reiatsu for every 5 metre increase.

Indirectly, even if you stated otherwise, you're upping your stats by increasing the kinetic energy your body and weapons possess, thereby, leading to an increase in stats as well. However, I'll let it pass for now since I have so little of a problem with it. But.. But.. Should problems arise in the future, or pose any form of problem, I'll review it again. Till then, I'll be keeping a close eye on ya. The projection, I have no problems with.

General weaknesses

•User's storage capacity isn't infinite.
°At the uppermost limits, user can absorb impact from physical attacks equivalent to their highest castable destructive spell.
°Further absorption/assimilation of kinetic energy from this point onwards may attract the temporary crippling side effects of an overcharge.

•User needs to be awake and conscious for this ability to work.
°In as much as user is capable of continuously absorbing kinetic energy during combat to defend against physical attacks, it is an entirely conscious effort to manage their defense.
°If user becomes too weary or distracted it becomes possible for an attack to sneak through.

•User's stored energy leaks out overtime if not used over a period of 3 posts
▪User doesn't need to time an object's impact just right for this ability to work, they simply need to have it active at the time it does impact.

This isn't a weakness since it'd be bypassed. With your reiatsu, reiatsu control and durability at peak, you'll effectively become invulnerable, untouchable and invincible all at once. Clear weaknesses needs to be stated, no problems with the post limits. Overall, these abilities needs to be reworked on. At least, rework the ones with problems.

[2] Name; Retrokinesis (Meaning "to negate motion")

Type; Active/Passive

Description; User can emit a unique field which extremely drains the speed of objects/oragnisms that contact it.

Interesting, I see.

Overview

▪Essentially, this field is reducing the kinetic energy of atoms, in order to possibly inhibit motion.

▪User can alter the size and shape of the field variably.

Even though it is a possibility, I'm not allowing you to negate motion totally. DW, I'll read through.


•They can project the field as energy beams.

•Exude it around themselves, in order to extend its reach.

•Condense it into the size of a baseball, so it can be kept and thrown like a grenade extending the field upon contact.

•Or infuse the field into objects, usually a zanpakuto, transferring its motion absorptive properties to them, while enhancing the precision and potency of its effects.

General weaknesses


•On the basis that reiatsu reigns supreme, the degree as to which an object/organism can be decelerated depends on how much reiatsu more/less it has in comparison to the user of this ability.

•The effects of this ability are only temporary; Lasting merely for a few (two) posts.

•Organisms struck by the field or under its influence will still retain their innate speed perception; With the rate of their thought process unchanged despite being decelerated.
°Hence, persons (especially faster)just as fast as the user can still perceive attacks as fast as they normally would.
°Though, while the senses and mind can follow the attacks, the body may not be able to act in time to do anything about it


Alright. I have no problem with decelerating motion. But what you're trying to achieve, which is total deceleration of motion, is impossible.
• How much can you affect the motion of a system?
• How are you draining motion with slashes and cut, with your zanpakuto as a whole? The idea of using your zanpakuto isn't nice at all. Point out how it works. However, I have no problems with it.

Questions :
• How much motion can you drain?
• You can bypass your weaknesses with peaked stats, how's that not invulnerability/invincibility?
• How fast do these absorptions occur?

Points needed to be taken seriously :
• Your abilities with your stats at peak gives you invincibility.
• State clear weaknesses that exist even with stats at peak.
• Right now, you can Juggernaut your way through attacks in a one-on-one fight. I'm not even taking the awareness/consciousness serious in a 1-on-1 fight as well.
• No definite limits.
If unclear, do tell me on Discord.

Above all, Zanpakuto denied

By the power vested on me by XIII, I am able to review zanpakuto abilities from now on

 !  Moderator Message from: XIII
Just stopping by to confirm this. I’ll be double-checking reviews when I get the chance but at a glance everything holds up
Last edited by XIII on Mon Oct 15, 2018 5:43 pm, edited 2 times in total. word count: 1219
PhoenixDayne
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Re: Zanpakutou Workshop

#18

Post by PhoenixDayne » Mon Oct 15, 2018 5:10 pm

Phantom-T wrote:
Sun Sep 30, 2018 3:17 pm
SHIKAI
Release Command: Envelope
Inner World:
Image
Spirit Appearance: Shisou maintains no particular form or shape and usually moves around like a cloud of black Shadows/smoke. It could also adopt the form of a deceased loved one as it is with the case of Hazuki.
Shikai Description: Once Zanpaktou is released, Shisou retains its original form with the only change to note being Hazukis dark aura which envelopes both blade. A thin line of Dark aura naturally envelopes Hazukis blade, making it appear as if covered in slightly transparent black flames.

Name: Obscure
Shikai Ability: By tossing his left Zanpaktou (kodachi) to the air while murmuring the word obscure, swarms of butterflies made purely of dark aura manifests, threatening to snuff out every ounce of light over a 10 meter radius. The paths of the butterflies are easily directed by Hazuki who controls them with his left palm.
These butterflies are solid enough to lift a grown man off the ground but lack the power to cause any significant damage even when conjointly working together. When swamped over Hazuki or an ally every hope of spotting Hazukis movement becomes extremely difficult as they tend to conceal his/her action, and would occasionally create silhouetted figures of him/her to throw of the opponent’s concentrations or sensory senses.
Other Workings:

●By destroying a huge chunk of the flies, Hazuki Zanpaktou returns to its original state at the hands of its owner.
●Once forcefully deactivated ability remains dormant and cannot be used over a period of 3 posts
●If not forcefully deactivated Hazuki can call back his zan and reactivate within a post interval.
●Hazuki can bypass the tossing ritual and only call out the ability to activate same effect, if zanpaktou is out of reach with its shadow reflected unto a surface.

This is mostly fine. I love it. You should probably increase the rest post, however, it is neat and simple.
Name: Formless
Shikai Ability: Hazuki can expand, stretch, solidify and shape his shadow over a distance of 5meters, this makes it possible for him to come up with intriguing 2 or 3 dimensional constructs or even an extra limb if need be. This ability is mentally controlled and can be called upon as soon as he thinks it.
Other Workings:

●Constructs possesses same strength and durability level with Hazukis natural level.
●Shadows cannot be projected further than the 5 meters radius.

This is fine too. The only problem I'm having with it is the equal strength and durability they possess with Hazuki. Also, how fast do they move? Obviously, I can't allow it to be Hazuki's maximimum speed. Tone their strength, durability and set an acceptable movement speed. Should be fine after that.
Name: Dive
Shikai Ability: Hazuki can sink into his or any other shadow not minding how big or small it may be. He can resurface from same or a different source of shadow as long as said shadow is within sight. While inside this shadow dimension Hazuki doesn’t lose sight of what’s happening in and around his environment and as such maintains 100% perception. Transition between shadows can happen at the shinigamis top speed or slower at a measured pace.
Other workings:

●He has a limit of 3 posts to remain in any giving shadow.
●Once any part of Hazukis body resurfaces from a shadow, He cannot re-submerge into that shadow till he’s completely out of it.
●If not resurfaced, Hazuki can change his destination from one shadow to another.

Fine too. Within sight isn't good enough because some individuals possess extreme level of sight. Give a definite distance. Not much of a problem with diving into shadows and resurfacing. I'm a bit iffy on the transition's speed, for now, I'll allow that.
Name: Rebirth
[Shikai Ability: By Observing and mentally commanding a shadow to rise, Hazuki Can give said shadow shape and form making it appear as a physical replica of the main object. The manifested material retains same solid structures as its original and as such is highly indistinguishable without the help of extra perceptive capabilities. The shadows can to an extent mimic its origin in character, speech, behavior and attitude as they carry out Hazuki goal. However rebirth is not limited to one clone as he can make a multiple of 3 for any giving material. While this ability requires keen observation before said material can manifest Hazuki is not limited to his observation. Shadows being observed by friends or foe that had in one way or another made contact with his released zanpaktou, come to live when commanded.
Other Workings:

●Shadows must be within sight of him or his opponent.
●Shadows only maintain the current physical attribute of the materials they were made out of as at the time they took shape.
●Shadows cannot use abilities requiring reishi or reiatsu build and as such cannot use Hoho, kido, cero, or even the owner’s release abilities.
●However any armory or physical buff which was possible based on reishi , reiatsu or the owners release ability as at the time of birth remains constant and only diminishes if it requires reiatsu to keep It so.
●While it is possible to clone sentient beings, Hazuki cannot successfully create 3 clone of a person, if ¼ of the person reiatsu deviates from the (2.25sp) mark which is equivalent to his.e.g [S+ reaitsu = 11 [11 x 1/4 = 2.75]}
●At 2.75 which is two categories above him, Hazuki cannot maintain a single clone of the person

Whoa! What? 3 replicas of an opposition? That's absurd. Even one would've been a tad difficult to accept
Unclear. Explain what you mean by that
First bullet, a standard range will be more appreciated.
Second bullet, I have no problem with it if it was just nonliving matter. As sentient life is involved, I cannot allow such. Perfect replica isn't advised. Tone it down a bit to make it a tad acceptable.
Third bullet is okay.
Fourth bullet. Clear but contradictory. How many clones of an opponent are you capable of replicating?
Fifth bullet, unclear what you mean there. Explain further and in simpler terms to capture what you mean there.
Reiatsu cost of nonliving matter? Not stated.
However, I cannot accept this ability. State limitations, distance limit and make it clearer to be acceptable. I really don't have much problems with it.

Overall, the first down to the third are okay and needs slight readjustment. But the fourth, I cannot accept.
Make the needed readjustments, for now, Zanpakutō denied
you can readjustment and post your first to third ability and rework your fourth
Last edited by PhoenixDayne on Mon Oct 15, 2018 5:45 pm, edited 1 time in total. word count: 1129
PhoenixDayne
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Re: Zanpakutou Workshop

#19

Post by PhoenixDayne » Mon Oct 15, 2018 5:39 pm

Akugaranwa Itachi wrote:
Mon Oct 01, 2018 4:44 am
Shikai Abilities
Konyrou: Arthur’s body constantly generates electricity which appears as a cloaked form on his person, giving him better connection which he has no influence over, a side effect is the excited state of his cells causing better reflex and innate to be awakened,its usage extends to great lengths as he is able to fire off superior relations with his surrounding electricity, transmit electricity from any part of his body to any object, fire off electric current at will.
remove that bit
Acceptable. Do the needful.
Trackless Step (抜き足 Nukiashi): This is an ancient movement technique, where the Arthur combines his breath control and his footwork, to close the distance between him and his target. It actually doesn't increase his speed, but makes his movements difficult to perceive as dangerous and lets him seep into his opponents unconsciousness. This makes the opponent unable to react until it's too late. In order to counter Trackless Step, an opponent needs to simply shift their attention to their unconsciousness. This however, can be very hard, especially when fighting.
Unclear for the most part. No possible grounds to shift into their subconscious/unconsciousness. I get your point but do well to explain in simpler terms.
Should be acceptable after much better explanations.
Reverse Sight (閃理眼リバースサイト, Ribāsu Saito): By cutting his eyesight, the Arthur gains greatly enhanced perception through the use of lightning. This allows Arthur to sense the electrical impulses and signals going through the opponent's body, letting him perceive all of their movements and even the moves they are going to make. Arthur can even perceive the opponents mental state.
omit that bit
Acceptable after such is done.
Inazuma (lit. "Lightning"): Arthur creates a magnetic field around him, which lets him increase the speed of his punch. The ability utilizes electromagnetic repulsion and attraction for the improvement of speed. Arthur is capable of both blocking and attacking at a much faster rate, being able to contend or even overcome opponents that would normally be far faster than him.
Unaccepted. At shikai, you can't directly increase your stats in any way.
Bankai
Tenbatsu(Heaven's Wrath): If Arthur employs his Shikai for a certain amount of time, which varies according to the level of use, the formation of clouds in his vicinity stabilizes and every free particles below the black clouds become eventually charged such that he has complete dominion over their polarities allowing him Tenbatsu. This allows him to generate electric energy from thin air, effectively converting the space around him into superior spatial version of his body; an enormous reservoir of electricity that he is one with and governs.
So, what can you accomplish with this? It is vague as is. Do make it clearer and use bulletins to list feats that are accomplishable with this.
Kishin(demon god): This ability converts all of Arthur’s body into a store of massive volume of highly condensed lightning energy that appears constant in a cloaked form on his person, Increasing his manipulation of lightning to vast lengths. A side effect is the even more excited state of his body cells at their most basic level, causing further increase to his innate speed and reflexes to be awakened in him at their peak. With this ability, he can channel and concentrate large of said energy into any part of his body or objects he is in contact with, either for defensive or offensive purposes, and it includes been able to fire off amounts and superior interactions with external electric fields, the conveyance extends to great distances.
By how levels are you upping your speed? Distance limit of your electrical conveyance and extension? Vague tho. Make it clearer to void misunderstanding.
Hyper-speed: Arthur is unfeasibly fast! It transcends all ordinary notion of movement and uses it to totally dominate his opponents. He can appear where he wishes at the moment he wishes, using his movement to dictate the pace of battle and strike when he wills. He is capable of downright outmanoeuvring his opponents, moving around them completely before they could even turn around to face him. His reactions make any hope for a surprise hit on him vanity, and he could easily exploit their mistaken element of surprise against them. The volume and intensity of his attack speed is simply daunting, as he may strike so fast that his opponent could not even observe the attack having taken place until moments after being hit.
Wait, What? Appear wherever he wishes the moment he wishes?
You're already upping your speed with the prior ability, now this? This is too absurd. You want to be super-duper fast, I get. But the entirety of this ability is simply ridiculous. No speed limits, bleeding and crying with 'I Am The Fastest Being Alive'.
Rejected.
Unnamed: By gathering more lightning to infuse in Kishin Arthur feels the lightning and it's electricity pumping through his veins, traveling to every nerve of his body like a shock as be becomes one with lightning this as a result causes his cells to be even more excited than before and as such they begin to vibrate and soon Arthur's body begins to vibrate so fast that he is able to phase through objects, walls, and and anything. This however last only for a period of one post and as such doing it rapidly and repeatedly causes quick exhaustion.
Sorry, mate. I'm not allowing totally intangibility even for a post. You are basically gonna be a 'you can't do shit to me while I'm intangible' individual. Rejected.

Your shikai is partly fine. But hey! You went beyond over the board with your bankai. Increasing speed all the way. You earnestly have to rework your bankai. There are numerous effects accomplishable with lightning that roleplayers don't see.
Zanpakutō denied
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Re: Zanpakutou Workshop

#20

Post by Itsu » Mon Oct 15, 2018 10:38 pm

UNRELEASED PASSIVE ABILITY
  • Previsión (Foresight): Like most Arrancar, Anya's Pesquisa is activated with a pulse of spiritual energy centering near her head. Unlike others, Anya can obtain and organize massive amounts of pinpoint-accurate information with this ability. Each time that she releases one of these pulses, which are imperceptible to others, the amount of data she receives is enough to fill the memory of an advanced mapping computer. This, combined with the fact that she can send up to twenty pulses per second, makes it almost impossible for enemies to hide their spiritual pressure or location from her. Previsión is an enhanced version of Pesquisa that goes beyond the normal level of ‘prediction’ that some talented users are capable of; it quite literally lets her know when her enemies are about to utilize their abilities. By increasing the frequency of Pesquisa pulses by a factor of three, Anya can sense when a spiritually powered individual taps into the most basic level of their Reiryoku (or whatever other form of energy they command). This allows her to know the precise moment when an ability is about to be used, milliseconds before any effects become tangible. Previsión is so sensitive that it actually allows Anya to discern the nature of a unique Cero before it fully forms, just by subconsciously tracking the changing ebb and flow of the spiritual energy. While this technique also grants her a limited sense of when normal punches, kicks, or other mundane strikes are being thrown, its real use is in the analysis of abilities prior to their full manifestation.
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